10558 cards found
Curse of Wizardry

Curse of Wizardry {2}{B}{B}

Enchantment
As Curse of Wizardry enters, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
"We must all push through the pain to heal our world."
—Ayli, Kamsa cleric
Curse of the Bloody Tome

Curse of the Bloody Tome {2}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
After seeing his life's work drip away, the mage decided it was a good time to go crazy.
Curse of the Cabal

Curse of the Cabal {9}{B}

Sorcery
Target player sacrifices half the permanents they control, rounded down.
Suspend 2—{2}{B}{B}
At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal.
  • Time Spiral
Curse of the Fire Penguin

Curse of the Fire Penguin {4}{R}{R}

Enchantment - Aura
Enchant creature
Curse of the Fire Penguin consumes and confuses enchanted creature.
Card has other part: Curse of the Fire Penguin Creature
  • Unhinged
Curse of the Fire Penguin Creature

Curse of the Fire Penguin Creature

Creature - Penguin
(Curse of the Fire Penguin Creature keeps color and mana cost of Curse of the Fire Penguin when flipped)
Trample
When this creature dies, return Curse of the Fire Penguin to the battlefield.
6/5
Card has other part: Curse of the Fire Penguin
  • Unhinged
Curse of the Restless Dead

Curse of the Restless Dead {2}{B}

Enchantment - Aura Curse
Enchant player
Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed.
Curse of the Swine

Curse of the Swine {X}{U}{U}

Sorcery
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Another imminent battle subsided in busy snuffling and carefree rooting.
Cursed Mirror

Cursed Mirror {2}{R}

Artifact
{T}: Add {R}.
As Cursed Mirror enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Cursed Monstrosity

Cursed Monstrosity {4}{B}

Creature - Horror
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card.
"Run away! It's an . . . um . . . run away!"
—Nomad sentry
4/3
  • Odyssey
Cursed Scroll

Cursed Scroll {1}

Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
Cursed Totem

Cursed Totem {2}

Artifact
Activated abilities of creatures can't be activated.
"Sorry, Great One, but did I hear correctly? I'm to entrust this powerful artifact to our worst researchers?"
—Flesdrim, Cabal servant
Curtains' Call

Curtains' Call {5}{B}

Instant
Undaunted
Destroy two target creatures.
"We give the audience what they want."
—Juri, proprietor of the Juri Revue
Custodi Lich

Custodi Lich {3}{B}{B}

Creature - Zombie Cleric
When Custodi Lich enters, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.
"Keeping order is a task too important to relinquish in death."
—Abrado, Custodi priest
4/2
Custodi Soulbinders

Custodi Soulbinders {3}{W}

Creature - Human Cleric
Custodi Soulbinders enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
{2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
0/0
Cut

Cut {1}{R}

Sorcery
Cut deals 4 damage to target creature.
Card has other part: Ribbons
Cut Your Losses

Cut Your Losses {4}{U}{U}

Sorcery
Casualty 2
Target player mills half their library, rounded down.
Cut of the Profits

Cut of the Profits {X}{B}{B}

Sorcery
Casualty 3
You draw X cards and you lose X life.
Everybody is worth their weight in gold.
Cutthroat Negotiator

Cutthroat Negotiator {2}{U}{R}

Creature - Orc Pirate
Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
"Either you two figure out how to share, or I'm going to share these swords with the insides of your skulls."
4/3
  • March of the Machine Commander 40 127
Cyber Conversion

Cyber Conversion {U}{U}

Instant
Turn target creature face down. It's a 2/2 Cyberman artifact creature.
"Do not fear. We will take your fear from you. You will be like us."
Cyberdrive Awakener

Cyberdrive Awakener {5}{U}

Artifact Creature - Construct
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
4/4
Cybermen Squadron

Cybermen Squadron {7}

Artifact Creature - Cyberman
Nonlegendary artifact creatures you control have myriad.
5/5
Cybernetica Datasmith

Cybernetica Datasmith {1}{U}{B}

Artifact Creature - Human Artificer
Protection from Robots
Field Reprogramming{U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."
"Engaging Protector protocol."
0/1
  • Warhammer 40,000 Commander 114 114★
Cybership

Cybership {6}

Artifact - Vehicle
Flying
Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Crew 4
8/8
Cycle of Life

Cycle of Life {1}{G}{G}

Enchantment
Return Cycle of Life to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Thus does nature assert herself.
  • Mirage
Cyclone

Cyclone {2}{G}{G}

Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Related card: City in a Bottle