31282 cards found
Pious Evangel
Wayward Disciple

Pious Evangel {2}{W}

Creature - Human Cleric
Whenever Pious Evangel or another creature you control enters, you gain 1 life.
{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.
"My faith guides my hand . . ."
2/2
Card has other part: Wayward Disciple
  • Shadows over Innistrad
Pious Interdiction

Pious Interdiction {3}{W}

Enchantment - Aura
Enchant creature
When Pious Interdiction enters, you gain 2 life.
Enchanted creature can't attack or block.
"Ours is the true and righteous path. You will bow before our might."
  • Ixalan
Pious Kitsune

Pious Kitsune {2}{W}

Creature - Fox Cleric
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.
{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.
1/2
Related card: Eight-and-a-Half-Tails
  • Champions of Kamigawa
Pious Warrior

Pious Warrior {3}{W}

Creature - Human Rebel Warrior
Whenever Pious Warrior is dealt combat damage, you gain that much life.
The Cho-Arrim make no distinction between healers and soldiers.
2/3
  • Mercadian Masques
Pious Wayfarer

Pious Wayfarer {W}

Creature - Human Scout
Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.
Every footstep is a prayer, every road a temple.
1/2
Pip-Boy 3000

Pip-Boy 3000 {1}

Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip {2}
Piper Wright, Publick Reporter

Piper Wright, Publick Reporter {1}{U}

Legendary Creature - Human Detective
Whenever Piper Wright deals combat damage to a player, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
"You can't stop the press."
1/2
Piper of the Swarm

Piper of the Swarm {1}{B}

Creature - Human Warlock
Rats you control have menace.
{1}{B}, {T}: Create a 1/1 black Rat creature token.
{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.
"If it has ears, it will dance to my tune."
1/3
Piper's Melody

Piper's Melody {G}

Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
Those who follow nature's path eventually walk in a circle.
  • Odyssey
Pippa, Duchess of Dice

Pippa, Duchess of Dice {2}{G}

Legendary Creature - Human Noble
{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.
{2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)
When it came to following her orders, it was do and die.
2/2
Pippin's Bravery

Pippin's Bravery {G}

Instant
You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.
Pippin stabbed upwards, and the written blade of Westernesse pierced through the hide and went deep into the vitals of the troll.
  • The Lord of the Rings: Tales of Middle-earth 182 414 633
Pippin, Guard of the Citadel

Pippin, Guard of the Citadel {W}{U}

Legendary Creature - Halfling Soldier
Vigilance, ward {1}
{T}: Another target creature you control gains protection from the card type of your choice until end of turn.
"Here do I swear fealty to Gondor, until my lord release me, or death take me."
2/2
Pippin, Warden of Isengard

Pippin, Warden of Isengard {B}{G}

Legendary Creature - Halfling Advisor
Partner with Merry, Warden of Isengard
{1}, {T}: Create a Food token.
{T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
2/2
Related card: Merry, Warden of Isengard
  • Tales of Middle-earth Commander 65 146 472
Pir's Whim

Pir's Whim {3}{G}

Sorcery
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
Pir, Imaginative Rascal

Pir, Imaginative Rascal {2}{G}

Legendary Creature - Human
Partner with Toothy, Imaginary Friend
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
Pir always had a very big imagination.
1/1
Related card: Toothy, Imaginary Friend
Piracy

Piracy {U}{U}

Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
The sea gives, and the sea takes. Some just help with the taking.
Piracy Charm

Piracy Charm {U}

Instant
Choose one —
• Target creature gains islandwalk until end of turn.
• Target creature gets +2/-1 until end of turn.
• Target player discards a card.
Related card: Funeral Charm
Piranha Fly

Piranha Fly {1}{U}

Creature - Fish Insect
Flying
Piranha Fly enters tapped.
They thirst for blood like mosquitoes do. They just have a less dainty way of accessing it.
2/1
  • Duskmourn: House of Horror
Piranha Marsh

Piranha Marsh

Land
Piranha Marsh enters tapped.
When Piranha Marsh enters, target player loses 1 life.
{T}: Add {B}.
Pirate Hat

Pirate Hat {1}{U}

Artifact - Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card."
Equip Pirate {1}
Equip {2}
"Landlubbers just don't understand the value of a proper hat."
  • The Lost Caverns of Ixalan
Pirate Ship

Pirate Ship {4}{U}

Creature - Human Pirate
Pirate Ship can't attack unless defending player controls an Island.
{T}: Pirate Ship deals 1 damage to any target.
When you control no Islands, sacrifice Pirate Ship.
4/3
Pirate's Cutlass

Pirate's Cutlass {3}

Artifact - Equipment
When Pirate's Cutlass enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2}
Pirate's Landing

Pirate's Landing {R}

Sorcery
Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead.
  • Alchemy: Ixalan
Pirate's Pillage

Pirate's Pillage {3}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
Goblins can carry their body weight in loot.
Pirate's Prize

Pirate's Prize {3}{U}

Sorcery
Draw two cards. Create a Treasure token.
Nothing warms the heart like plunder.