4243 cards found
Kheru Lich Lord

Kheru Lich Lord {3}{B}{G}{U}

Creature - Zombie Wizard
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/4
Khorvath Brightflame

Khorvath Brightflame {5}{R}

Legendary Creature - Dragon
Partner with Sylvia Brightspear
Flying, haste
Knights your team controls have flying and haste.
3/4
Related card: Sylvia Brightspear
Kill-Zone Acrobat

Kill-Zone Acrobat {2}{B}

Creature - Human Soldier
Whenever Kill-Zone Acrobat attacks, you may sacrifice another creature or artifact. If you do, Kill-Zone Acrobat gains flying until end of turn.
Her circus training proved surprisingly valuable on the battlefield.
3/2
  • The Brothers' War
Killer Bees

Killer Bees {1}{G}{G}

Creature - Insect
Flying
{G}: Killer Bees gets +1/+1 until end of turn.
The communal mind produces a savage strategy, yet no one could predict that this vicious crossbreed would unravel the secret of steel.
0/1
Killer Whale

Killer Whale {3}{U}{U}

Creature - Whale
{U}: Killer Whale gains flying until end of turn.
Hunger is like the sea: deep, endless, and unforgiving.
3/5
Kilnmouth Dragon

Kilnmouth Dragon {5}{R}{R}

Creature - Dragon
Amplify 3
Flying
{T}: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
5/5
King of the Oathbreakers

King of the Oathbreakers {2}{W}{B}

Legendary Creature - Spirit Noble
Flying
Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out.
Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
3/3
Kingfisher

Kingfisher {3}{U}

Creature - Bird
Flying
When Kingfisher dies, draw a card.
It's tastiest when served with the fish it stole.
2/2
  • Urza's Destiny
Kingpin's Pet

Kingpin's Pet {1}{W}{B}

Creature - Thrull
Flying
Extort
"Debt and death sound so similar, and thrulls are so hard of hearing. Mistakes are inevitable."
—Milana, Orzhov prelate
2/2
Kinjalli's Sunwing

Kinjalli's Sunwing {2}{W}

Creature - Dinosaur
Flying
Creatures your opponents control enter tapped.
"There are moments when I feel I could fly like the sunwing. Far away I would soar, but always a golden gale pushes me back."
—Huatli
2/3
Kinsbaile Balloonist

Kinsbaile Balloonist {3}{W}

Creature - Kithkin Soldier
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.
Even when a giant's tantrum turns the sky into a chaotic gale, the path of the balloonist never falters.
2/2
  • Lorwyn
Kinscaer Harpoonist

Kinscaer Harpoonist {3}{U}

Creature - Kithkin Soldier
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
The suspicious kithkin of Kinscaer patrol the skies, their eyes attuned to the shapes of outsiders.
2/2
  • Shadowmoor
Kinzu of the Bleak Coven

Kinzu of the Bleak Coven {4}{B}

Legendary Creature - Phyrexian Vampire
Flying
Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1.
5/4
  • Phyrexia: All Will Be One 406 411
Kira, Great Glass-Spinner

Kira, Great Glass-Spinner {1}{U}{U}

Legendary Creature - Spirit
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Each spell is an intricate tapestry, and Kira is the great unraveler.
2/2
Kirtar's Wrath

Kirtar's Wrath {4}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Kitchen Imp

Kitchen Imp {3}{B}

Creature - Imp
Flying, haste
Madness {B}
"Order up! Ooze aspic and jellied anurid eyes!"
2/2
Kitesail

Kitesail {2}

Artifact - Equipment
Equipped creature gets +1/+0 and has flying.
Equip {2}
"Just like dodging stampedes in the Makindi Trenches back home!"
Kitesail Apprentice

Kitesail Apprentice {W}

Creature - Kor Soldier
As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.
Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.
1/1
Kitesail Cleric

Kitesail Cleric {W}

Creature - Kor Cleric
Kicker {2}{W}
Flying
When Kitesail Cleric enters, if it was kicked, tap up to two target creatures.
Too flashy to ignore. Too fast to catch.
1/1
  • Zendikar Rising
Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
This creature has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Kitesail Freebooter

Kitesail Freebooter {1}{B}

Creature - Human Pirate
Flying
When Kitesail Freebooter enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
1/2
Kitesail Larcenist

Kitesail Larcenist {2}{U}

Creature - Human Pirate
Flying, ward {1}
When Kitesail Larcenist enters, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with "{T}, Sacrifice this artifact: Add one mana of any color" and lose all other abilities.
2/3
  • The Lost Caverns of Ixalan Promos 61p 61s
  • The Lost Caverns of Ixalan 61 364
Kitesail Scout

Kitesail Scout {W}

Creature - Kor Scout
Flying
"The wind in one's hair, the sun on one's back, the joy of open skies . . . the next generation of kor must know this kind of peace."
1/1
  • Battle for Zendikar
Kitesail Skirmisher

Kitesail Skirmisher {3}{U}

Creature - Human Pirate
Flying
Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn.
Encore {4}{U}
3/1
  • Commander Legends
Kithkin Spellduster

Kithkin Spellduster {4}{W}

Creature - Kithkin Wizard
Flying
{1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist
2/3
  • Eventide