3430 cards found
Myr Battlesphere

Myr Battlesphere {7}

Artifact Creature - Myr Construct
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens.
Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
4/7
Myr Custodian

Myr Custodian {3}

Artifact Creature - Myr
When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1.
"Myr will go where the work is. We always have. We always will."
—Urtet, Remnant of Memnarch
2/3
  • Phyrexia: All Will Be One
Myr Kinsmith

Myr Kinsmith {4}

Artifact Creature - Myr
When Myr Kinsmith enters the battlefield, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
"Our resistance is like the myr: small and easily overlooked, but loyal and resilient beyond measure."
—Melira
3/1
  • Phyrexia: All Will Be One
Mysterious Stranger

Mysterious Stranger {2}{R}{R}

Creature - Human Rogue
Flash
When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
3/2
Mystic Barrier

Mystic Barrier {4}{W}

Enchantment
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.
Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
  • Commander 2013
Mystic Restraints

Mystic Restraints {2}{U}{U}

Enchantment - Aura
Flash
Enchant creature
When Mystic Restraints enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Champions of Kamigawa
Mystic Sanctuary

Mystic Sanctuary

Land - Island
({T}: Add {U}.)
Mystic Sanctuary enters the battlefield tapped unless you control three or more other Islands.
When Mystic Sanctuary enters the battlefield untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Mystic Snake

Mystic Snake {1}{G}{U}{U}

Creature - Snake
Flash
When Mystic Snake enters the battlefield, counter target spell.
Travelers who have reached the headwaters of Fool's Fall say that strange serpents dwell in the waters there, though none can recall any more than that.
2/2
Mystical Tether

Mystical Tether {2}{W}

Enchantment
You may cast Mystical Tether as though it had flash if you pay {2} more to cast it.
When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield.
Kellan had no plan. He simply poured his focus into the train and willed it to stop.
  • Outlaws of Thunder Junction
Naga Oracle

Naga Oracle {3}{U}

Creature - Naga Cleric
When Naga Oracle enters the battlefield, surveil 3.
"All questions will be answered during the Hour of Revelation."
2/4
Related card: Bind to Secrecy
Nantuko Cultivator

Nantuko Cultivator {3}{G}

Creature - Insect Druid
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
"Every seed holds strength and teaches patience."
2/2
Nantuko Shaman

Nantuko Shaman {2}{G}

Creature - Insect Shaman
When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.
Suspend 1—{2}{G}{G}
3/2
Nantuko Slicer

Nantuko Slicer {2}{G}{G}

Creature - Insect
Kicker {B}
When Nantuko Slicer enters the battlefield, return target card from your graveyard to your hand. If this spell was kicked, conjure a duplicate of target card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
3/2
  • Alchemy: Dominaria
Nantuko Tracer

Nantuko Tracer {1}{G}

Creature - Insect Druid
When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
Your past is a map to where you will go.
—Nantuko teaching
2/1
  • Judgment
Naru Meha, Master Wizard

Naru Meha, Master Wizard {2}{U}{U}

Legendary Creature - Human Wizard
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
3/3
Nath's Elite

Nath's Elite {4}{G}

Creature - Elf Warrior
All creatures able to block Nath's Elite do so.
When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite.
4/2
  • Lorwyn
Natural Emergence

Natural Emergence {2}{R}{G}

Enchantment
When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
  • Planeshift
Nautiloid Ship

Nautiloid Ship {4}

Artifact - Vehicle
Flying
When Nautiloid Ship enters the battlefield, exile target player's graveyard.
Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.
Crew 3
5/5
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 328 373
Navigator's Compass

Navigator's Compass {1}

Artifact
When Navigator's Compass enters the battlefield, you gain 3 life.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
The Weatherlight can no longer planeshift, but it can traverse Dominaria with ease.
  • Dominaria
Nazahn, Revered Bladesmith

Nazahn, Revered Bladesmith {4}{G}{W}

Legendary Creature - Cat Artificer
When Nazahn, Revered Bladesmith enters the battlefield, search your library for an Equipment card and reveal it. If you reveal a card named Hammer of Nazahn this way, put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
Whenever an equipped creature you control attacks, you may tap target creature defending player controls.
5/4
Related card: Hammer of Nazahn
Nazgûl

Nazgûl {2}{B}

Creature - Wraith Knight
Deathtouch
When Nazgûl enters the battlefield, the Ring tempts you.
Whenever the Ring tempts you, put a +1/+1 counter on each Wraith you control.
A deck can have up to nine cards named Nazgûl.
1/2
Related cards: The Ring The Ring Tempts You
Nearby Planet

Nearby Planet

Land
Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)
Nearby Planet enters the battlefield tapped.
When Nearby Planet enters the battlefield, sacrifice it unless you pay {1}.
"Here's a nice place we haven't hit yet."
—Captain Rex Nebula
  • Unfinity 198 484
Nebelgast Intruder

Nebelgast Intruder {2}{U}

Creature - Spirit
Flash
Flying
When Nebelgast Intruder enters the battlefield, up to one target creature an opponent controls gets -2/-0 until end of turn.
2/1
Necrogen Scudder

Necrogen Scudder {2}{B}

Creature - Phyrexian Horror
Flying
When Necrogen Scudder enters the battlefield, you lose 3 life.
Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.
3/3
Necromancer's Assistant

Necromancer's Assistant {2}{B}

Creature - Zombie
When Necromancer's Assistant enters the battlefield, mill three cards.
Zombies and necromancers agree: easy access to brains is preferred.
3/1
  • Magic 2015