29090 cards found
Rashmi and Ragavan

Rashmi and Ragavan {1}{G}{U}{R}

Legendary Creature - Elf Monkey
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
2/4
  • March of the Machine Commander 8 94
Rashmi, Eternities Crafter

Rashmi, Eternities Crafter {2}{G}{U}

Legendary Creature - Elf Druid
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
2/3
Rasputin, the Oneiromancer

Rasputin, the Oneiromancer {1}{W}{U}

Legendary Creature - Human Wizard
When Rasputin, the Oneiromancer enters the battlefield, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.
{T}, Remove one or more dream counters from Rasputin: Add that much {C}.
{T}, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
4/1
  • Dominaria United Commander 40 62
Rassilon, the War President

Rassilon, the War President {3}{U}{B}

Legendary Creature - Time Lord Noble
At the beginning of your upkeep, you lose 2 life and exile the top card of your library. You may play that card for as long as it remains exiled.
Each noncreature spell you cast from exile has conspire.
3/4
Rat Colony

Rat Colony {1}{B}

Creature - Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Wreckage from the Phyrexian Invasion provided the rats with a seemingly unlimited number of breeding grounds.
2/1
Rat Out

Rat Out {B}

Instant
Up to one target creature gets -1/-1 until end of turn. You create a 1/1 black Rat creature token with "This creature can't block."
"Hold this for me."
—Totentanz, swarm piper
  • Wilds of Eldraine
Rat in the Hat

Rat in the Hat {B}

Creature - Rat Rogue
{T}, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.
While the gremlin, beeble, and squirrel infestations wreaked havoc on the park, Roxi was able to spin the numerous rat colonies as a "robust recycling program."
1/2
  • Unfinity 86 372
Ratadrabik of Urborg

Ratadrabik of Urborg {2}{W}{B}

Legendary Creature - Zombie Wizard
Vigilance, ward {2}
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
3/3
Ratcatcher

Ratcatcher {4}{B}{B}

Creature - Ogre Rogue
Fear
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
An ogre's poisonous stench is like fine Kashkaval cheese to the noses lowest to the ground.
4/4
Ratcatcher Trainee

Ratcatcher Trainee {1}{R}

Creature - Human Peasant
As long as it's your turn, Ratcatcher Trainee has first strike.
"Where do they keep coming from?!"
2/1
Card has other part: Pest Problem
  • Wilds of Eldraine
Ratchet Bomb

Ratchet Bomb {2}

Artifact
{T}: Put a charge counter on Ratchet Bomb.
{T}, Sacrifice Ratchet Bomb: Destroy each nonland permanent with mana value equal to the number of charge counters on Ratchet Bomb.
Ratchet, Field Medic
Ratchet, Rescue Racer

Ratchet, Field Medic {2}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{W}
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
2/4
Card has other part: Ratchet, Rescue Racer
  • Transformers 2a 17a
Ratchet, Rescue Racer
Ratchet, Field Medic

Ratchet, Rescue Racer

Legendary Artifact - Vehicle
(Color indicator: Ratchet, Rescue Racer is white)
Living metal
Lifelink
Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
1/4
Card has other part: Ratchet, Field Medic
  • Transformers 2b 17b
Rath's Edge

Rath's Edge

Legendary Land
{T}: Add {C}.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
  • Nemesis
Rathi Assassin

Rathi Assassin {2}{B}{B}

Creature - Phyrexian Zombie Mercenary Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2
Rathi Dragon

Rathi Dragon {2}{R}{R}

Creature - Dragon
Flying
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5/5
Rathi Fiend

Rathi Fiend {3}{B}

Creature - Phyrexian Horror Mercenary
When Rathi Fiend enters the battlefield, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2
  • Nemesis
Rathi Intimidator

Rathi Intimidator {1}{B}{B}

Creature - Phyrexian Horror Mercenary
Fear
{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/1
  • Nemesis
Rathi Trapper

Rathi Trapper {1}{B}

Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.
1/2
Related card: Benalish Trapper
Rats of Rath

Rats of Rath {1}{B}

Creature - Rat
{B}: Destroy target artifact, creature, or land you control.
"These creatures offer new challenges in the scrutiny of entrails."
—Oracle en-Vec
2/1
Rats' Feast

Rats' Feast {X}{B}

Sorcery
Exile X target cards from a single graveyard.
"That does it—I quit!"
—Cabal grave robber
Rattleback Apothecary

Rattleback Apothecary {2}{B}

Creature - Gorgon Warlock
Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn.
"Looking for a little liquid courage? I also stock liquid murder, if that's what you're after."
3/2
  • Outlaws of Thunder Junction
Rattleblaze Scarecrow

Rattleblaze Scarecrow {6}

Artifact Creature - Scarecrow
Rattleblaze Scarecrow has persist as long as you control a black creature.
Rattleblaze Scarecrow has haste as long as you control a red creature.
5/3
  • Shadowmoor
Rattlechains

Rattlechains {1}{U}

Creature - Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2/1
Rattleclaw Mystic

Rattleclaw Mystic {1}{G}

Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.
Morph {2}
When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
2/1