Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"After I examine your cargo and check your papers, you can be on your way."
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn.
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life.
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token. {0}: Destroy target Reflection.