27307 cards found
Rune of Mortality

Rune of Mortality {1}{B}

Enchantment - Aura Rune
Enchant permanent
When Rune of Mortality enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has deathtouch.
As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
  • Kaldheim
Rune of Protection: Artifacts

Rune of Protection: Artifacts {1}{W}

Enchantment
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Black

Rune of Protection: Black {1}{W}

Enchantment
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Blue

Rune of Protection: Blue {1}{W}

Enchantment
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Green

Rune of Protection: Green {1}{W}

Enchantment
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: Lands

Rune of Protection: Lands {1}{W}

Enchantment
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
Rune of Protection: Red

Rune of Protection: Red {1}{W}

Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Protection: White

Rune of Protection: White {1}{W}

Enchantment
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2}
  • Urza's Saga
Rune of Speed

Rune of Speed {1}{R}

Enchantment - Aura Rune
Enchant permanent
When Rune of Speed enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+0 and has haste.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
  • Kaldheim
Rune of Sustenance

Rune of Sustenance {1}{W}

Enchantment - Aura Rune
Enchant permanent
When Rune of Sustenance enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has lifelink.
As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
  • Kaldheim
Rune-Brand Juggler

Rune-Brand Juggler {B}{R}

Creature - Human Shaman
When Rune-Brand Juggler enters the battlefield, suspect up to one target creature you control.
{3}{B}{R}, Sacrifice a suspected creature: Target creature gets -5/-5 until end of turn.
Notice: Guests of Hellbender may be exposed to occasional bursts of flame.
2/2
  • Murders at Karlov Manor
Rune-Cervin Rider

Rune-Cervin Rider {3}{W}

Creature - Elf Knight
Flying
{G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.
Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
2/2
  • Shadowmoor
Rune-Scarred Demon

Rune-Scarred Demon {5}{B}{B}

Creature - Demon
Flying
When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
The litany of the infernal on his flesh pulses to the beating of his dark heart.
6/6
Rune-Tail's Essence

Rune-Tail's Essence

Legendary Enchantment
(Rune-Tail's Essence keeps color and mana cost of Rune-Tail, Kitsune Ascendant when flipped)
Prevent all damage that would be dealt to creatures you control.
Card has other part: Rune-Tail, Kitsune Ascendant
Rune-Tail, Kitsune Ascendant

Rune-Tail, Kitsune Ascendant {2}{W}

Legendary Creature - Fox Monk
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
2/2
Card has other part: Rune-Tail's Essence
Runeboggle

Runeboggle {2}{U}

Instant
Counter target spell unless its controller pays {1}.
Draw a card.
"Ever try to count hyperactive schoolchildren while someone shouts random numbers in your ear? It's like that."
—Geetra, frustrated mage
  • Guildpact
Runebound Wolf

Runebound Wolf {1}{R}

Creature - Wolf
{3}{R}, {T}: Runebound Wolf deals damage equal to the number of Wolves and Werewolves you control to target opponent.
The wolf's captor hid his fear, but he knew someday the runes would fail, the collar would break, and the wolf would remember his face.
2/2
Runechanter's Pike

Runechanter's Pike {2}

Artifact - Equipment
Equipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard.
Equip {2}
As sharp as its bearer's words of faith.
  • The Brothers' War Retro Artifacts 48 111 111z
  • Innistrad
Runeclaw Bear

Runeclaw Bear {1}{G}

Creature - Bear
The magic of the elves leaves its mark on the forest. The magic of the forest leaves its mark on the animals who live there. The animals of the forest leave their mark on all who trespass.
2/2
Runed Arch

Runed Arch {3}

Artifact
Runed Arch enters the battlefield tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less can't be blocked this turn.
  • Ice Age
Runed Crown

Runed Crown {3}

Artifact - Equipment
When Runed Crown enters the battlefield, you may search your library, hand, and/or graveyard for a Rune card and put it onto the battlefield attached to Runed Crown. If you search your library this way, shuffle.
Equipped creature gets +1/+1.
Equip {2}
  • Kaldheim
Runed Halo

Runed Halo {W}{W}

Enchantment
As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name.
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Runed Stalactite

Runed Stalactite {1}

Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.
Runeflare Trap

Runeflare Trap {4}{R}{R}

Instant - Trap
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost.
Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
  • Zendikar