Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
Never get between a goblin and the closest shiny object.
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
"Despite her father's warnings, Valtry's fascination with the surface only grew. She collected things that fell to the bottom, daydreaming of life on land." —The Merfolk Who Walked
Return up to two target creatures to their owner's hand. Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
Battle cry At the beginning of combat on your turn, the next time target creature would deal combat damage to one or more players this combat, prevent that damage. If damage is prevented this way, create that many 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This creature can't block."
"If wisdom is a river, then we cup our hands, reach in, and drink from it in sips. The kami, however, are like fish, swimming, breathing, surrounded in its presence." —Dosan the Falling Leaf
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
At the beginning of your end step, you may pay {1}. When you do, target artifact card in your graveyard perpetually gains "This spell costs {1} less to cast." If it's a creature or Vehicle card, it perpetually gets +2/+2. Put it into your library second from the top.
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
If an opponent cast a blue spell this turn, you may pay {R} rather than pay this spell's mana cost. Change the target of target spell with a single target.
In his last seconds, Remhas regretted using his most powerful spell.