27456 cards found
Root Sliver

Root Sliver {3}{G}

Creature - Sliver
This spell can't be countered.
Sliver spells can't be countered.
"It would take another apocalypse to stop the slivers now."
—Riptide Project researcher
2/2
Root Snare

Root Snare {1}{G}

Instant
Prevent all combat damage that would be dealt this turn.
The roots run deep under stone and street, with strength that needs but a whisper to awaken.
Root Spider

Root Spider {3}{G}

Creature - Spider
Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn.
"They're not half as fierce if they don't see you coming."
—Devin, Faerie Noble
2/2
Related card: Apocalypse Chime
  • Homelands
Root-Kin Ally

Root-Kin Ally {4}{G}{G}

Creature - Elemental Warrior
Convoke
Tap two untapped creatures you control: Root-Kin Ally gets +2/+2 until end of turn.
3/3
Rootborn Defenses

Rootborn Defenses {2}{W}

Instant
Populate. Creatures you control gain indestructible until end of turn.
Rootbound Crag

Rootbound Crag

Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Cliffs echo and branches quake at the roar of life.
Rootbreaker Wurm

Rootbreaker Wurm {5}{G}{G}

Creature - Wurm
Trample
6/6
Rootcoil Creeper

Rootcoil Creeper {G}{U}

Creature - Plant Horror
{T}: Add one mana of any color.
{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
{G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.
2/2
Rootgrapple

Rootgrapple {4}{G}

Tribal Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
—Colfenor, the Last Yew
  • Lorwyn
Rootha, Mercurial Artist

Rootha, Mercurial Artist {1}{U}{R}

Legendary Creature - Orc Shaman
{2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"Art is never finished. Merely abandoned."
1/4
  • Strixhaven: School of Mages
Rooting Kavu

Rooting Kavu {2}{G}{G}

Creature - Kavu
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
4/3
  • Invasion
Rooting Moloch

Rooting Moloch {4}{R}

Creature - Lizard
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling {2}
Their feeding habits leave them with gizzards full of tumbled gems.
4/4
Rootless Yew

Rootless Yew {3}{G}{G}

Creature - Treefolk
When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
"We are bound to wander this forest forever. Sometimes I think it wanders with us."
—Ogni, Kannah scout
5/4
  • Kaldheim
Rootpath Purifier

Rootpath Purifier {3}{G}

Creature - Elf Druid
Lands you control and land cards in your library are basic.
"Holiness is not found in a druid's words, or even the rituals of Titania's court. It is found here, in the mud, where Gaea bares her soul, unshackled by ceremony."
3/4
Rootrider Faun

Rootrider Faun {1}{G}

Creature - Satyr Scout
{T}: Add {G}.
{1}, {T}: Add one mana of any color.
"Human feet aren't inferior to hooves for climbing. It's their plodding, mistrustful personalities that hold them back."
1/3
  • Wilds of Eldraine
Rootrunner

Rootrunner {2}{G}{G}

Creature - Spirit
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3
3/3
Roots

Roots {3}{G}

Enchantment - Aura
Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Related card: Apocalypse Chime
Roots of Life

Roots of Life {1}{G}{G}

Enchantment
As Roots of Life enters the battlefield, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
  • Mirage
Roots of Wisdom

Roots of Wisdom {1}{G}

Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card.
Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.
Rootwalla

Rootwalla {2}{G}

Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
They make terrible pets ... unless you don't like your other pets.
2/2
Rootwater Alligator

Rootwater Alligator {3}{G}

Creature - Crocodile
Sacrifice a Forest: Regenerate Rootwater Alligator.
Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.
3/2
  • Exodus
Rootwater Commando

Rootwater Commando {2}{U}

Creature - Merfolk
Islandwalk
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
2/2
Rootwater Depths

Rootwater Depths

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.
Rootwater Diver

Rootwater Diver {U}

Creature - Merfolk
{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
"Drop a dagger into the murky deep and the merfolk will cut your throat with it."
—Skyshroud saying
1/1
  • Tempest
Rootwater Hunter

Rootwater Hunter {2}{U}

Creature - Merfolk
{T}: Rootwater Hunter deals 1 damage to any target.
"Bitter water, vicious wave;
Shadow-cold shallows, root-made maze.
Home's angry embrace."
—Rootwater Saga
1/1