Bushido 1 Whenever a creature an opponent controls dies, you may cast target instant card from your graveyard. If that spell would be put into a graveyard, exile it instead.
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
Whenever Totentanz or another nontoken creature you control dies, create a 1/1 black Rat creature token with "This token can't block." {1}{B}: Target attacking Rat you control gains deathtouch until end of turn.
Among the rats, he found the acceptance the human world never gave him.
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once." Draw a card at the beginning of the next turn's upkeep.
When this enchantment enters, exile up to one target artifact or creature until this enchantment leaves the battlefield. Channel — {1}{W}, Discard this card: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {B}. Whenever a player puts a Forest onto the battlefield, this enchantment deals 3 damage to that player unless they put a -1/-1 counter on a creature they control.
Enchant land you control Sacrifice a Thrull: Put three time counters on this Aura. At the beginning of your upkeep, remove a time counter from this Aura. If there are no time counters on this Aura, sacrifice it. Tap enchanted land: Attacking creatures you control get +2/-1 until end of turn. Activate only if enchanted land is untapped.
Whenever an opponent casts a spell, this creature deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens. {2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound
(Color indicator: Tovolar, the Midnight Scourge is red and green)
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound
When this creature enters, put a +1/+1 counter on target creature you control. {4}, {T}: Draw a card. This ability costs {1} less to activate for each modified creature you control.
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able."