33454 cards found
Slumbering Keepguard

Slumbering Keepguard {W}

Creature - Human Knight
Whenever an enchantment you control enters, scry 1.
{2}{W}: This creature gets +1/+1 until end of turn for each enchantment you control.
Dreams of a realm united gave him strength even in sleep.
1/1
  • Wilds of Eldraine
Primal Huntbeast

Primal Huntbeast {3}{G}

Creature - Beast
Hexproof
"To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form."
—Garruk Wildspeaker
3/3
Zodiac Goat

Zodiac Goat {R}

Creature - Goat
Mountainwalk
". . . Near death in Baidi, having reigned three years, / Bei sadly placed his son in Kongming's care. . . ."
1/1
Deepwood Drummer

Deepwood Drummer {1}{G}

Creature - Human Spellshaper
{G}, {T}, Discard a card: Target creature gets +2/+2 until end of turn.
His drums echo Deepwood's heartbeat.
1/1
  • Mercadian Masques
Dimir Strandcatcher

Dimir Strandcatcher {2}{U/B}{U/B}

Creature - Faerie Rogue
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3
  • Ravnica: Clue Edition
Seed of Hope

Seed of Hope {G}

Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life.
Wrenn had given everything and asked for nothing. She deserved a monument, but rest in a quiet meadow is all she would've wanted.
  • March of the Machine
Runed Stalactite

Runed Stalactite {1}

Artifact - Equipment
Equipped creature gets +1/+1 and is every creature type.
Equip {2}
When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event.
Omen of the Sun

Omen of the Sun {2}{W}

Enchantment
Flash
When this enchantment enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
{2}{W}, Sacrifice this enchantment: Scry 2.
"My time will come, when every soul will bask in my glory and obey my law."
Drown in Sorrow

Drown in Sorrow {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Scry 1.
"The sad truth is that the whip of Erebos is long enough to wrap around all our throats."
—Perisophia the philosopher
Sanctuary Blade

Sanctuary Blade {2}

Artifact - Equipment
As this Equipment becomes attached to a creature, choose a color.
Equipped creature gets +2/+0 and has protection from the last chosen color.
Equip {3}
  • Commander 2020
Towashi Guide-Bot

Towashi Guide-Bot {4}

Artifact Creature - Construct
When this creature enters, put a +1/+1 counter on target creature you control.
{4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control.
2/1
  • Kamigawa: Neon Dynasty
Viseling

Viseling {4}

Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, this creature deals X damage to that player, where X is the number of cards in their hand minus 4.
"This may hurt a lot."
2/2
Taught by Bruce Tarl

Taught by Bruce Tarl {3}{R}

Enchantment - Aura
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Bruce Tarl, draw a card.
Enchanted creature has double strike and protection from Oxen.
  • Unknown Event
Hagi Mob

Hagi Mob {4}{R}

Creature - Troll Berserker
Boast — {1}{R}: This creature deals 1 damage to any target.
"Graarg!"
5/4
  • Kaldheim
Pendelhaven Elder

Pendelhaven Elder {1}{G}

Creature - Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
1/1
Skophos Maze-Warden

Skophos Maze-Warden {3}{R}

Creature - Minotaur Warrior
{1}: This creature gets +1/-1 until end of turn.
Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have this creature fight that creature.
3/4
Related card: Labyrinth of Skophos
  • Theros Beyond Death
Steelbane Hydra

Steelbane Hydra {X}{G}{G}

Creature - Turtle Hydra
This creature enters with X +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Many an ancient treasure has been reduced to jagged caltrops by its snapping jaws.
0/0
Gloomhunter

Gloomhunter {2}{B}

Creature - Bat
Flying
Scavengers both mundane and magical follow in its wake, feeding on the scraps of flesh and spirit it leaves behind.
2/1
  • Rise of the Eldrazi
Daretti, Rocketeer Engineer

Daretti, Rocketeer Engineer {4}{R}

Legendary Creature - Goblin Artificer
Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
*/5
Seaside Citadel

Seaside Citadel

Land
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Slimy Burrito Illusion

Slimy Burrito Illusion

Stickers
{TK}{TK} — Bushido 2
{TK}{TK}{TK} — Double strike
{TK}{TK} — 2/4
{TK}{TK}{TK}{TK} — 5/6
  • Unfinity Sticker Sheets
Molten Influence

Molten Influence {1}{R}

Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Lavamancers make simple requests: obey or die.
  • Odyssey
Spiked Corridor

Spiked Corridor {3}{R}

Enchantment - Room
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target."
Card has other part: Torture Pit
  • Duskmourn: House of Horror Commander
Melt Terrain

Melt Terrain {2}{R}{R}

Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within.
  • Scars of Mirrodin
Drownyard Behemoth

Drownyard Behemoth {9}

Creature - Eldrazi Crab
Flash
Emerge {7}{U}
This creature has hexproof as long as it entered this turn.
5/7