33454 cards found
Balduvian Hydra

Balduvian Hydra {X}{R}{R}

Creature - Hydra
This creature enters with X +1/+0 counters on it.
Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn.
{R}{R}{R}: Put a +1/+0 counter on this creature. Activate only during your upkeep.
0/1
Balduvian Rage

Balduvian Rage {X}{R}

Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks."
—Lothar Lovisason, Balduvian chieftain
Balduvian War-Makers

Balduvian War-Makers {4}{R}

Creature - Human Barbarian
Haste
Rampage 1
"Those mewling Barbarians will cower before my righteous steel!"
—General Varchild
3/3
  • Alliances 66a 66b
Balduvian Warlord

Balduvian Warlord {3}{R}

Creature - Human Barbarian
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
3/2
Balefire Dragon

Balefire Dragon {5}{R}{R}

Creature - Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
6/6
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice this creature.
6/1
Related cards: Groundbreaker Stormforged Armor
Ballista Watcher
Ballista Wielder

Ballista Watcher {2}{R}{R}

Creature - Human Soldier Werewolf
{2}{R}, {T}: This creature deals 1 damage to any target.
Daybound
"Careful, this thing's dangerous. Wouldn't want anyone getting hurt."
4/3
Card has other part: Ballista Wielder
Ballista Wielder
Ballista Watcher

Ballista Wielder

Creature - Werewolf
(Color indicator: Ballista Wielder is red)
{2}{R}: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound
5/5
Card has other part: Ballista Watcher
Balor

Balor {3}{R}{R}

Creature - Demon
Flying
Whenever this creature attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• This creature deals damage to target opponent equal to the number of cards in their hand.
5/5
  • Battle for Baldur's Gate Promos 162p 162s
  • Commander Legends: Battle for Baldur's Gate 162 578
Balthor the Stout

Balthor the Stout {1}{R}{R}

Legendary Creature - Dwarf Barbarian
Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
"I like to think of him as concentrated barbarian."
—Kamahl, pit fighter
2/2
  • Torment
Bane of Hanweir
Hanweir Watchkeep

Bane of Hanweir

Creature - Werewolf
(Color indicator: Bane of Hanweir is red)
This creature attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Technically he never left his post. He looks after the wolf wherever it goes.
5/5
Card has other part: Hanweir Watchkeep
Banefire

Banefire {X}{R}

Sorcery
Banefire deals X damage to any target.
If X is 5 or more, this spell can't be countered and the damage can't be prevented.
For Sarkhan Vol, the dragon is the purest expression of life's savage splendor.
Related card: Kayla's Kindling
Banners Raised

Banners Raised {R}

Instant
Creatures you control get +1/+0 until end of turn.
After the destruction of the Helvault, fearful mobs soon became fearless battalions.
  • Avacyn Restored
Barbarian Bully

Barbarian Bully {2}{R}

Creature - Human Barbarian
Discard a card at random: This creature gets +2/+2 until end of turn unless a player has this creature deal 4 damage to them. Activate only once each turn.
"Out of my way!"
2/2
  • Judgment
Barbarian Class

Barbarian Class {R}

Enchantment - Class
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
{1}{R}: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
{2}{R}: Level 3
Creatures you control have haste.
  • Adventures in the Forgotten Realms
Barbarian General

Barbarian General {4}{R}

Creature - Human Barbarian Soldier
Horsemanship
"Barbarian tribes with their rulers are inferior to Chinese states without them."
—Confucius, The Analects (trans. Lau)
3/2
  • Portal Three Kingdoms
Barbarian Guides

Barbarian Guides {2}{R}

Creature - Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
1/2
  • Ice Age
Barbarian Horde

Barbarian Horde {3}{R}

Creature - Human Barbarian Soldier
Only twenty years after the Sima clan united the empire, invading barbarians divided it again.
3/3
  • Portal Three Kingdoms
Barbarian Lunatic

Barbarian Lunatic {2}{R}

Creature - Human Barbarian
{2}{R}, Sacrifice this creature: It deals 2 damage to target creature.
"I once saw a single barbarian charge a band of twenty nomads. I've seen some crazy ones, too."
—Nomad sentry
2/1
  • Odyssey
Barbarian Outcast

Barbarian Outcast {1}{R}

Creature - Human Barbarian Beast
When you control no Swamps, sacrifice this creature.
"We offer power to anyone willing to take it. Sadly, few are unburdened enough by their prejudices to accept."
—Cabal surgeon
2/2
  • Torment
Barbarian Riftcutter

Barbarian Riftcutter {4}{R}

Creature - Human Barbarian
{R}, Sacrifice this creature: Destroy target land.
"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes."
—Heruj, Selesnya initiate
3/3
  • Ravnica: City of Guilds
Barbed Batterfist

Barbed Batterfist {1}{R}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +1/-1.
Equip {1}
"Finally, a safe way to punch the rotters in the face."
Related card: Bladehold Cleaver
Barbed Field

Barbed Field {2}{R}{R}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: This land deals 1 damage to any target."
Wherever they went, the Keldons transformed the land into a weapon.
  • Prophecy
Barbed Lightning

Barbed Lightning {2}{R}

Instant
Choose one —
• Barbed Lightning deals 3 damage to target creature.
• Barbed Lightning deals 3 damage to target player or planeswalker.
Entwine {2}
Every creature on Mirrodin is a lightning rod.
  • Darksteel
Barbed Shocker

Barbed Shocker {3}{R}

Creature - Insect
Trample, haste
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.
2/2