27714 cards found
Ronin Cliffrider

Ronin Cliffrider {3}{R}{R}

Creature - Human Samurai
Bushido 1
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.
2/2
  • Betrayers of Kamigawa
Ronin Houndmaster

Ronin Houndmaster {2}{R}

Creature - Human Samurai
Haste
Bushido 1
Some samurai fell so far out of grace that only dogs would keep them company.
2/2
  • Champions of Kamigawa
Ronin Warclub

Ronin Warclub {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature.
Equip {5}
  • Betrayers of Kamigawa
Ronom Hulk

Ronom Hulk {4}{G}

Creature - Beast
Protection from snow
Cumulative upkeep {1}
5/6
  • Coldsnap
Ronom Serpent

Ronom Serpent {5}{U}

Snow Creature - Serpent
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.
With the spread of Rimewind's sorcerous winter, snow dwellers reclaimed their places atop the food chain.
5/6
  • Coldsnap
Ronom Unicorn

Ronom Unicorn {1}{W}

Creature - Unicorn
Sacrifice Ronom Unicorn: Destroy target enchantment.
The aberrant magic of the Rimewind drew the unicorns back from the northern wastes to do battle once again.
2/2
Roofstalker Wight

Roofstalker Wight {1}{B}

Creature - Zombie
{1}{U}: Roofstalker Wight gains flying until end of turn.
No heartbeat to hear, no greed to bribe, no fear of death.
2/1
Rooftop Assassin

Rooftop Assassin {3}{B}

Creature - Vampire Assassin
Flash
Flying, lifelink
When Rooftop Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
"Sneaking behind people? Pedestrian."
2/2
  • Outlaws of Thunder Junction
Rooftop Nuisance

Rooftop Nuisance {2}{U}

Sorcery
Casualty 1
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
  • Streets of New Capenna
Rooftop Storm

Rooftop Storm {5}{U}

Enchantment
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
"Let those idiot priests tremble! A new era in unlife begins here and now. Oglor, raise the lightning vane!"
—Stitcher Geralf
Rookie Mistake

Rookie Mistake {U}

Instant
Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.
"Stop locking your knees as you strike! Now stand up and try again."
  • Core Set 2021
Roon of the Hidden Realm

Roon of the Hidden Realm {2}{G}{W}{U}

Legendary Creature - Rhino Soldier
Vigilance, trample
{2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Time and space are just new battlefields to be mastered."
4/4
Roost of Drakes

Roost of Drakes {U}

Enchantment
Kicker {2}{U}
When Roost of Drakes enters the battlefield, if it was kicked, create a 2/2 blue Drake creature token with flying.
Whenever you cast a kicked spell, create a 2/2 blue Drake creature token with flying.
  • Zendikar Rising
Root Cage

Root Cage {1}{G}

Enchantment
Mercenaries don't untap during their controllers' untap steps.
The Vintara Forest welcomes its enemies with a crushing embrace.
  • Prophecy
Root Elemental

Root Elemental {4}{G}{G}

Creature - Elemental
Morph {5}{G}{G}
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
6/5
  • Murders at Karlov Manor Commander
  • Scourge
Root Greevil

Root Greevil {3}{G}

Creature - Beast
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.
The root of all greevils.
2/3
  • Planeshift
Root Maze

Root Maze {G}

Enchantment
Artifacts and lands enter the battlefield tapped.
Pause for the briefest of moments to consider the whorl of brambles, the tangled twist of bark, and the maze has already won.
Root Out

Root Out {2}{G}

Sorcery
Destroy target artifact or enchantment.
Investigate.
Root Sliver

Root Sliver {3}{G}

Creature - Sliver
This spell can't be countered.
Sliver spells can't be countered.
"It would take another apocalypse to stop the slivers now."
—Riptide Project researcher
2/2
Root Snare

Root Snare {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
The roots run deep under stone and street, with strength that needs but a whisper to awaken.
Root Spider

Root Spider {3}{G}

Creature - Spider
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
"They're not half as fierce if they don't see you coming."
—Devin, Faerie Noble
2/2
Related card: Apocalypse Chime
  • Homelands
Root-Kin Ally

Root-Kin Ally {4}{G}{G}

Creature - Elemental Warrior
Convoke
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3/3
Rootborn Defenses

Rootborn Defenses {2}{W}

Instant
Populate. Creatures you control gain indestructible until end of turn.
Rootbound Crag

Rootbound Crag

Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Cliffs echo and branches quake at the roar of life.
Rootbreaker Wurm

Rootbreaker Wurm {5}{G}{G}

Creature - Wurm
Trample
6/6