25876 cards found
Search Warrant

Search Warrant {W}{U}

Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
"And would you care to explain why your satchel is radiating an aura of unstable energy?"
  • Return to Ravnica
Search for Azcanta
Azcanta, the Sunken Ruin

Search for Azcanta {1}{U}

Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
The Sunken Ruin houses all the learning of a long-forgotten age.
Card has other part: Azcanta, the Sunken Ruin
Search for Blex
Blex, Vexing Pest

Search for Blex {2}{B}{B}

Sorcery
Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
Card has other part: Blex, Vexing Pest
Search for Glory

Search for Glory {2}{W}

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
Search for Survivors

Search for Survivors {2}{R}

Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
There's no rest for a Keldon.
  • Prophecy
Search for Tomorrow

Search for Tomorrow {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—{G}
Search the City

Search the City {4}{U}

Enchantment
When Search the City enters the battlefield, exile the top five cards of your library.
Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.
Search the Premises

Search the Premises {3}{W}

Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate.
"To halt these lurid practices, Geralf must be found and made an example of."
—Inquisitor Delmund
Searchlight Companion

Searchlight Companion {3}

Artifact Creature - Drone
Flying
When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token.
The merging of the spirit and material realms has resulted in some unusual friendships.
1/1
  • Kamigawa: Neon Dynasty
Searchlight Geist

Searchlight Geist {2}{B}

Creature - Spirit
Flying
{3}{B}: Searchlight Geist gains deathtouch until end of turn.
It rises with the fall of darkness, seeking souls to extinguish.
2/1
  • Avacyn Restored
Searing Barb

Searing Barb {2}{R}

Sorcery
Searing Barb deals 2 damage to any target. If it's a creature, it can't block this turn. Incubate 1.
"You always were such a sharp student. Shame it took you so long to get the point."
  • March of the Machine
Searing Barrage

Searing Barrage {4}{R}

Instant
Searing Barrage deals 5 damage to target creature.
Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
It emerged from the coldest depths of Lochmere only to face the fires of Irencrag.
  • Throne of Eldraine
Searing Blaze

Searing Blaze {R}{R}

Instant
Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker's controller controls.
Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.
Searing Blood

Searing Blood {R}{R}

Instant
Searing Blood deals 2 damage to target creature. When that creature dies this turn, Searing Blood deals 3 damage to the creature's controller.
Purphoros's blessing: sometimes a boon, sometimes a bane. Always ablaze.
Searing Flesh

Searing Flesh {6}{R}

Sorcery
Searing Flesh deals 7 damage to target opponent or planeswalker.
Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing.
  • Onslaught
Searing Light

Searing Light {W}

Instant
Destroy target attacking or blocking creature with power 2 or less.
"Light can lay bare our fears. It can also make them go away."
—Nazra of the Stone Havens
Searing Meditation

Searing Meditation {1}{R}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.
"When I meditate I see the world as it should be. All that does not fit, I remove."
—Alovnek, Boros guildmage
Searing Rays

Searing Rays {2}{R}

Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
"This is a battle of pawns, for the highest stakes imaginable."
—Urza
  • Invasion
Searing Spear

Searing Spear {1}{R}

Instant
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Searing Touch

Searing Touch {R}

Instant
Buyback {4}
Searing Touch deals 1 damage to any target.
Searing Wind

Searing Wind {8}{R}

Instant
Searing Wind deals 10 damage to any target.
"The first wind of ascension is Forger, burning away impurity."
—Keld Triumphant
Searstep Pathway
Blightstep Pathway

Searstep Pathway

Land
{T}: Add {R}.
"Our brave Tuskeri brethren blaze new trails, and we follow, mapping the routes of those who survive."
—Solrun, Beskir warrior
Card has other part: Blightstep Pathway
Seascape Aerialist

Seascape Aerialist {4}{U}

Creature - Merfolk Wizard Ally
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
"The sky is like another sea. It teems with currents, life, and endless possibility."
2/3
  • Zendikar
Seashell Cameo

Seashell Cameo {3}

Artifact
{T}: Add {W} or {U}.
"Today a seashell fell from the empty sky here in Kinymu, a hundred leagues from the sea. I'm torn—shall I carve a woman or a bird?"
—Isel, master carver
  • Invasion
Seaside Citadel

Seaside Citadel

Land
Seaside Citadel enters the battlefield tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.