30036 cards found
Sly Spy (a)

Sly Spy (a) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.
2/2
  • Unstable
Sly Spy (b)

Sly Spy (b) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.
2/2
  • Unstable
Sly Spy (c)

Sly Spy (c) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.
2/2
  • Unstable
Sly Spy (d)

Sly Spy (d) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.
2/2
  • Unstable
Sly Spy (e)

Sly Spy (e) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.
2/2
  • Unstable
Sly Spy (f)

Sly Spy (f) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.
2/2
  • Unstable
Smallpox

Smallpox {B}{B}

Sorcery
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Take away a few things, and a rebellion may ensue. Take away everything, and the oppression will be accepted as fate.
Smelt-Ward Ignus

Smelt-Ward Ignus {1}{R}

Creature - Elemental
{2}{R}, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
"Come in, yes? Is warm!"
2/1
  • Ravnica Allegiance
Smelt-Ward Minotaur

Smelt-Ward Minotaur {2}{R}

Creature - Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
"Don't arrest him—enlist him!"
—Commander Yaszen
2/3
  • Guilds of Ravnica
Smiting Helix

Smiting Helix {3}{B}

Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback {R}{W}
Malice is appropriate when vengeance is called for.
Smog Elemental

Smog Elemental {4}{B}{B}

Creature - Elemental
Flying
Creatures with flying your opponents control get -1/-1.
"The skies used to be my refuge, a place of peace away from the chaos below. Now, with every flight, death seems to follow me like a shadow."
—Writings of Cica, Skyjek scout
3/3
  • Gatecrash
Smogsteed Rider

Smogsteed Rider {2}{B}{B}

Creature - Human Wizard
Whenever Smogsteed Rider attacks, each other attacking creature gains fear until end of turn.
"An entire order of mages who draw their power from Ravnica's smog? Yet another indicator of our world's decay."
—Dravash, dowsing shaman
2/2
  • Guildpact
Smoldering Tar

Smoldering Tar {2}{B}{R}

Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: It deals 4 damage to target creature. Activate only as a sorcery.
  • Invasion
Smoldering Werewolf
Erupting Dreadwolf

Smoldering Werewolf {2}{R}{R}

Creature - Werewolf Horror
When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.
{4}{R}{R}: Transform Smoldering Werewolf.
"Never thought I'd see the day I'd be wishing to see just a plain old werewolf."
—Raf Gyel of the Quiver of Kessig
3/2
Card has other part: Erupting Dreadwolf
  • Eldritch Moon
Smuggler Captain

Smuggler Captain {3}{B}

Creature - Human Pirate
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
2/2
  • Conspiracy: Take the Crown
Snag

Snag {3}{G}

Instant
You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
  • Prophecy
Snake Cult Initiation

Snake Cult Initiation {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has poisonous 3.
  • Future Sight
Snake Pit

Snake Pit {3}{G}

Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
If the ground is smooth, the way will be rough.
—Deepwood saying
  • Mercadian Masques
Snake Umbra

Snake Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor
Snapping Sailback

Snapping Sailback {4}{G}

Creature - Dinosaur
Flash
Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it.
Lurking beneath the murky waters of Ixalan's rivers, sailbacks can rip a meal off the shore in the blink of an eye.
4/4
Snapping Thragg

Snapping Thragg {4}{R}

Creature - Beast
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R}
3/3
  • Onslaught
Snare Thopter

Snare Thopter {4}

Artifact Creature - Thopter
Flying, haste
"I did not think I would understand the cold filigree creatures of this world, but they too are governed by the laws of nature."
—Nissa Revane
3/2
Snarlfang Vermin

Snarlfang Vermin {B}

Creature - Rat
Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
2/1
  • Alchemy: Murders at Karlov Manor
Snow Day

Snow Day {4}{U}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Draw two cards, then discard a card.
"Advanced Elemental Manifestations is canceled until all students have thawed."
—Prismari dormitory notice
Snow Hound

Snow Hound {2}{W}

Creature - Dog
{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
"If you're starving, eat your horses, your dead, or yourself—but never eat your dog."
—General Jarkeld, the Arctic Fox
1/1
  • Ice Age