23665 cards found
Spectral Procession

Spectral Procession {2/W}{2/W}{2/W}

Sorcery
Create three 1/1 white Spirit creature tokens with flying.
"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."
—Olka, mistmeadow witch
Spectral Reserves

Spectral Reserves {3}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying. You gain 2 life.
"My predecessors taught me of duty and commitment. It seems they have more to teach."
—Wendin, veteran cathar
  • Eldritch Moon
Spectral Rider

Spectral Rider {W}{W}

Creature - Spirit Knight
Intimidate
Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
2/2
  • Innistrad
Spectral Sailor

Spectral Sailor {U}

Creature - Spirit Pirate
Flash
Flying
{3}{U}: Draw a card.
"Any ship that sails on these mean seas for long is bound to pick up a ghost or two."
—Admiral Beckett Brass
1/1
Spectral Searchlight

Spectral Searchlight {3}

Artifact
{T}: Choose a player. That player adds one mana of any color they choose.
The first searchlights were given as gifts, symbols of cooperation, to the emissaries present at the signing of the Guildpact.
Spectral Shepherd

Spectral Shepherd {2}{W}

Creature - Spirit
Flying
{1}{U}: Return target Spirit you control to its owner's hand.
The restless geists of common folk often continue their lifelong labors.
2/2
Spectral Shield

Spectral Shield {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
"What can be a stronger shield than concealment? Have you ever defeated an enemy you didn't know existed?"
—Gerda Äagesdotter, Archmage of the Unseen
Spectral Shift

Spectral Shift {1}{U}

Instant
Choose one —
• Change the text of target spell or permanent by replacing all instances of one basic land type with another.
• Change the text of target spell or permanent by replacing all instances of one color word with another.
Entwine {2}
  • Fifth Dawn
Spectral Sliver

Spectral Sliver {2}{B}

Creature - Sliver Spirit
All Sliver creatures have "{2}: This creature gets +1/+1 until end of turn."
"Sure, I've seen agents of the Cabal here and there. Well, not here, and certainly not in any of the sliver labs. Oh dear, I've said too much."
—Apprentice researcher
2/2
Spectral Steel

Spectral Steel {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
{1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Related card: Faithful Disciple
Spectrum Sentinel

Spectrum Sentinel {1}

Artifact Creature - Soldier
Protection from multicolored
Whenever a nonbasic land enters the battlefield under an opponent's control, you gain 1 life.
1/2
  • The Brothers' War
Speedway Fanatic

Speedway Fanatic {1}{R}

Creature - Human Pilot
Haste
Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn.
If her vehicle even has a brake, she couldn't tell you which pedal it is.
2/1
Spell Blast

Spell Blast {X}{U}

Instant
Counter target spell with mana value X.
"Perhaps you could try throwing a rock? That might be better suited to your intellect."
Spell Burst

Spell Burst {X}{U}

Instant
Buyback {3}
Counter target spell with mana value X.
The brutish mage's version of thinking.
Spell Contortion

Spell Contortion {2}{U}

Instant
Multikicker {1}{U}
Counter target spell unless its controller pays {2}. Draw a card for each time Spell Contortion was kicked.
  • Worldwake
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
For all their planning, Tamiyo and Kaito were unprepared to face the full power of a Phyrexian praetor.
Spell Queller

Spell Queller {1}{W}{U}

Creature - Spirit
Flash
Flying
When Spell Queller enters the battlefield, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
2/3
Spell Rupture

Spell Rupture {1}{U}

Instant
Counter target spell unless its controller pays {X}, where X is the greatest power among creatures you control.
"Like water, mana will drain from an inferior vessel."
—Jalan Tosk, Simic forcemage
  • Gatecrash
Spell Satchel

Spell Satchel {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{3}, {T}, Remove three book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel (Alchemy)
  • Strixhaven: School of Mages
Spell Satchel (Alchemy)

Spell Satchel (Alchemy) {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{2}, {T}, Remove two book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel
  • Strixhaven: School of Mages
Spell Shrivel

Spell Shrivel {2}{U}

Instant
Devoid
Counter target spell unless its controller pays {4}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
  • Battle for Zendikar
Spell Snare

Spell Snare {U}

Instant
Counter target spell with mana value 2.
Every culture has its unlucky numbers. In a city where you're either alone, in a crowd, or being stabbed in the back, two is the worst number of all.
Spell Snip

Spell Snip {2}{U}

Instant
Counter target spell unless its controller pays {1}.
Cycling {2}
"Magic cast through a hand of flesh is just as weak as the flesh itself."
—Lodus of the Ethersworn
  • Shards of Alara
Spell Stutter

Spell Stutter {1}{U}

Instant
Counter target spell unless its controller pays {2} plus an additional {1} for each Faerie you control.
"You are but learning to walk in a world where I fly, mortal."
  • Wilds of Eldraine
Spell Swindle

Spell Swindle {3}{U}{U}

Instant
Counter target spell. Create X Treasure tokens, where X is that spell's mana value.