30036 cards found
Dungeoneer's Pack

Dungeoneer's Pack {3}

Artifact
Dungeoneer's Pack enters the battlefield tapped.
{2}, {T}, Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery.
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Duplication Device

Duplication Device

Artifact - Contraption
Whenever you crank Duplication Device, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.
  • Unstable
Duplicity

Duplicity {3}{U}{U}

Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
  • Tempest
Durable Handicraft

Durable Handicraft {1}{G}

Enchantment
Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.
{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.
  • Kaladesh
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
"Give of yourself, for compleation awaits the cleansed."
—Nokar, priest of Sheoldred
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dusk Rose Reliquary

Dusk Rose Reliquary {W}

Artifact
As an additional cost to cast this spell, sacrifice an artifact or creature.
Ward {2}
When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.
  • The Lost Caverns of Ixalan
Dusk's Landing

Dusk's Landing {B}

Sorcery
Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.
  • Alchemy: Ixalan
Duskmantle, House of Shadow

Duskmantle, House of Shadow

Land
{T}: Add {C}.
{U}{B}, {T}: Target player mills a card.
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.
Dust

Dust {3}{W}

Sorcery
Aftermath
Exile any number of target creatures that have -1/-1 counters on them.
Card has other part: Grind
Dust Bowl

Dust Bowl

Land
{T}: Add {C}.
{3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Dust Has No Time to Settle as New Dust Arrives
Dust Corona

Dust Corona {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
"They infiltrated deep into the enemy camp under cover of darkness . . . and dirt."
—Corus, viashino warrior
  • Planar Chaos
Dust of Moments

Dust of Moments {2}{W}

Instant
Choose one —
• Remove two time counters from each permanent and each suspended card.
• Put two time counters on each permanent with a time counter on it and each suspended card.
  • Future Sight
Dust to Dust

Dust to Dust {1}{W}{W}

Sorcery
Exile two target artifacts.
"All this nonsense made by mages
Rusts and crumbles through the ages."
—Aline Corralurn, "Inheritance"
Dutiful Return

Dutiful Return {3}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Dwarven Armory

Dwarven Armory {2}{R}{R}

Enchantment
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
"Few of us left, now. Confounded Yeti have opened all the vents. We'd best hide here with the weapons."
—Perena Deepcutter, Dwarven Armorer
  • Ice Age
Dwarven Catapult

Dwarven Catapult {X}{R}

Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
"Often greatly outnumbered in battle, dwarves relied on catapults as one means of damaging a large army."
—Sarpadian Empires, vol. IV
Dwarven Hammer

Dwarven Hammer {2}{R}

Artifact - Equipment
When Dwarven Hammer enters the battlefield, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
Equip {3}
Dwarven Hold

Dwarven Hold

Land
Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Dwarven Hold: Add {R} for each storage counter removed this way.
Dwarven Landslide

Dwarven Landslide {3}{R}

Sorcery
Kicker—{2}{R}, Sacrifice a land.
Destroy target land. If this spell was kicked, destroy another target land.
  • Apocalypse
Dwarven Mine

Dwarven Mine

Land - Mountain
({T}: Add {R}.)
Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.
  • Throne of Eldraine
Dwarven Reinforcements

Dwarven Reinforcements {3}{R}

Sorcery
Create two 2/1 red Dwarf Berserker creature tokens.
Foretell {1}{R}
"Orders? We don't wait for orders!"
  • Kaldheim
Dwarven Ruins

Dwarven Ruins

Land
Dwarven Ruins enters the battlefield tapped.
{T}: Add {R}.
{T}, Sacrifice Dwarven Ruins: Add {R}{R}.
Dwarven Shrine

Dwarven Shrine {1}{R}{R}

Enchantment
Whenever a player casts a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
  • Odyssey
Dwarven Song

Dwarven Song {R}

Instant
One or more target creatures become red until end of turn.
  • Legends