2211 cards found
Tomb of the Dusk Rose
Profane Procession

Tomb of the Dusk Rose

Legendary Land
{T}: Add one mana of any color.
{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.
. . . resting in the splendor of the dead.
Card has other part: Profane Procession
Tomb of the Spirit Dragon

Tomb of the Spirit Dragon

Land
{T}: Add {C}.
{2}, {T}: You gain 1 life for each colorless creature you control.
"The voice calls me here, yet I see only bones. Is this more dragon trickery?"
—Sarkhan Vol
Tooth, Claw, and Tail

Tooth, Claw, and Tail

Scheme
When you set this scheme in motion, destroy up to three target nonland permanents.
"Silence your wailing. This is but a taste of the destruction my pets have in store."
  • Archenemy Schemes
Top-Secret Tunnel

Top-Secret Tunnel

Artifact - Contraption
Whenever you crank this Contraption, target creature can't be blocked this turn.
  • Unstable
Torn Between Heads

Torn Between Heads

Sorcery
Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.
  • Face the Hydra
Touch of the Horned God

Touch of the Horned God

Sorcery
Whenever a Minotaur attacks this turn, it gains deathtouch until end of turn.
  • Battle the Horde
Tournament Grounds

Tournament Grounds

Land
{T}: Add {C}.
{T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
No one knows when the tournament began. All they know is that it will never end.
  • Throne of Eldraine
Tovolar's Magehunter
Mondronen Shaman

Tovolar's Magehunter

Creature - Werewolf
(Color indicator: Tovolar's Magehunter is red)
Whenever an opponent casts a spell, this creature deals 2 damage to that player.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
5/5
Card has other part: Mondronen Shaman
Tovolar's Packleader
Tovolar's Huntmaster

Tovolar's Packleader

Creature - Werewolf
(Color indicator: Tovolar's Packleader is green)
Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound
7/7
Card has other part: Tovolar's Huntmaster
Tovolar, the Midnight Scourge
Tovolar, Dire Overlord

Tovolar, the Midnight Scourge

Legendary Creature - Werewolf
(Color indicator: Tovolar, the Midnight Scourge is red and green)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
4/4
Card has other part: Tovolar, Dire Overlord
Related card: Ominous Traveler
Towashi

Towashi

Plane - Kamigawa
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card."
Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
  • March of the Machine Commander
Tower of the Magistrate

Tower of the Magistrate

Land
{T}: Add {C}.
{1}, {T}: Target creature gains protection from artifacts until end of turn.
Like the city, weakest at its foundation.
Tradewind Rider Avatar

Tradewind Rider Avatar

Vanguard
{3}: Each player returns a permanent they control to its owner's hand unless they pay 2 life.
Hand size bonus: +1
Life bonus: +4
  • Magic Online Avatars 89 104
Trail of the Mage-Rings

Trail of the Mage-Rings

Plane - Vryn
Instant and sorcery spells have rebound.
Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Trained Blessed Mind

Trained Blessed Mind

Stickers
{TK}{TK}{T}: Exile target card from a graveyard.
{TK}{TK}{TK} — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample.
{TK}{TK} — 4/2
{TK}{TK}{TK}{TK}{TK} — 6/9
  • Unfinity Sticker Sheets
Training Center

Training Center

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Between matches, combatants practice to stay in peak mental and physical form.
Tramway Station

Tramway Station

Land
This land enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice this land: Draw a card.
A ten-minute ride can take you to the luxury of Park Heights, or the grit of the Caldaia.
  • Streets of New Capenna 258 356
Trance Kuja, Fate Defied
Kuja, Genome Sorcerer

Trance Kuja, Fate Defied

Legendary Creature - Avatar Wizard
(Color indicator: Trance Kuja, Fate Defied is black and red)
Flame Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
"Yes, this is it! This is the power I've always wanted!"
4/6
Card has other part: Kuja, Genome Sorcerer
Tranquil Cove

Tranquil Cove

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {W} or {U}.
"Abzan vintages are nice, but the sorghum wine made in Riverwheel Village is beyond compare."
—Iramaz, Abzan trader
Tranquil Expanse

Tranquil Expanse

Land
This land enters tapped.
{T}: Add {G} or {W}.
Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.
Tranquil Garden

Tranquil Garden

Land
{T}: Add {C}.
{T}: Add {G} or {W}. This land doesn't untap during your next untap step.
  • Champions of Kamigawa
Tranquil Landscape

Tranquil Landscape

Land
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling {G}{W}{U}
  • Modern Horizons 3 231 520
Tranquil Thicket

Tranquil Thicket

Land
This land enters tapped.
{T}: Add {G}.
Cycling {G}
Transguild Promenade

Transguild Promenade

Land
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Trash Bin

Trash Bin

Artifact - Attraction
Visit — Mill two cards, then return a card at random from your graveyard to your hand.
"I had to wrestle a squirrel for it, but I won!"
Attraction Lights: 2, 6