4956 cards found
Hivis of the Scale

Hivis of the Scale {3}{R}{R}

Legendary Creature - Lizard Shaman
You may choose not to untap Hivis of the Scale during your untap step.
{T}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
3/4
  • Mirage
Hoar Shade

Hoar Shade {3}{B}

Creature - Shade
{B}: Hoar Shade gets +1/+1 until end of turn.
"The creature we fought in the western waste was doubly dangerous: mortally wounded, it rebounded and attacked again."
—Disa the Restless, journal entry
1/2
  • Ice Age
Hobble

Hobble {2}{W}

Enchantment - Aura
Enchant creature
When Hobble enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
  • Planeshift
Holistic Wisdom

Holistic Wisdom {1}{G}{G}

Enchantment
{2}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way.
  • Odyssey
Hollow Dogs

Hollow Dogs {4}{B}

Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
Hollow Specter

Hollow Specter {1}{B}{B}

Creature - Specter
Flying
Whenever Hollow Specter deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
2/2
  • Legions
Hollow Trees

Hollow Trees

Land
Hollow Trees enters tapped.
You may choose not to untap Hollow Trees during your untap step.
At the beginning of your upkeep, if Hollow Trees is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Hollow Trees: Add {G} for each storage counter removed this way.
Hollow Warrior

Hollow Warrior {4}

Artifact Creature - Golem Warrior
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat.
Though it moves like a living thing, anyone can tell it lacks a soul—not to mention mercy.
4/4
  • Prophecy
Holy Day

Holy Day {W}

Instant
Prevent all combat damage that would be dealt this turn.
"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."
—Karrim, Samite healer
Holy Light

Holy Light {2}{W}

Instant
Nonwhite creatures get -1/-1 until end of turn.
"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired."
—The Book of Tal
Homarid

Homarid {2}{U}

Creature - Homarid
Homarid enters with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
2/2
Homarid Shaman

Homarid Shaman {2}{U}{U}

Creature - Homarid Shaman
{U}: Tap target green creature.
"The ground grew swampy; hooves and claws sank into the marshy earth. Snarls of rage and bleats of despair echoed through the trees as the waters grew higher and higher."
—Kyliki of Havenwood, "Havenwood Remembered"
2/1
  • Fallen Empires
Homarid Spawning Bed

Homarid Spawning Bed {U}{U}

Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Homarid Warrior

Homarid Warrior {4}{U}

Creature - Homarid Warrior
{U}: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior.
3/3
Homura's Essence

Homura's Essence

Legendary Enchantment
(Homura's Essence keeps color and mana cost of Homura, Human Ascendant when flipped)
Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
Card has other part: Homura, Human Ascendant
  • Saviors of Kamigawa
Homura, Human Ascendant

Homura, Human Ascendant {4}{R}{R}

Legendary Creature - Human Monk
Homura, Human Ascendant can't block.
When Homura dies, return it to the battlefield flipped.
4/4
Card has other part: Homura's Essence
  • Saviors of Kamigawa
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Honor the Fallen

Honor the Fallen {1}{W}

Instant
Exile all creature cards from all graveyards. You gain 1 life for each card exiled this way.
"May the River claim Cho-Manno's body, wherever it lies."
—Ta-Karnst, Cho-Arrim healer
  • Mercadian Masques
Honorable Passage

Honorable Passage {1}{W}

Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Honorable Scout

Honorable Scout {W}

Creature - Human Soldier Scout
When Honorable Scout enters, you gain 2 life for each black and/or red creature target opponent controls.
"I've faced your kind before. This time I'm ready for you."
1/1
  • Planeshift
Hooded Kavu

Hooded Kavu {2}{R}

Creature - Kavu
{B}: Hooded Kavu gains fear until end of turn.
The spread of its hood eclipses all hope.
2/2
  • Invasion
Hope Charm

Hope Charm {W}

Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
  • Visions
Hopping Automaton

Hopping Automaton {3}

Artifact Creature - Construct
{0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
Designed to carry equipment across rivers, the hopping automaton was soon pressed into service in the infantry.
2/2
  • Urza's Saga
Horizon Seed

Horizon Seed {4}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, regenerate target creature.
In peaceful times, these beings escorted the honored kami to their new shrines. In the Kami War, they became the medics of an unstoppable army.
2/1
  • Champions of Kamigawa
Horn of Plenty

Horn of Plenty {6}

Artifact
Whenever a player casts a spell, they may pay {1}. If the player does, they draw a card at the beginning of the next end step.
"This horn is an exact replica of the fabled Horn of Ramos, except mine is more lavish."
—Mercadian magistrate
  • Mercadian Masques