27676 cards found
Roaring Earth

Roaring Earth {1}{G}

Enchantment
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature or Vehicle you control.
Channel{X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
  • Kamigawa: Neon Dynasty
Roaring Primadox

Roaring Primadox {3}{G}

Creature - Beast
At the beginning of your upkeep, return a creature you control to its owner's hand.
"They're easy enough to find. Question is, are you sure you want to find one?"
—Juruk, Kalonian tracker
4/4
Roaring Slagwurm

Roaring Slagwurm {5}{G}{G}

Creature - Wurm
Whenever Roaring Slagwurm attacks, tap all artifacts.
Wurms compete for nesting grounds near the Radix. The young who hatch closest have the best chance for survival.
6/4
  • Darksteel
Roast

Roast {1}{R}

Sorcery
Roast deals 5 damage to target creature without flying.
"Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw."
—Ulnok, Atarka shaman
Rob the Archives

Rob the Archives {1}{R}

Sorcery
Casualty 1
Exile the top two cards of your library. You may play those cards this turn.
"Well, I guess stealth's out of the question."
  • Streets of New Capenna
Rob the Hoard

Rob the Hoard {1}{W}

Sorcery - Adventure
Return target artifact, enchantment, or legendary card from your graveyard to your hand.
"Wait, it was just guarding a bunch of eggs! Where is the treasure?"
—Xalcorin the bard
Card has other part: Crystal Dragon
  • Commander Legends: Battle for Baldur's Gate
Robaran Mercenaries

Robaran Mercenaries {3}{W}

Creature - Human Mercenary
Vigilance
Robaran Mercenaries has all activated abilities of all legendary creatures you control.
"We learned from the best. And the worst. Pretty much whoever was available."
3/4
  • Dominaria United Commander 22 72
Robber Fly

Robber Fly {2}{R}

Creature - Insect
Flying
Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
In pursuit of the juicy fly, Squee stumbled on the hidden hangar.
1/1
  • Mercadian Masques
Robber of the Rich

Robber of the Rich {1}{R}

Creature - Human Archer Rogue
Reach, haste
Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2
  • Throne of Eldraine Promos 138p 138s
  • Throne of Eldraine 138 365
Robe of Mirrors

Robe of Mirrors {U}

Enchantment - Aura
Enchant creature
Enchanted creature has shroud.
Robe of Stars

Robe of Stars {1}{W}

Artifact - Equipment
Equipped creature gets +0/+3.
Astral Projection{1}{W}: Equipped creature phases out.
Equip {1}
  • Forgotten Realms Commander 11 280
Robe of the Archmagi

Robe of the Archmagi {2}{U}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards.
Equip {4}
Equip Shaman, Warlock, or Wizard {1}
It offers the power to shape worlds and the elegance to do so with style.
Robo-Piñata

Robo-Piñata {2}{W}

Artifact Creature - Clown Robot
When Robo-Piñata dies, choose one —
• You get {TK}{TK}.
• You may put a sticker on a nonland permanent you own.
"I AM FILLED WITH DELICIOUS CANDY. I AM NOT A TRICK."
2/1
  • Unfinity 25 311
Robobrain War Mind

Robobrain War Mind {3}{U}

Artifact Creature - Robot
Robobrain War Mind's power is equal to the number of cards in your hand.
When Robobrain War Mind enters the battlefield, you get an amount of {E} equal to the number of artifact creatures you control.
Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card.
*/5
  • Fallout 38 566
Roc Charger

Roc Charger {2}{W}

Creature - Bird
Flying
Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.
Rocs' innate fearlessness makes them ideal mounts for emergency response.
1/3
Roc Egg

Roc Egg {2}{W}

Creature - Bird Egg
Defender
When Roc Egg dies, create a 3/3 white Bird creature token with flying.
A thin shell lies between the roc and a world of bite-sized treats.
0/3
Roc Hatchling

Roc Hatchling {R}

Creature - Bird
Roc Hatchling enters the battlefield with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from Roc Hatchling.
As long as Roc Hatchling has no shell counters on it, it gets +3/+2 and has flying.
0/1
  • Weatherlight
Roc Hunter

Roc Hunter {1}{R}

Creature - Human Soldier
Reach
"Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave your javelin upward with all your might."
3/1
  • The Brothers' War
Roc of Kher Ridges

Roc of Kher Ridges {3}{R}

Creature - Bird
Flying
We encountered a valley topped with immense boulders and eerie rock formations. Suddenly one of these boulders toppled from its perch and sprouted gargantuan wings, casting a shadow of darkness and sending us fleeing in terror.
3/3
Rocco, Cabaretti Caterer

Rocco, Cabaretti Caterer {X}{R}{G}{W}

Legendary Creature - Elf Druid
When Rocco, Cabaretti Caterer enters the battlefield, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
They wouldn't admit it, but some people join the Cabaretti just for the food.
3/1
  • Streets of New Capenna 218 332 397
Rocco, Street Chef

Rocco, Street Chef {R}{G}{W}

Legendary Creature - Elf Druid
At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way.
Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token.
2/4
Rock Badger

Rock Badger {4}{R}

Creature - Badger Beast
Mountainwalk
"As it charged our keep, I mistook it for a bear. After it tore through our ramparts and half the guard, I wished it had been a bear after all."
—Ballista guard
3/3
Rock Basilisk

Rock Basilisk {4}{R}{G}

Creature - Basilisk
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
In the eastern reaches of Jamuraa are arrangements of massive stones. No one knows their origins—for certain.
4/5
  • Mirage
Rock Hydra

Rock Hydra {X}{R}{R}

Creature - Hydra
Rock Hydra enters the battlefield with X +1/+1 counters on it.
For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn.
{R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep.
0/0
Rock Jockey

Rock Jockey {2}{R}

Creature - Goblin
You can't cast this spell if you've played a land this turn.
You can't play lands if you've cast Rock Jockey this turn.
Goblins don't know much about physics, but they know lots about falling and rocks.
3/3
  • Scourge