25991 cards found
Scrapyard Salvo

Scrapyard Salvo {1}{R}{R}

Sorcery
Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.
"Squealstokers! Build me a glorious pile of Mirran metal. Then add yourselves to the pile."
—Furnace boss, sector 11
  • New Phyrexia
Scrapyard Steelbreaker

Scrapyard Steelbreaker {3}{R}

Artifact Creature - Human Warrior
{1}, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.
"You've got about three seconds to get out of here before you get a faceful of metal."
3/4
  • Kamigawa: Neon Dynasty
Scream Puff

Scream Puff {4}{B}

Creature - Horror
Deathtouch
Whenever Scream Puff deals combat damage to a player, create a Food token.
Too much sugar is bad for your health.
4/5
  • Wilds of Eldraine
Screamer-Killer

Screamer-Killer {4}{R}

Creature - Tyranid
Trample
Bio-Plasmic Scream — Whenever you cast a creature spell with mana value 5 or greater, Screamer-Killer deals 5 damage to any target.
Its shriek is unintelligible, but armored bulkheads seem to understand the intent well enough.
5/5
  • Warhammer 40,000 Commander 84 84★
Screaming Fury

Screaming Fury {2}{R}

Sorcery
Target creature gets +5/+0 and gains haste until end of turn.
He's got an axe to grind.
  • Fifth Dawn
Screaming Phantom

Screaming Phantom {2}{B}

Creature - Spirit
Flying
Whenever Screaming Phantom attacks, mill a card.
After a slow death in darkness, she flies into a rage at the slightest glimpse of light.
2/2
  • The Lost Caverns of Ixalan
Screaming Seahawk

Screaming Seahawk {4}{U}

Creature - Bird
Flying
When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2/2
Screaming Shield

Screaming Shield {1}

Artifact - Equipment
Equipped creature gets +0/+3 and has "{2}, {T}: Target player mills three cards."
Equip {3}
Shhh . . .
  • Ravnica Allegiance
Screaming Swarm

Screaming Swarm {5}{U}

Creature - Bird Horror
Flying
Whenever you attack with one or more creatures, target player mills that many cards.
{2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.
4/4
Screamreach Brawler

Screamreach Brawler {2}{R}

Creature - Orc Berserker
Dash {1}{R}
"My dragonlord's lightning will dance upon your bones!"
2/3
Screams from Within

Screams from Within {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
There's no escaping an enemy that lives inside your head.
  • Darksteel
Screams of the Damned

Screams of the Damned {3}{B}{B}

Enchantment
{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind of demons that can kill you.
  • Odyssey
Screeching Bat
Stalking Vampire

Screeching Bat {2}{B}

Creature - Bat
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
The bat has such clarity of hearing that simple sounds become symphonies.
2/2
Card has other part: Stalking Vampire
  • Innistrad
Screeching Buzzard

Screeching Buzzard {3}{B}

Creature - Bird
Flying
When Screeching Buzzard dies, each opponent discards a card.
"A shrill creature that delights in the misery of others—what's not to love?"
—Braids, dementia summoner
2/2
Screeching Drake

Screeching Drake {3}{U}

Creature - Drake
Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
2/2
Screeching Griffin

Screeching Griffin {3}{W}

Creature - Griffin
Flying
{R}: Target creature can't block Screeching Griffin this turn.
They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.
2/2
  • Ravnica: City of Guilds
Screeching Harpy

Screeching Harpy {2}{B}{B}

Creature - Harpy Beast
Flying
{1}{B}: Regenerate Screeching Harpy.
"They are called 'fowl' for a reason."
—Mirri of the Weatherlight
2/2
Screeching Phoenix

Screeching Phoenix {4}{R}{R}

Creature - Phoenix
Flying
{2}{R}: Creatures you control get +1/+0 until end of turn.
Its wings are a heavenly inferno that sets the world ablaze.
4/4
Screeching Silcaw

Screeching Silcaw {1}{U}

Creature - Bird
Flying
Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
It's adaptively deaf to its own cries.
1/2
  • Scars of Mirrodin
Screeching Skaab

Screeching Skaab {1}{U}

Creature - Zombie
When Screeching Skaab enters the battlefield, mill two cards.
Its screeching is the sound of you losing your mind.
2/1
Screeching Sliver

Screeching Sliver {U}

Creature - Sliver
All Slivers have "{T}: Target player mills a card."
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp."
—Merrik Aidar, Benalish patrol
1/1
Scrib Nibblers

Scrib Nibblers {2}{B}

Creature - Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
1/1
  • Worldwake
Scribe of the Mindful

Scribe of the Mindful {2}{U}

Creature - Human Cleric
{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
"The best answers solve more than one riddle."
—Kefnet, god of knowledge
2/2
  • Amonkhet
Scrivener

Scrivener {4}{U}

Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
A good memory is no match for a good scribe.
2/2
Scroll Rack

Scroll Rack {2}

Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.