28685 cards found
Ride Down

Ride Down {R}{W}

Instant
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
The Order of Saint Traft cleared the roads of cultists and horrors, opening the way for the villagers to flee Thraben.
Ride Guide

Ride Guide {4}{W}

Creature - Human Employee
When Ride Guide enters the battlefield, open an Attraction.
"When riding Erebo's Whip, remember to keep your arms, legs, and any strange flailing appendages inside the vehicle at all times."
4/4
  • Unfinity 24 310
Ride the Avalanche

Ride the Avalanche {G}{U}

Instant
The next spell you cast this turn can be cast as though it had flash. When you cast your next spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
The mountain will build your cairn of snow and ice and stone.
  • Forgotten Realms Commander 54 325
Ride the Rails

Ride the Rails {1}{R}

Instant - Adventure
Target creature gets +2/+1 until end of turn.
Mines that once rang with the strikes of pickaxes now echo with shouts of reckless glee.
Card has other part: Minecart Daredevil
  • Wilds of Eldraine
Rider in Need

Rider in Need {2}{W}

Sorcery - Adventure
Create a 2/2 white Knight creature token with vigilance.
Card has other part: Lonesome Unicorn
Riders of Gavony

Riders of Gavony {2}{W}{W}

Creature - Human Knight
Vigilance
As Riders of Gavony enters the battlefield, choose a creature type.
Human creatures you control have protection from creatures of the chosen type.
3/3
Riders of Rohan

Riders of Rohan {3}{R}{W}

Creature - Human Knight
When Riders of Rohan enters the battlefield, create two 2/2 red Human Knight creature tokens with trample and haste.
Dash {4}{R}{W}
4/4
  • Tales of Middle-earth Commander 67 148 474
Riders of the Mark

Riders of the Mark {6}{R}

Creature - Human Knight
This spell costs {1} less to cast for each Human you control.
Trample, haste
At the beginning of your end step, if Riders of the Mark attacked this turn, return it to its owner's hand. If you do, create a number of 1/1 white Human Soldier creature tokens equal to its toughness.
7/4
  • The Lord of the Rings: Tales of Middle-earth 827 832
Ridge Rannet

Ridge Rannet {5}{R}{R}

Creature - Beast
Cycling {2}
"Only those with the strength to seize their destiny deserve to have one."
—Nacatl scratchforms
6/4
  • Shards of Alara
Ridged Kusite

Ridged Kusite {B}

Creature - Horror Spellshaper
{1}{B}, {T}, Discard a card: Target creature gets +1/+0 and gains first strike until end of turn.
"It offers but a taste of the power that the shadows have to offer. But even that is a heady wine indeed."
—Ratadrabik of Urborg
1/1
Ridgeline Rager

Ridgeline Rager {2}{R}

Creature - Beast
{R}: Ridgeline Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked the high places looking for victims.
1/2
Ridgescale Tusker

Ridgescale Tusker {3}{G}{G}

Creature - Pangolin Beast
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
"Each creature holds a solution to a problem, a lesson to be learned."
—Oviya Pashiri, sage lifecrafter
5/5
Ridgetop Raptor

Ridgetop Raptor {3}{R}

Creature - Dinosaur Beast
Double strike
"The Skirk Ridge has many wonderful things to discover—like escape routes."
—Foothill guide
2/1
Riding the Dilu Horse

Riding the Dilu Horse {2}{G}

Sorcery
Target creature gets +2/+2 and gains horsemanship.
"All men have their appointed time; that's something no horse can change."
—Liu Bei, after being told that the Dilu brings its master ill fortune
Rielle, the Everwise

Rielle, the Everwise {1}{U}{R}

Legendary Creature - Human Wizard
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
"Being all-knowing is a matter of remembering which things it is crucial to forget."
0/3
Rienne, Angel of Rebirth

Rienne, Angel of Rebirth {2}{R}{G}{W}

Legendary Creature - Angel
Flying
Other multicolored creatures you control get +1/+0.
Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.
5/4
Rift

Rift

Legendary Land
Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)
Rift enters the battlefield tapped.
{T}: Add {C}.
Rift Bolt

Rift Bolt {2}{R}

Sorcery
Rift Bolt deals 3 damage to any target.
Suspend 1—{R}
Rift Elemental

Rift Elemental {R}

Creature - Elemental
{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.
"It's difficult to heal a rift after it begins wandering about on its own."
—Teferi
1/1
Rift Sower

Rift Sower {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Suspend 2—{G}
1/3
  • Modern Horizons 2
Riftburst Hellion

Riftburst Hellion {5}{R}{G}

Creature - Hellion
Reach
Disguise {4}{R/G}{R/G}
Like any Ravnican denizen, it decided to visit Plaza West for lunch.
6/7
  • Murders at Karlov Manor
Riftmarked Knight

Riftmarked Knight {1}{W}{W}

Creature - Human Rebel Knight
Protection from black; flanking
Suspend 3—{1}{W}{W}
When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
2/2
Riftstone Portal

Riftstone Portal

Land
{T}: Add {C}.
As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W}."
  • Judgment
Riftsweeper

Riftsweeper {1}{G}

Creature - Elf Shaman
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
"Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea."
2/2
Riftwing Cloudskate

Riftwing Cloudskate {3}{U}{U}

Creature - Illusion
Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3—{1}{U}
2/2