27633 cards found
Sacred Guide

Sacred Guide {W}

Creature - Human Cleric
{1}{W}, Sacrifice Sacred Guide: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
1/1
  • Tempest
Sacred Knight

Sacred Knight {3}{W}

Creature - Human Knight
Sacred Knight can't be blocked by black and/or red creatures.
"No flame, no horror can sway me from my cause."
3/2
  • Portal
Sacred Mesa

Sacred Mesa {2}{W}

Enchantment
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
{1}{W}: Create a 1/1 white Pegasus creature token with flying.
Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
Sacred Peaks

Sacred Peaks

Land - Mountain Plains
({T}: Add {R} or {W}.)
Sacred Peaks enters the battlefield tapped.
Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.
Sacred Prey

Sacred Prey {G}

Creature - Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
1/1
  • Mercadian Masques
Sacred Rites

Sacred Rites {W}

Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Sacred White Deer

Sacred White Deer {1}{G}

Creature - Elk
{3}{G}, {T}: You gain 4 life. Activate only if you control a Yanggu planeswalker.
The pale deer are believed to have lived a thousand years, the pure white five hundred more. Those who seek them would gladly wander the wilds forever for the merest glimpse of these sacred beings.
2/2
Sacred Wolf

Sacred Wolf {2}{G}

Creature - Wolf
Hexproof
"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
—Aref the Hunter
3/1
Sacrifice

Sacrifice {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Add an amount of {B} equal to the sacrificed creature's mana value.
Saddle of the Cavalier

Saddle of the Cavalier {2}{G}

Artifact - Equipment
Equipped creature gets +3/+3 and can't be blocked by creatures with power 3 or less.
Equip {3}
". . . and I will need an equally righteous but slightly smaller saddle for my space hamster companion."
—Minsc, beloved ranger
  • Commander Legends: Battle for Baldur's Gate
Saddleback Lagac

Saddleback Lagac {3}{G}

Creature - Lizard
When Saddleback Lagac enters the battlefield, support 2.
"A good lagac will carry you through thick and thin. A bad one . . . well, it's a tasty dinner."
—Raff Slugeater, goblin shortcutter
3/1
Saddled Rimestag

Saddled Rimestag {1}{G}

Snow Creature - Elk
Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
Horns of hoarfrost grow every night, gleam at dawn, and melt by dusk.
2/2
  • Modern Horizons
Sadistic Augermage

Sadistic Augermage {2}{B}

Creature - Human Wizard
When Sadistic Augermage dies, each player puts a card from their hand on top of their library.
"Don't worry. I know the drill."
3/1
Sadistic Glee

Sadistic Glee {B}

Enchantment - Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
"First blood isn't as important as last blood."
—Gerrard of the Weatherlight
Sadistic Hypnotist

Sadistic Hypnotist {3}{B}{B}

Creature - Human Minion
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
"Victory in the pits is almost as rewarding as the methods I use to achieve it."
2/2
Sadistic Obsession

Sadistic Obsession {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "{B}, {T}: Put a -1/-1 counter on target creature."
Not everyone should take joy in their work.
  • Modern Horizons
Sadistic Sacrament

Sadistic Sacrament {B}{B}{B}

Sorcery
Kicker {7}
Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
  • Zendikar
Sadistic Skymarcher

Sadistic Skymarcher {2}{B}

Creature - Vampire Soldier
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay {1}.
Flying, lifelink
"I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows."
2/2
  • Rivals of Ixalan
Safana, Calimport Cutthroat

Safana, Calimport Cutthroat {2}{B}

Legendary Creature - Human Rogue
Menace
At the beginning of your end step, if you have the initiative, create a Treasure token. Create three of those tokens instead if you've completed a dungeon.
Choose a Background
3/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Commander Legends: Battle for Baldur's Gate 143 390 496
Safe Haven

Safe Haven

Land
{2}, {T}: Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
Safe Passage

Safe Passage {2}{W}

Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
As she shepherds the faithful, the angel's radiance is a shield of salvation.
Safeguard

Safeguard {3}{W}{W}

Enchantment
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
"I'm amused by wasted effort when it's not my own."
—Hanna, Weatherlight navigator
  • Tempest
Safehold Duo

Safehold Duo {3}{G/W}

Creature - Elf Warrior Shaman
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
2/4
  • Shadowmoor
Safehold Elite

Safehold Elite {1}{G/W}

Creature - Elf Scout
Persist
"I refuse to die—not at the hands of one such as you."
2/2