25996 cards found
Scarscale Ritual

Scarscale Ritual {1}{U/B}

Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Draw two cards.
Some words are too important to trust to something as fragile as memory.
  • Shadowmoor
Scarwood Bandits

Scarwood Bandits {2}{G}{G}

Creature - Human Rogue
Forestwalk
{2}{G}, {T}: Unless an opponent pays {2}, gain control of target artifact for as long as Scarwood Bandits remains on the battlefield.
2/2
Scarwood Treefolk

Scarwood Treefolk {3}{G}

Creature - Treefolk
Scarwood Treefolk enters the battlefield tapped.
To treefolk's sense of time, ages pass as hours. They stood as witnesses to the apocalypse, the years of which they saw as one cacophonous, ultra-destructive moment.
3/5
  • Time Spiral
Scathe Zombies

Scathe Zombies {2}{B}

Creature - Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
Scatter Arc

Scatter Arc {3}{U}

Instant
Counter target noncreature spell.
Draw a card.
"Should your chosen emissary be able to fluctuate triharmonic pentodes, however unlikely, I shall shunt excess negavolt radicals."
  • Gatecrash
Scatter Ray

Scatter Ray {1}{U}

Instant
Counter target artifact or creature spell unless its controller pays {4}.
Mishra's army demanded the secrets of the Third Path. Hurkyl's followers graciously showed them.
  • The Brothers' War
Scatter the Seeds

Scatter the Seeds {3}{G}{G}

Instant
Convoke
Create three 1/1 green Saproling creature tokens.
From the seeds of faith, great forests grow.
Scatter to the Winds

Scatter to the Winds {1}{U}{U}

Instant
Counter target spell.
Awaken 3—{4}{U}{U}
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2}
Scattered Thoughts

Scattered Thoughts {3}{U}

Instant
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
Stitchers delegate the most important tasks to assistants with a good eye for detail.
Scattering Stroke

Scattering Stroke {2}{U}{U}

Instant
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value.
Scattershot

Scattershot {2}{R}

Instant
Scattershot deals 1 damage to target creature.
Storm
  • Scourge
Scattershot Archer

Scattershot Archer {G}

Creature - Elf Archer
{T}: Scattershot Archer deals 1 damage to each creature with flying.
To train her elves for war, Mayael would drop a sackful of acorns from the tree canopy. Each archer tried to split as many as possible before the acorns hit the forest floor below.
1/2
  • Conflux
Scavenged Blade

Scavenged Blade {1}{R}

Artifact - Equipment
When Scavenged Blade enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {2}{R}
Related card: Arms Scavenger
  • Zendikar Rising
Scavenged Brawler

Scavenged Brawler {6}

Artifact Creature - Construct
Flying, vigilance, trample, lifelink
{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
4/4
Scavenged Weaponry

Scavenged Weaponry {2}{B}

Enchantment - Aura
Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
"The Phyrexians have progressed," admired Urza. "Their parts are interchangeable."
  • Invasion
Scavenger Drake

Scavenger Drake {3}{B}

Creature - Drake
Flying
Whenever another creature dies, you may put a +1/+1 counter on Scavenger Drake.
Dragons consider drakes to be mockeries of their perfection, destroying them on sight.
1/1
Scavenger Folk

Scavenger Folk {G}

Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
"One piece? Now there's a hundred!"
1/1
Scavenger Grounds

Scavenger Grounds

Land - Desert
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.
When the last scrap of flesh is scoured away, the Curse of Wandering ends. Then the dead may sleep.
Related card: Boseiju Pathlighter
Scavenging Ghoul

Scavenging Ghoul {3}{B}

Creature - Zombie
At the beginning of each end step, put a corpse counter on Scavenging Ghoul for each creature that died this turn.
Remove a corpse counter from Scavenging Ghoul: Regenerate Scavenging Ghoul.
2/2
Scavenging Harpy

Scavenging Harpy {2}{B}

Creature - Harpy
Flying
When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.
Desecrating the dead is a convenient way for harpies to expand their foul collections.
2/1
  • Theros Beyond Death
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Scavenging Scarab

Scavenging Scarab {3}{B}

Creature - Insect
Scavenging Scarab can't block.
The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.
3/3
  • Darksteel
Scene of the Crime

Scene of the Crime

Artifact Land - Clue
Scene of the Crime enters the battlefield tapped.
{T}: Add {C}.
{T}, Tap an untapped creature you control: Add one mana of any color.
{2}, Sacrifice Scene of the Crime: Draw a card.
  • Murders at Karlov Manor
Scent of Brine

Scent of Brine {1}{U}

Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.
  • Urza's Destiny