30036 cards found
Snow-Covered Wastes

Snow-Covered Wastes

Basic Snow Land
{T}: Add {C}.
Soaring Thought-Thief

Soaring Thought-Thief {U}{B}

Creature - Human Rogue
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
1/3
  • Zendikar Rising
Socketed Sprocketer

Socketed Sprocketer {U}

Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
1/1
  • Unstable
Soilshaper

Soilshaper {1}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
It spoke with the voice of nature, but its words were curses spat upon humankind.
1/1
  • Champions of Kamigawa
Sokenzan Renegade

Sokenzan Renegade {2}{R}

Creature - Ogre Samurai Mercenary
Bushido 1
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.
3/3
  • Saviors of Kamigawa
Sokenzan Smelter

Sokenzan Smelter {1}{R}

Creature - Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.
2/2
Sol Grail

Sol Grail {3}

Artifact
As Sol Grail enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
"Look deep into the Grail, and see there what you desire most."
—Gerda Äagesdotter, Archmage of the Unseen
Solar Transformer

Solar Transformer {2}

Artifact
Solar Transformer enters the battlefield tapped.
When Solar Transformer enters the battlefield, you get {E}{E}{E}.
{T}: Add {C}.
{T}, Pay {E}: Add one mana of any color.
  • Modern Horizons 3 211 519
Soldevi Machinist

Soldevi Machinist {1}{U}

Creature - Human Wizard Artificer
{T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts.
"Perhaps this time the power of the artificers shall be used wisely."
—Arcum Dagsson, Soldevi Machinist
1/1
Soldevi Sage

Soldevi Sage {1}{U}

Creature - Human Wizard
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
"To hide the truth is more than folly—it is fatal."
—Sorine Relicbane, Soldevi heretic
1/1
  • Classic Sixth Edition
  • Alliances 34a 34b
Soldevi Simulacrum

Soldevi Simulacrum {4}

Artifact Creature - Soldier
Cumulative upkeep {1}
{1}: Soldevi Simulacrum gets +1/+0 until end of turn.
They look human— until they bleed.
2/4
Soldier of Fortune

Soldier of Fortune {R}

Creature - Human Mercenary
{R}, {T}: Target player shuffles their library.
"Loyalty to coin alone is loyalty nonetheless."
—General Varchild
1/1
  • Alliances
Solemn Offering

Solemn Offering {2}{W}

Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"You will be reimbursed for your donation."
"The reimbursement is spiritual."
—Temple signs
Solidarity of Heroes

Solidarity of Heroes {1}{G}

Instant
Strive — This spell costs {1}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Solitary Sanctuary

Solitary Sanctuary {2}{W}

Enchantment
When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it.
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
  • Wilds of Eldraine
Soltari Crusader

Soltari Crusader {2}{W}

Creature - Soltari Knight
Shadow
{1}{W}: Soltari Crusader gets +1/+0 until end of turn.
"Carry war to the Dauthi, no matter the way, no matter the world."
—Soltari battle chant
2/1
  • Tempest
Soltari Monk

Soltari Monk {W}{W}

Creature - Soltari Monk Cleric
Protection from black
Shadow
"Prayer rarely explains."
—Orim, Samite healer
2/1
Somberwald Alpha

Somberwald Alpha {3}{G}

Creature - Wolf
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
{1}{G}: Target creature you control gains trample until end of turn.
3/2
  • Magic Origins
Somberwald Stag

Somberwald Stag {3}{G}{G}

Creature - Elk
When Somberwald Stag enters the battlefield, you may have it fight target creature you don't control.
Despite the reemergence of werewolves and the proliferation of Eldrazi, elk numbers in the Somberwald have remained steady.
4/3
Song of Freyalise

Song of Freyalise {1}{G}

Enchantment - Saga
I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color."
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Song of Serenity

Song of Serenity {1}{G}

Enchantment
Creatures that are enchanted can't attack or block.
Heartwood brings peace in great symphonies where dryads conduct the trees through every note.
  • Exodus
Song-Mad Ruins
Song-Mad Treachery

Song-Mad Ruins

Land
Song-Mad Ruins enters the battlefield tapped.
{T}: Add {R}.
"They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Song-Mad Treachery
  • Zendikar Rising
Song-Mad Treachery
Song-Mad Ruins

Song-Mad Treachery {3}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Song-Mad Ruins
  • Zendikar Rising
Songs of the Damned

Songs of the Damned {B}

Instant
Add {B} for each creature card in your graveyard.
Not wind, but the breath of the dead.
Songstitcher

Songstitcher {W}

Creature - Human Cleric
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
The true names of birds are songs woven into their souls.
1/1