25996 cards found
Seek

Seek {W}{B}

Instant
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
Card has other part: Hide
  • Dissension
Seek Thrills

Seek Thrills {2}{G}{U}{R}

Instant - Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Card has other part: Beluna Grandsquall
Seek the Beast

Seek the Beast {1}{R}

Instant - Adventure
Exile the top two cards of your library. Until your next end step, you may play those cards.
Card has other part: Questing Druid
Seek the Horizon

Seek the Horizon {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
The Temur call the flickering lights the Path of Whispers, believing that they lead the way to ancestral knowledge.
Seek the Wilds

Seek the Wilds {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."
Seeker of Insight

Seeker of Insight {1}{U}

Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
The Trial of Knowledge challenges and broadens the minds of initiates.
1/3
Seeker of Skybreak

Seeker of Skybreak {1}{G}

Creature - Elf
{T}: Untap target creature.
Seekers spend their lives protecting a home they rarely visit.
2/1
Seeker of Slaanesh

Seeker of Slaanesh {3}{R}

Creature - Demon
Haste
Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
War is a dance. And they're looking for partners.
3/3
  • Warhammer 40,000 Commander 85 85★
Seeker of Sunlight

Seeker of Sunlight {G}

Creature - Merfolk Scout
{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery.
"We weren't fleeing a broken world. We were running toward paradise!"
1/1
  • The Lost Caverns of Ixalan
Seeker of the Way

Seeker of the Way {1}{W}

Creature - Human Warrior
Prowess
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
"I don't know where my destiny lies, but I know it isn't here."
2/2
Seekers' Squire

Seekers' Squire {1}{B}

Creature - Human Scout
When Seekers' Squire enters the battlefield, it explores.
Dusk follows the light.
1/2
Seer of Stolen Sight

Seer of Stolen Sight {2}{B}

Creature - Phyrexian Warlock
Menace
Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1.
2/3
  • March of the Machine
Seer of the Last Tomorrow

Seer of the Last Tomorrow {2}{U}

Creature - Naga Cleric
{U}, {T}, Discard a card: Target player mills three cards.
"The truth? It's been here all along. The Hours as we understood them are lies."
1/4
Seer's Lantern

Seer's Lantern {3}

Artifact
{T}: Add {C}.
{2}, {T}: Scry 1.
A light to bring hope in dark times.
Seer's Sundial

Seer's Sundial {4}

Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Seer's Vision

Seer's Vision {2}{U}{B}

Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
  • Invasion
Seething Anger

Seething Anger {R}

Sorcery
Buyback {3}
Target creature gets +3/+0 until end of turn.
Seething Pathblazer

Seething Pathblazer {2}{R}

Creature - Elemental Warrior
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
"Flamekin death rites are elaborate and spectacular affairs. Their greatest fear is death in obscurity."
—Tollek Worldwatcher, journal
2/2
  • Morningtide
Seething Song

Seething Song {2}{R}

Instant
Add {R}{R}{R}{R}{R}.
"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm."
—Charles Colton
Sefris of the Hidden Ways

Sefris of the Hidden Ways {W}{U}{B}

Legendary Creature - Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn.
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
2/3
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Segmented Krotiq

Segmented Krotiq {5}{G}

Creature - Insect
Megamorph {6}{G}
The list of things a krotiq eats is as long as the krotiq itself.
6/5
  • Dragons of Tarkir
Segmented Wurm

Segmented Wurm {3}{R}{G}

Creature - Wurm
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.
"If only we could so easily leave behind those parts of ourselves that pain us."
—Crovax
5/5
Segovian Angel

Segovian Angel {W}

Creature - Angel
Flying, vigilance
When Worzel summoned Segovian angels to fight Thomil's Gargantikari gnats, the ensuing battle numbered among the Multiverse's least destructive.
1/1
Related card: Celestial Vault
Seht's Tiger

Seht's Tiger {2}{W}{W}

Creature - Cat
Flash
When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn.
3/3
Seismic Assault

Seismic Assault {R}{R}{R}

Enchantment
Discard a land card: Seismic Assault deals 2 damage to any target.
Earth arms itself with fire.