27633 cards found
Ruthless Technomancer

Ruthless Technomancer {3}{B}

Creature - Human Wizard
When Ruthless Technomancer enters the battlefield, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
{2}{B}, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
2/4
Ruthless Winnower

Ruthless Winnower {3}{B}{B}

Creature - Elf Rogue
At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.
"I count the usurpers with my dagger, one death blow at a time."
4/4
  • Kaldheim Commander
Ruxa, Patient Professor

Ruxa, Patient Professor {2}{G}{G}

Legendary Creature - Bear Druid
Whenever Ruxa, Patient Professor enters the battlefield or attacks, return target creature card with no abilities from your graveyard to your hand.
Creatures you control with no abilities get +1/+1.
For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
4/4
Ryan Sinclair

Ryan Sinclair {2}{R}

Legendary Creature - Human
Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
Doctor's companion
2/2
Rysorian Badger

Rysorian Badger {2}{G}

Creature - Badger
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
2/2
Related card: Apocalypse Chime
  • Homelands
Ryusei, the Falling Star

Ryusei, the Falling Star {5}{R}

Legendary Creature - Dragon Spirit
Flying
When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
5/5
Saber Ants

Saber Ants {3}{G}

Creature - Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
They stay on the battlefield only long enough to consume the losers.
2/3
Saberclaw Golem

Saberclaw Golem {5}

Artifact Creature - Golem
{R}: Saberclaw Golem gains first strike until end of turn.
The warriors of the Blade Tribe charged the golem, twenty strong. They returned numbering ten . . . and a half.
4/2
  • Scars of Mirrodin
Sabertooth Alley Cat

Sabertooth Alley Cat {1}{R}{R}

Creature - Cat
Sabertooth Alley Cat attacks each combat if able.
{1}{R}: Creatures without defender can't block Sabertooth Alley Cat this turn.
It has eight lives' worth of hunger to satisfy.
2/1
  • Ravnica: City of Guilds
Sabertooth Cobra

Sabertooth Cobra {2}{G}

Creature - Snake
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2} before that step.
2/2
Sabertooth Mauler

Sabertooth Mauler {3}{G}

Creature - Cat
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
"I hope the idiot who introduced these creatures to the jungle was their first meal."
—Opar, veteran guide
3/3
Related card: Loose in the Park
  • Core Set 2021
Sabertooth Nishoba

Sabertooth Nishoba {4}{G}{W}

Creature - Cat Beast Warrior
Trample, protection from blue and from red
They sneer at the terrestrial dangers found on peaks and shores, eager to prove themselves against new and even mightier foes.
5/5
  • Invasion
Sabertooth Outrider

Sabertooth Outrider {3}{R}

Creature - Human Warrior
Trample
Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.
4/2
  • Dragons of Tarkir
Sabertooth Wyvern

Sabertooth Wyvern {4}{R}

Creature - Drake
Flying, first strike
Most creatures grow out of their baby teeth, but sabertooth wyverns grow into theirs.
3/2
Sabretooth Tiger

Sabretooth Tiger {2}{R}

Creature - Cat
First strike
To a sabretooth, all men are mice.
2/1
Sacellum Archers

Sacellum Archers {2}{G}

Creature - Elf Archer
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy."
2/3
  • Conflux
Sacellum Godspeaker

Sacellum Godspeaker {2}{G}

Creature - Elf Druid
{T}: Reveal any number of creature cards with power 5 or greater from your hand. Add {G} for each card revealed this way.
Her connection to the gargantuans puts her in line to become Anima, a sacred but daunting duty.
2/2
  • Shards of Alara
Sachi, Daughter of Seshiro

Sachi, Daughter of Seshiro {2}{G}{G}

Legendary Creature - Snake Shaman
Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G}."
"The warriors deal in poison and fangs. We shamans remember why our ancestors crawled with their bellies to the earth."
1/3
  • Champions of Kamigawa
Sacred Armory

Sacred Armory {2}

Artifact
{2}: Target creature gets +1/+0 until end of turn.
Arrive for worship. Leave for war.
  • Magic 2015
Sacred Boon

Sacred Boon {1}{W}

Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
"Divine gifts are granted to those who are worthy."
—Halvor Arenson, Kjeldoran priest
Sacred Cat

Sacred Cat {W}

Creature - Cat
Lifelink
Embalm {W}
1/1
Sacred Excavation

Sacred Excavation {3}{U}

Sorcery
Return up to two target cards with cycling from your graveyard to your hand.
The anointed work the mines without pause, their cartouches instilling them with tireless purpose.
  • Amonkhet
Sacred Fire

Sacred Fire {R}{W}

Instant
Sacred Fire deals 2 damage to any target and you gain 2 life.
Flashback {4}{R}{W}
"Do not confuse justice with mercy."
—Odric, Order of Saint Traft
Sacred Foundry

Sacred Foundry

Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"You will not be trained here. You will be forged."
—Commander Yaszen
Sacred Ground

Sacred Ground {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
The knight knelt and prayed, first for the sanctity of his land and second for the strength to repel its invaders.