22028 cards found
Thatcher Revolt

Thatcher Revolt {2}{R}

Sorcery
Create three 1/1 red Human creature tokens with haste. Sacrifice those tokens at the beginning of the next end step.
The dark times left the peasantry ready to fight with whatever weapons were at hand.
  • Avacyn Restored
Thaumatic Compass
Spires of Orazca

Thaumatic Compass {2}

Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
"Clearly, it indicates the aetheric azimuth of . . ."
—Jace Beleren
Card has other part: Spires of Orazca
Thaumatog

Thaumatog {1}{G}{W}

Creature - Atog
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.
1/2
  • Odyssey
Thaumaturge's Familiar

Thaumaturge's Familiar {3}

Artifact Creature - Bird
Flying
When Thaumaturge's Familiar enters the battlefield, scry 1.
Meletian mages can't claim the title of thaumaturge until they have received a gift or omen from the gods. Ephara likes to give tangible tokens of her favor.
1/3
Thawing Glaciers

Thawing Glaciers

Land
Thawing Glaciers enters the battlefield tapped.
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
The Abyss

The Abyss {3}{B}

World Enchantment
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
"An immense river of oblivion is sweeping us away into a nameless abyss."
—Ernest Renan, Souvenirs d'Enfance et de Jeunesse
The Akroan War

The Akroan War {3}{R}

Enchantment - Saga
I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.
The Ancient One

The Ancient One {U}{B}

Legendary Creature - Spirit God
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
8/8
  • The Lost Caverns of Ixalan Promos 222p 222s
  • The Lost Caverns of Ixalan 222 319
The Antiquities War

The Antiquities War {3}{U}

Enchantment - Saga
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Apprentice's Folly

The Apprentice's Folly {2}{U}{R}

Enchantment - Saga
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
  • Wilds of Eldraine
  • Wilds of Eldraine Promos 200p 200s
The Argent Etchings
Elesh Norn

The Argent Etchings

Enchantment - Saga
(Color indicator: The Argent Etchings is white)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield.
Card has other part: Elesh Norn
The Autonomous Furnace

The Autonomous Furnace

Land - Sphere
The Autonomous Furnace enters the battlefield tapped.
{T}: Add {R}.
{1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card.
In Urabrask's domain, mighty forges echo day and night with the clangor of the Great Work.
  • Phyrexia: All Will Be One
The Bears of Littjara

The Bears of Littjara {1}{G}{U}

Enchantment - Saga
I — Create a 2/2 blue Shapeshifter creature token with changeling.
II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
The Belligerent

The Belligerent {2}{U}{R}

Legendary Artifact - Vehicle
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.
Crew 3
5/5
  • The Lost Caverns of Ixalan Promos 225p 225s
  • The Lost Caverns of Ixalan 225 384
The Biblioplex

The Biblioplex

Land
{T}: Add {C}.
{2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
The Binding of the Titans

The Binding of the Titans {1}{G}

Enchantment - Saga
I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.
The Birth of Meletis

The Birth of Meletis {1}{W}

Enchantment - Saga
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — Create a 0/4 colorless Wall artifact creature token with defender.
III — You gain 2 life.
  • Theros Beyond Death
The Blackstaff of Waterdeep

The Blackstaff of Waterdeep {U}

Legendary Artifact
You may choose not to untap The Blackstaff of Waterdeep during your untap step.
Animate Walking Statue{1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
The Bloodsky Massacre

The Bloodsky Massacre {1}{B}{R}

Enchantment - Saga
I — Create a 2/3 red Demon Berserker creature token with menace.
II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.
III — Add {R} for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.
The Book of Exalted Deeds

The Book of Exalted Deeds {W}{W}{W}

Legendary Artifact
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
The Book of Vile Darkness

The Book of Vile Darkness {B}{B}{B}

Legendary Artifact
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.
{T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Related cards: Eye of Vecna Hand of Vecna
The Broken Sky
Invasion of Tolvada

The Broken Sky

Enchantment
(Color indicator: The Broken Sky is white and black)
Creature tokens you control get +1/+0 and have lifelink.
At the beginning of your end step, create a 1/1 white and black Spirit creature token with flying.
Angry ghosts poured through and pummeled the Invasion Tree, filling the heavens with the rhythms of war.
Card has other part: Invasion of Tolvada
The Brute

The Brute {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
{R}{R}{R}: Regenerate enchanted creature.
"Union may be strength, but it is mere blind brute strength unless wisely directed."
—Samuel Butler
The Cauldron of Eternity

The Cauldron of Eternity {10}{B}{B}

Legendary Artifact
This spell costs {2} less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
{2}{B}, {T}, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Throne of Eldraine Promos 82p 82s
  • Throne of Eldraine 82 352
The Celestus

The Celestus {3}

Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.
{T}: Add one mana of any color.
{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.