25105 cards found
Soul Collector

Soul Collector {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph {B}{B}{B}
3/4
Soul Conduit

Soul Conduit {6}

Artifact
{6}, {T}: Two target players exchange life totals.
"You have an unhealthy attachment to your selfhood. I can help you with that."
—Malcator, Executor of Synthesis
  • New Phyrexia
Soul Diviner

Soul Diviner {U}{B}

Creature - Zombie Wizard
{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
As the Eternal's cold fingers tightened around his throat, Domri realized what kind of master he had rushed to serve.
2/3
Soul Echo

Soul Echo {X}{W}{W}

Enchantment
Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
  • Mirage
Soul Exchange

Soul Exchange {B}{B}

Sorcery
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Soul Feast

Soul Feast {3}{B}{B}

Sorcery
Target player loses 4 life and you gain 4 life.
"I smell the tang of a mortal's fresh blood. I hear it sliding wetly beneath its skin. My hunger cannot refuse the invitation."
—Yuri, Sengir vampire
Soul Foundry

Soul Foundry {4}

Artifact
Imprint — When Soul Foundry enters the battlefield, you may exile a creature card from your hand.
{X}, {T}: Create a token that's a copy of the exiled card. X is the mana value of that card.
Soul Kiss

Soul Kiss {2}{B}

Enchantment - Aura
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Soul Link

Soul Link {1}{W}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
They danced like puppets to a tune only Yawgmoth could hear.
  • Apocalypse
Soul Manipulation

Soul Manipulation {1}{U}{B}

Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
"Birth and death are both reversible."
—Nicol Bolas
Soul Net

Soul Net {1}

Artifact
Whenever a creature dies, you may pay {1}. If you do, you gain 1 life.
Soul Nova

Soul Nova {3}{W}{W}

Instant
Exile target attacking creature and all Equipment attached to it.
Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
  • Mirrodin
Soul Parry

Soul Parry {1}{W}

Instant
Prevent all damage one or two target creatures would deal this turn.
"I was called to this world of steel, and it will be my steel that answers."
—Elspeth Tirel
Soul Partition

Soul Partition {1}{W}

Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Teferi's body couldn't travel through time far enough, but with Kaya's help, his spirit could.
Soul Ransom

Soul Ransom {2}{U}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
Soul Read

Soul Read {3}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {4}.
• Draw two cards.
It's easy to be two steps ahead when you can see their every thought.
  • Jumpstart 2022
Soul Reap

Soul Reap {1}{B}

Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.
  • Eventide
Soul Rend

Soul Rend {1}{B}

Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
"Since I cannot stop death, I choose to stop life."
—Kaervek
  • Mirage
Soul Scourge

Soul Scourge {4}{B}

Creature - Nightmare Horror
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
3/2
  • Torment
Soul Sculptor

Soul Sculptor {2}{W}

Creature - Human
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Does the stone mimic life, or did it once live?
1/1
  • Urza's Saga
Soul Seizer
Ghastly Haunting

Soul Seizer {3}{U}{U}

Creature - Spirit
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1/3
Card has other part: Ghastly Haunting
  • Dark Ascension
Soul Separator

Soul Separator {3}

Artifact
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Soul Shatter

Soul Shatter {2}{B}

Instant
Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
Soul Shepherd

Soul Shepherd {1}{W}

Creature - Human Cleric
{W}, Exile a creature card from your graveyard: You gain 1 life.
"The sidar who raised me had a saying: 'The first step into death is the hardest.'"
—Gerrard of the Weatherlight
2/1
  • Weatherlight
Soul Shred

Soul Shred {3}{B}{B}

Sorcery
Soul Shred deals 3 damage to target nonblack creature. You gain 3 life.
It would be a shame to let life slip away to nothing.