29090 cards found
Redrock Sentinel

Redrock Sentinel {3}

Artifact Creature - Golem
Defender
{2}, {T}, Sacrifice a land: Draw a card and create a Treasure token.
The miners thought it would be genius to increase their productivity with explosives. The land thought otherwise.
2/4
  • Outlaws of Thunder Junction
Redtooth Genealogist

Redtooth Genealogist {2}{G}

Creature - Elf Advisor
When Redtooth Genealogist enters the battlefield, create a Royal Role token attached to another target creature you control.
Some family trees are thornier than others.
2/3
  • Wilds of Eldraine
Redtooth Vanguard

Redtooth Vanguard {1}{G}

Creature - Elf Warrior
Trample
Whenever an enchantment enters the battlefield under your control, you may pay {2}. If you do, return Redtooth Vanguard from your graveyard to your hand.
"I'm just as deadly during the day."
3/1
  • Wilds of Eldraine
Reduce

Reduce {2}{U}

Instant
Counter target spell unless its controller pays {3}.
Card has other part: Rubble
Reduce in Stature

Reduce in Stature {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/2.
A dragon learns humility only in the moments before its death.
  • Dragons of Tarkir
Reduce to Ashes

Reduce to Ashes {4}{R}

Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
"Before they can go to their final rest, the wicked must be purified by fire."
—Harra the Adjudicator
Reduce to Dreams

Reduce to Dreams {3}{U}{U}

Sorcery
Return all artifacts and enchantments to their owners' hands.
"This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them."
—Sensei Hisoka
  • Betrayers of Kamigawa
Reduce to Memory

Reduce to Memory {1}{W}{W}

Sorcery - Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
"Do not flinch from studying the horrors of the past. History's most important lessons are cloaked in terror and tragedy."
—Augusta, Lorehold dean
Redwood Treefolk

Redwood Treefolk {4}{G}

Creature - Treefolk
And would you strip the bark from a treefolk?
—Elvish expression meaning "Are you crazy?"
3/6
Reef Pirates

Reef Pirates {1}{U}{U}

Creature - Zombie Pirate
Whenever Reef Pirates deals damage to an opponent, that player mills a card.
Relentless as the tides, souls dark as a moonless night. Bloodshed on their minds, and greed burning in their hearts like molten gold.
2/2
Related card: Apocalypse Chime
Reef Shaman

Reef Shaman {U}

Creature - Merfolk Shaman
{T}: Target land becomes the basic land type of your choice until end of turn.
With one gesture, she can render a thousand years of navigational charts obsolete.
0/2
  • Apocalypse
Reef Worm

Reef Worm {3}{U}

Creature - Worm
When Reef Worm dies, create a 3/3 blue Fish creature token with "When this creature dies, create a 6/6 blue Whale creature token with 'When this creature dies, create a 9/9 blue Kraken creature token.'"
0/1
Reenact the Crime

Reenact the Crime {1}{U}{U}{U}

Instant
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
At Proft's command, an ethereal model of the ransacked workshop sprang into being, every detail perfectly recreated. He'd missed something—he knew it—but what?
  • Murders at Karlov Manor Promos 70p 70s
  • Murders at Karlov Manor 70 297
Reezug, the Bonecobbler

Reezug, the Bonecobbler {1}{B}

Legendary Creature - Spirit Artificer
{T}: Target creature card in your graveyard perpetually becomes an artifact. You may cast that card this turn.
1/3
  • Alchemy: Dominaria
Referee Squad

Referee Squad {2}{U}

Creature - Homunculus
Convoke
Vigilance
When Referee Squad enters the battlefield, tap target creature an opponent controls and put a stun counter on it.
2/2
  • March of the Machine
Refibrillator

Refibrillator

Artifact - Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
  • Unstable
Reflecting Mirror

Reflecting Mirror {4}

Artifact
{X}, {T}: Change the target of target spell with a single target if that target is you. The new target must be a player. X is twice the mana value of that spell.
  • The Dark
Reflecting Pool

Reflecting Pool

Land
{T}: Add one mana of any type that a land you control could produce.
Does it reflect the future that once was or the past that can never be?
Reflection Net

Reflection Net {1}{W}{U}

Artifact
Flash
When Reflection Net enters the battlefield, exile target creature until Reflection Net leaves the battlefield.
{2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once.
  • Alchemy: Ixalan
Reflection of Kiki-Jiki
Fable of the Mirror-Breaker

Reflection of Kiki-Jiki

Enchantment Creature - Goblin Shaman
(Color indicator: Reflection of Kiki-Jiki is red)
{1}, {T}: Create a token that's a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Blessed by Keiga, the Tide Star, Kiki-Jiki would one day master the art of duplication.
2/2
Card has other part: Fable of the Mirror-Breaker
Reflections of Littjara

Reflections of Littjara {4}{U}

Enchantment
As Reflections of Littjara enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, copy that spell.
The masks float downstream toward the Mirrorlake, where faces arise to wear them.
Reflective Golem

Reflective Golem {3}

Artifact Creature - Golem
Whenever you cast an instant or sorcery spell that targets only Reflective Golem, you may pay {2}. If you do, copy that spell. You may choose new targets for the copy.
"We don't cut through Sedgemoor anymore. Can't get five steps without a groff trying to fight its own reflection."
2/3
  • Strixhaven: School of Mages
Reflector Mage

Reflector Mage {1}{W}{U}

Creature - Human Wizard
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
2/3
Reflex Sliver

Reflex Sliver {3}{G}

Creature - Sliver
All Sliver creatures have haste.
"This sliver comes into the world a perfect predator. It's ready to hunt and devour its first meal within seconds of hatching."
—Rukarumel, field journal
2/2
Reflexes

Reflexes {R}

Enchantment - Aura
Enchant creature
Enchanted creature has first strike.