30036 cards found
Spectral Shepherd

Spectral Shepherd {2}{W}

Creature - Spirit
Flying
{1}{U}: Return target Spirit you control to its owner's hand.
The restless geists of common folk often continue their lifelong labors.
2/2
Spectral Shield

Spectral Shield {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
"What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?"
—Gerda Äagesdotter, Archmage of the Unseen
Spectral Sliver

Spectral Sliver {2}{B}

Creature - Sliver Spirit
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
"Sure, I've seen agents of the Cabal here and there. Well, not here, and certainly not in any of the sliver labs. Oh dear, I've said too much."
—Apprentice researcher
2/2
Spectral Steel

Spectral Steel {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Related card: Faithful Disciple
Spectrum Sentinel

Spectrum Sentinel {1}

Artifact Creature - Soldier
Protection from multicolored
Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life.
1/2
  • The Brothers' War
Speedway Fanatic

Speedway Fanatic {1}{R}

Creature - Human Pilot
Haste
Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
If her vehicle even has a brake, she couldn't tell you which pedal it is.
2/1
Spell Blast

Spell Blast {X}{U}

Instant
Counter target spell with mana value X.
"Perhaps you could try throwing a rock? That might be better suited to your intellect."
Spell Burst

Spell Burst {X}{U}

Instant
Buyback {3}
Counter target spell with mana value X.
The brutish mage's version of thinking.
Spell Contortion

Spell Contortion {2}{U}

Instant
Multikicker {1}{U}
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
  • Worldwake
Spell Counter

Spell Counter {2}{U}{U}

Instant
Counter target spell.
Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
Playing Unhinged, . . .
  • Unhinged
Spell Crumple

Spell Crumple {1}{U}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Put Spell Crumple on the bottom of its owner's library.
Spell Satchel

Spell Satchel {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel (Alchemy)
  • Strixhaven: School of Mages
Spell Satchel (Alchemy)

Spell Satchel (Alchemy) {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{2}, {T}, Remove two book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel
  • Strixhaven: School of Mages
Spell Snare

Spell Snare {U}

Instant
Counter target spell with mana value 2.
Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.
Spellbook

Spellbook {0}

Artifact
You have no maximum hand size.
"Everything the wise woman learned she wrote in a book, and when the pages were black with ink, she took white ink and began again."
—Karn, silver golem
Spellchain Scatter

Spellchain Scatter {R}

Instant
Kicker {U}
When you next cast an instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.
  • Alchemy: Dominaria
Spellheart Chimera

Spellheart Chimera {1}{U}{R}

Creature - Chimera
Flying, trample
Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Thaumaturges remain silent around chimeras, lest their words conjure even stranger beasts.
*/3
Spellrune Howler
Spellrune Painter

Spellrune Howler

Creature - Werewolf
(Color indicator: Spellrune Howler is red)
Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.
Nightbound
3/4
Card has other part: Spellrune Painter
Spellrune Painter
Spellrune Howler

Spellrune Painter {2}{R}

Creature - Human Shaman Werewolf
Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.
Daybound
2/3
Card has other part: Spellrune Howler
Spellscorn Coven

Spellscorn Coven {3}{B}

Creature - Faerie Warlock
Flying
When Spellscorn Coven enters the battlefield, each opponent discards a card.
2/3
Card has other part: Take It Back
  • Wilds of Eldraine
Spellshock

Spellshock {2}{R}

Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
A snap of fingers, a snap of teeth.
Spellwild Ouphe

Spellwild Ouphe {1}{G}

Creature - Ouphe
Spells that target Spellwild Ouphe cost {2} less to cast.
"You'd think that their big glowing eyes would be almost hypnotic to look at. In fact, it's the other way around—they are entranced by nearly everything they see."
—Balecki, Spellwild druid
1/3
  • Future Sight
Spelunking

Spelunking {2}{G}

Enchantment
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter the battlefield untapped.
  • The Lost Caverns of Ixalan
Sphere of Duty

Sphere of Duty {3}{W}

Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Duty subdues instinct.
  • Odyssey
Sphere of Grace

Sphere of Grace {3}{W}

Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Grace repels darkness.
  • Odyssey