28967 cards found
Ratchet, Field Medic
Ratchet, Rescue Racer

Ratchet, Field Medic {2}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{W}
Lifelink
Whenever you gain life, you may convert Ratchet. When you do, return target artifact card with mana value less than or equal to the amount of life you gained this turn from your graveyard to the battlefield tapped.
2/4
Card has other part: Ratchet, Rescue Racer
  • Transformers 2a 17a
Ratchet, Rescue Racer
Ratchet, Field Medic

Ratchet, Rescue Racer

Legendary Artifact - Vehicle
(Color indicator: Ratchet, Rescue Racer is white)
Living metal
Lifelink
Whenever one or more nontoken artifacts you control are put into a graveyard from the battlefield, convert Ratchet. This ability triggers only once each turn.
1/4
Card has other part: Ratchet, Field Medic
  • Transformers 2b 17b
Rathi Assassin

Rathi Assassin {2}{B}{B}

Creature - Phyrexian Zombie Mercenary Assassin
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2
Rathi Dragon

Rathi Dragon {2}{R}{R}

Creature - Dragon
Flying
When Rathi Dragon enters the battlefield, sacrifice it unless you sacrifice two Mountains.
5/5
Rathi Fiend

Rathi Fiend {3}{B}

Creature - Phyrexian Horror Mercenary
When Rathi Fiend enters the battlefield, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
2/2
  • Nemesis
Rathi Intimidator

Rathi Intimidator {1}{B}{B}

Creature - Phyrexian Horror Mercenary
Fear
{2}, {T}: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
2/1
  • Nemesis
Rathi Trapper

Rathi Trapper {1}{B}

Creature - Human Rebel Rogue
{B}, {T}: Tap target creature.
Tangling vines, fetid murk, paralyzing poisons, and crawling dead. The swamp is nature's trap waiting to be exploited by unnatural minds.
1/2
Related card: Benalish Trapper
Rats of Rath

Rats of Rath {1}{B}

Creature - Rat
{B}: Destroy target artifact, creature, or land you control.
"These creatures offer new challenges in the scrutiny of entrails."
—Oracle en-Vec
2/1
Rats' Feast

Rats' Feast {X}{B}

Sorcery
Exile X target cards from a single graveyard.
"That does it—I quit!"
—Cabal grave robber
Rattleback Apothecary

Rattleback Apothecary {2}{B}

Creature - Gorgon Warlock
Deathtouch
Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn.
"Looking for a little liquid courage? I also stock liquid murder, if that's what you're after."
3/2
  • Outlaws of Thunder Junction
Rattleblaze Scarecrow

Rattleblaze Scarecrow {6}

Artifact Creature - Scarecrow
Rattleblaze Scarecrow has persist as long as you control a black creature.
Rattleblaze Scarecrow has haste as long as you control a red creature.
5/3
  • Shadowmoor
Rattlechains

Rattlechains {1}{U}

Creature - Spirit
Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
2/1
Rattleclaw Mystic

Rattleclaw Mystic {1}{G}

Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.
Morph {2}
When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
2/1
Raucous Entertainer

Raucous Entertainer {1}{G}

Creature - Plant Bard
{1}, {T}: Put a +1/+1 counter on each creature you control that entered the battlefield this turn.
It's not hard to know the right song for the occasion when most occasions are saloon brawls.
2/2
  • Outlaws of Thunder Junction
Raugrin Crystal

Raugrin Crystal {3}

Artifact
{T}: Add {U}, {R}, or {W}.
Cycling {2}
The vegetation in Raugrin is dull, but that only makes the towering crystal structures gleam brighter.
  • Ikoria: Lair of Behemoths
Raul, Trouble Shooter

Raul, Trouble Shooter {1}{U}{B}

Legendary Creature - Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
{T}: Each player mills a card.
"Raul Alfonso Tejada, former gunslinger and sole survivor of Hidalgo Ranch, at your service."
1/4
  • Fallout 115 643
Ravager Wurm

Ravager Wurm {3}{R}{G}{G}

Creature - Wurm
Riot
When Ravager Wurm enters the battlefield, choose up to one —
• Ravager Wurm fights target creature you don't control.
• Destroy target land with an activated ability that isn't a mana ability.
4/5
Ravager of the Fells
Huntmaster of the Fells

Ravager of the Fells

Creature - Werewolf
(Color indicator: Ravager of the Fells is red and green)
Trample
Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.
4/4
Card has other part: Huntmaster of the Fells
Ravager's Mace

Ravager's Mace {1}{B}{R}

Artifact - Equipment
When Ravager's Mace enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0 for each creature in your party and has menace.
Equip {2}{B}{R}
  • Zendikar Rising
Ravages of War

Ravages of War {3}{W}

Sorcery
Destroy all lands.
Ravaging Blaze

Ravaging Blaze {X}{R}{R}

Instant
Ravaging Blaze deals X damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
In time, not even the fire monks could keep up with Chandra.
Ravaging Horde

Ravaging Horde {3}{R}{R}

Creature - Human Soldier
When Ravaging Horde enters the battlefield, destroy target land.
Upon his return to the capitol after taking soldiers to loot a nearby peaceful town, the prime minister, Dong Zhou, boasted of it as a victory over bandits.
3/3
  • Portal Three Kingdoms
Ravaging Riftwurm

Ravaging Riftwurm {1}{G}{G}

Creature - Wurm
Kicker {4}
Vanishing 2
If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.
6/6
  • Future Sight
Raven Familiar

Raven Familiar {2}{U}

Creature - Bird
Flying
Echo {2}{U}
When Raven Familiar enters the battlefield, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
1/2
Raven Guild Initiate

Raven Guild Initiate {2}{U}

Creature - Human Wizard
Morph—Return a Bird you control to its owner's hand.
The Raven Guild soars on winds of unease.
1/4
  • Scourge