2916 cards found
Royal Assassin Avatar

Royal Assassin Avatar

Vanguard
At the beginning of your upkeep, you draw a card and you lose 1 life.
Hand size bonus: -2
Life bonus: +0
  • Magic Online Avatars 38 105
Royal Booster

Royal Booster

Phenomenon
When you encounter this phenomenon, open a Magic: The Gathering booster pack and shuffle it without looking at its contents. Those cards become the booster deck. You become the monarch. For the rest of the game, at the beginning of the monarch's end step, that player draws a card from the booster deck. They may spend mana of any type to cast those cards.
  • Unknown Event
Ruby Collector

Ruby Collector {W}

Creature - Human Detective
When you attack with three or more creatures, conjure a card named Mox Ruby into your hand. This ability triggers only once.
{1}{R}: Creatures you control get +1/+0 until end of turn.
1/1
Related card: Mox Ruby
  • Alchemy: Outlaws of Thunder Junction
Ruff, Underdog Champ

Ruff, Underdog Champ {2}{W}{W}

Legendary Creature - Dog Soldier
All Hounds are Dogs. (We'll errata this to be true.)
First strike, lifelink
Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.
3/2
Rule with an Even Hand

Rule with an Even Hand

Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
  • Mystery Booster 2
Rules Lawyer

Rules Lawyer {3}{W}{W}

Artifact Creature - Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1/1
Rulik Mons, Warren Chief (Alchemy)

Rulik Mons, Warren Chief (Alchemy) {1}{R}{G}{G}

Legendary Creature - Goblin
Menace
Whenever Rulik Mons, Warren Chief enters or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
4/4
Related card: Rulik Mons, Warren Chief
  • Dominaria United
Rumbling Slum Avatar

Rumbling Slum Avatar

Vanguard
At the beginning of your upkeep, Rumbling Slum Avatar deals 1 damage to each opponent.
Hand size bonus: +1
Life bonus: +1
  • Magic Online Avatars
Runaway Growth

Runaway Growth {3}{G}

Enchantment - Aura
Starting intensity 1
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.
  • Alchemy: Kamigawa
Runecarved Obelisk

Runecarved Obelisk {4}

Artifact
{T}: Add {C}{C}. Put two charge counters on Runecarved Obelisk.
{T}, Sacrifice Runecarved Obelisk: Seek a card with the highest mana value among cards in your library with mana value X or less, where X is the number of charge counters on Runecarved Obelisk.
  • Alchemy: Outlaws of Thunder Junction
Runed Terror

Runed Terror {6}

Artifact Creature - Elemental Champion
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
6/6
  • Mystery Booster 2
Running Is Useless

Running Is Useless

Scheme
When you set this scheme in motion, choose any number of creatures with different mana values. Destroy those creatures.
"Yes, flee from me, prey! Flee from your inevitable fate until your feeble mortal body collapses. I will drink my fill of your fear."
  • Duskmourn: House of Horror Commander
Ryan Sinclair

Ryan Sinclair {2}{R}

Legendary Creature - Human
Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order.
Doctor's companion
2/2
S.N.E.A.K. Dispatcher

S.N.E.A.K. Dispatcher {1}{U}

Creature - Human Spy
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
2/1
  • Unstable
S.N.O.T.

S.N.O.T. {G}

Creature - Ooze
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*²/*²
  • Unhinged
Sacred Boon

Sacred Boon {1}{W}

Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
"Divine gifts are granted to those who are worthy."
—Halvor Arenson, Kjeldoran priest
Sacrifice Play

Sacrifice Play {2}{W}

Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
In recursive chess, one piece can capture another only after beating it in a game of recursive chess.
  • Unstable
Sadistic Shell Game

Sadistic Shell Game {4}{B}

Sorcery
Starting with the next opponent in turn order, each player chooses a creature you don't control. Destroy the chosen creatures.
"Shame about your friends. Wanna see what's inside yours?"
  • Duskmourn: House of Horror Commander 24 53
Sagrada Familiar

Sagrada Familiar {3}

Artifact Creature - Wall
Reach, defender
Commander spells you cast cost {1} less to cast.
Whenever you cast a commander spell, create X 1/1 Stained Glass artifact creature tokens that are all colors, where X is the number of colors of that commander.
0/5
  • Unknown Event
Saheeli, Filigree Master (Alchemy)

Saheeli, Filigree Master (Alchemy) {2}{U}{R}

Legendary Planeswalker - Saheeli
[+1]: Scry 2. If you control an artifact, draw a card.
[–2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
[–4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."
Loyalty:
3
Related card: Saheeli, Filigree Master
  • The Brothers' War
Saiba Syphoner

Saiba Syphoner {2}{U}{U}

Creature - Human Ninja
Flash
This spell costs {2} less to cast if there are no instant or sorcery cards in your hand.
When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
If Saiba Syphoner would die, shuffle it into your library instead.
2/2
  • Alchemy: Kamigawa
Saint Elenda

Saint Elenda {4}{W}{W}{W}

Legendary Creature - Vampire Cleric
Lifelink
When Saint Elenda enters, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost.
At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.
4/7
Related cards: Faith's Fetters Inspiring Cleric Invoke the Divine Ritual of Rejuvenation
  • Alchemy: Outlaws of Thunder Junction
Saji's Torrent

Saji's Torrent {1}{U}

Instant
Tap X creatures, where X is a number from 0 to 5 chosen at random.
  • Sega Dreamcast Cards
Sakashima the Impostor Avatar

Sakashima the Impostor Avatar

Vanguard
{2}: Choose a creature you control. It becomes a copy of target creature except for its name.
Hand size bonus: +0
Life bonus: +1
  • Magic Online Avatars
Sanctum of Serra

Sanctum of Serra

Plane - Serra’s Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
Whenever chaos ensues, you may have your life total become 20.