27676 cards found
Reverence

Reverence {2}{W}{W}

Enchantment
Creatures with power 2 or less can't attack you.
"Despite the massive forces that allied against him, Konda never once believed he would lose the Kami War."
—Masako the Humorless
  • Saviors of Kamigawa
Reverent Hoplite

Reverent Hoplite {4}{W}

Creature - Human Soldier
When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white.
"Zeal is the sharpest blade, and piety the strongest shield."
1/2
  • Theros Beyond Death
Reverent Hunter

Reverent Hunter {2}{G}

Creature - Human Archer
When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green.
1/1
  • Theros
Reverent Mantra

Reverent Mantra {3}{W}

Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
  • Mercadian Masques
Reverent Silence

Reverent Silence {3}{G}

Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.
Destroy all enchantments.
  • Nemesis
Reversal of Fortune

Reversal of Fortune {4}{R}{R}

Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
"Why learn hundreds of spells when you can learn only one and use it to steal hundreds?"
  • Fifth Dawn
Reverse Damage

Reverse Damage {1}{W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
"My enemy's hatred is his weakness. My enemy's anger is my strength."
—Remin, venerable monk
Reverse Engineer

Reverse Engineer {3}{U}{U}

Sorcery
Improvise
Draw three cards.
The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.
Reverse Polarity

Reverse Polarity {W}{W}

Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Related card: Golgothian Sylex
Reverse the Polarity

Reverse the Polarity {1}{U}{U}

Instant
Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
"You see, before you reactivated it, I reversed the polarity of the neutron flow."
Reverse the Sands

Reverse the Sands {6}{W}{W}

Sorcery
Redistribute any number of players' life totals.
Worse than the years of aging was the burden of memory. The young monk lost his youth and gained a vicarious lifetime of hardship and woe.
Revitalize

Revitalize {1}{W}

Instant
You gain 3 life.
Draw a card.
Esika alone knows how to distill the essence of the World Tree into the Cosmos Elixir, a magical substance which grants the Skoti god-family immortality.
Revival

Revival {W/B}{W/B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Card has other part: Revenge
Revival Experiment

Revival Experiment {4}{B}{G}

Sorcery
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
What goes into the vivipods never quite matches what comes out.
Revive

Revive {1}{G}

Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
Revive the Fallen

Revive the Fallen {1}{B}

Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand.
  • Morningtide
Revive the Shire

Revive the Shire {1}{G}

Sorcery
Return target permanent card from your graveyard to your hand. Create a Food token.
In the Party Field, a beautiful young sapling leaped up: it was indeed a mallorn, and it was the wonder of the neighborhood.
  • The Lord of the Rings: Tales of Middle-earth 185 636
Revivify

Revivify {2}{W}

Instant
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.
1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.
15+ | Return those cards from your graveyard to the battlefield.
  • Forgotten Realms Commander 10 279
Reviving Dose

Reviving Dose {2}{W}

Instant
You gain 3 life.
Draw a card.
Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
Reviving Melody

Reviving Melody {2}{G}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
"Listen to my song, and you need never forge a golden mask to return to me."
  • Journey into Nyx
Reviving Vapors

Reviving Vapors {2}{W}{U}

Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Revoke Existence

Revoke Existence {1}{W}

Sorcery
Exile target artifact or enchantment.
"The time has come for us to throw off the chains of tyrannical gods and antiquated superstitions."
—Tikaia, disciple of Uremides
Revoke Privileges

Revoke Privileges {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
"By order of Consulate Mandate 482, I am required to detain you, citizen."
Revolutionary Rebuff

Revolutionary Rebuff {1}{U}

Instant
Counter target nonartifact spell unless its controller pays {2}.
By the time a Consulate sanction becomes official, the renegade quicksmiths have already found a way to circumvent it.
Revolutionist

Revolutionist {5}{R}

Creature - Human Wizard
When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Madness {3}{R}
3/3