31282 cards found
Flame-Kin War Scout

Flame-Kin War Scout {3}{R}

Creature - Elemental Scout
When another creature enters, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.
"The forward flame-kin are popping. We have incoming!"
—Svar, Boros signaler
2/4
  • Dissension
Flame-Wreathed Phoenix

Flame-Wreathed Phoenix {2}{R}{R}

Creature - Phoenix
Flying
Tribute 2
When Flame-Wreathed Phoenix enters, if tribute wasn't paid, it gains haste and "When this creature dies, return it to its owner's hand."
3/3
  • Born of the Gods
Flameblade Adept

Flameblade Adept {R}

Creature - Jackal Warrior
Menace
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
"Allow zealous flames to light your path and the glory you seek will be revealed."
—Hazoret, god of zeal
1/2
Flameblade Angel

Flameblade Angel {4}{R}{R}

Creature - Angel
Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
"You must pay for your sin in blood."
4/4
Flameblast Dragon

Flameblast Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Flameblast Dragon attacks, you may pay {X}{R}. If you do, Flameblast Dragon deals X damage to any target.
He marks his territory with fire and wrath, etching the mountainside with his charring breath.
5/5
Flameborn Hellion

Flameborn Hellion {5}{R}

Creature - Hellion
Haste
Flameborn Hellion attacks each combat if able.
"The most reliable omen of a future hellion attack is a past hellion attack."
—Spear-Tribe teaching
5/4
  • Scars of Mirrodin
Flameborn Viron

Flameborn Viron {4}{R}{R}

Creature - Phyrexian Insect
"Large or small, all will toil for the Great Work."
—Decree of Urabrask
6/4
  • New Phyrexia
Flamebreak

Flamebreak {R}{R}{R}

Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
"Now I'm thirsty."
—Korva, Vulshok battlemaster
  • Darksteel
Flamecache Gecko

Flamecache Gecko {1}{R}

Creature - Lizard Warlock
When Flamecache Gecko enters, if an opponent lost life this turn, add {B}{R}.
{1}{R}, Discard a card: Draw a card.
Wood holds a flame for only so long before it crumbles into ash. But stone can burn forever.
2/2
  • Bloomburrow
Flamecore Elemental

Flamecore Elemental {2}{R}{R}

Creature - Elemental
Echo {2}{R}{R}
To a fire elemental, fools and fuels are one and the same.
5/4
  • Time Spiral
Flameheart Werewolf
Kessig Forgemaster

Flameheart Werewolf

Creature - Werewolf
(Color indicator: Flameheart Werewolf is red)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
3/2
Card has other part: Kessig Forgemaster
  • Shadows over Innistrad
Flamekin Bladewhirl

Flamekin Bladewhirl {R}

Creature - Elemental Warrior
As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}.
"The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed."
—Vessifrus, flamekin demagogue
2/1
  • Lorwyn
Flamekin Brawler

Flamekin Brawler {R}

Creature - Elemental Warrior
{R}: Flamekin Brawler gets +1/+0 until end of turn.
When he hits people, they stay hit.
0/2
Flamekin Harbinger

Flamekin Harbinger {R}

Creature - Elemental Shaman
When Flamekin Harbinger enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.
1/1
Flamekin Herald

Flamekin Herald {2}{R}

Creature - Elemental Wizard
Commander spells you cast have cascade.
3/2
Flamekin Spitfire

Flamekin Spitfire {1}{R}

Creature - Elemental Shaman
{3}{R}: Flamekin Spitfire deals 1 damage to any target.
Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.
1/1
  • Lorwyn
Flamerush Rider

Flamerush Rider {4}{R}

Creature - Human Warrior
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.
Dash {2}{R}{R}
3/3
Flames of Moradin

Flames of Moradin {2}{R}{R}

Sorcery
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay {R} rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
  • Alchemy Horizons: Baldur's Gate
Flames of the Blood Hand

Flames of the Blood Hand {2}{R}

Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Many ogres extracted blood oaths from the oni they summoned. Others simply extracted blood.
Flames of the Firebrand

Flames of the Firebrand {2}{R}

Sorcery
Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.
"You're in luck. I brought enough to share."
—Chandra Nalaar
Flames of the Raze-Boar

Flames of the Raze-Boar {5}{R}

Instant
Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.
"Fire will cure a multitude of ills."
Flamescroll Celebrant
Revel in Silence

Flamescroll Celebrant {1}{R}

Creature - Human Shaman
Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.
{1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn.
"Stand up and fight!"
2/1
Card has other part: Revel in Silence
Flameshadow Conjuring

Flameshadow Conjuring {3}{R}

Enchantment
Whenever a nontoken creature you control enters, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Flameshot

Flameshot {3}{R}

Sorcery
You may discard a Mountain card rather than pay this spell's mana cost.
Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.
Flameskull

Flameskull {1}{R}{R}

Creature - Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
3/1