2866 cards found
Retreat to Valakut

Retreat to Valakut {2}{R}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature can't block this turn.
  • Battle for Zendikar
Return from Extinction

Return from Extinction {1}{B}

Sorcery
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards that share a creature type from your graveyard to your hand.
The First Sliver calls. The dead answer.
  • Modern Horizons
Return from the Wilds

Return from the Wilds {2}{G}

Sorcery
Choose two —
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
• Create a 1/1 white Human creature token.
• Create a Food token.
  • Wilds of Eldraine
Return of the Wildspeaker

Return of the Wildspeaker {4}{G}

Instant
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
"The curse is broken."
Return the Favor

Return the Favor {R}{R}

Instant
Spree
+ {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+ {1} — Change the target of target spell or ability with a single target.
"Don't you know it's rude not to share?"
  • Outlaws of Thunder Junction
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Even steel and stone return to Ghrin-Danu in time."
—Katilda, Dawnhart Prime
Reverse the Polarity

Reverse the Polarity {1}{U}{U}

Instant
Choose one —
• Counter all other spells.
• Switch each creature's power and toughness until end of turn.
• Creatures can't be blocked this turn.
"You see, before you reactivated it, I reversed the polarity of the neutron flow."
Revivify

Revivify {2}{W}

Instant
Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.
1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.
15+ | Return those cards from your graveyard to the battlefield.
  • Forgotten Realms Commander 10 279
Reviving Melody

Reviving Melody {2}{G}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
"Listen to my song, and you need never forge a golden mask to return to me."
  • Journey into Nyx
Rhizome Lurcher

Rhizome Lurcher {2}{B}{G}

Creature - Fungus Zombie
Undergrowth — Rhizome Lurcher enters with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
"The dead gain new purpose here. What is strange in the eyes of other guilds is harmonious in ours."
—Devesh, Golgari shaman
2/2
Related card: Slimefoot, Thallid Transplant
  • Guilds of Ravnica
Rift Bolt

Rift Bolt {2}{R}

Sorcery
Rift Bolt deals 3 damage to any target.
Suspend 1—{R}
Rift Sower

Rift Sower {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
Suspend 2—{G}
1/3
  • Modern Horizons 2
Riftmarked Knight

Riftmarked Knight {1}{W}{W}

Creature - Human Rebel Knight
Protection from black; flanking
Suspend 3—{1}{W}{W}
When the last time counter is removed from Riftmarked Knight while it's exiled, create a 2/2 black Knight creature token with flanking, protection from white, and haste.
2/2
Riftwing Cloudskate

Riftwing Cloudskate {3}{U}{U}

Creature - Illusion
Flying
When Riftwing Cloudskate enters, return target permanent to its owner's hand.
Suspend 3—{1}{U}
2/2
Rigging Runner

Rigging Runner {R}

Creature - Goblin Pirate
First strike
Raid — Rigging Runner enters with a +1/+1 counter on it if you attacked this turn.
The hook makes him feel brave, and the hat makes him feel fancy.
1/1
Riku of Many Paths

Riku of Many Paths {G}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
3/3
  • Outlaws of Thunder Junction Promos 227p 227s
  • Outlaws of Thunder Junction 227 361
Rip Apart

Rip Apart {R}{W}

Sorcery
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Torn from history. Torn from memory. Torn from reality.
Rip, Spawn Hunter

Rip, Spawn Hunter {2}{G}{W}

Legendary Creature - Human Survivor
Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
4/4
  • Duskmourn: House of Horror Promos 228p 228s
  • Duskmourn: House of Horror 228 362
Ripjaw Raptor

Ripjaw Raptor {2}{G}{G}

Creature - Dinosaur
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
Raptors are clever enough to tear away a hard metal shell to get at the tasty morsel inside.
4/5
Related card: Scalespeaker Shepherd
Rise to Glory

Rise to Glory {3}{W}{B}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to the battlefield.
• Return target Aura card from your graveyard to the battlefield.
A hero dies, and a legend arises.
  • Theros Beyond Death
Rising Miasma

Rising Miasma {3}{B}

Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3—{5}{B}{B}
  • Battle for Zendikar
Rite of Belzenlok

Rite of Belzenlok {2}{B}{B}

Enchantment - Saga
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
Rith's Charm

Rith's Charm {R}{G}{W}

Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Ritual Guardian

Ritual Guardian {2}{W}

Creature - Human Soldier
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
"By ancient magics, by angels' grace, we will survive this night."
3/2
Ritual of Hope

Ritual of Hope {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
"Tonight, we can be anything."