2645 cards found
Send to Sleep

Send to Sleep {1}{U}

Instant
Tap up to two target creatures.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
Sensation Gorger

Sensation Gorger {1}{R}{R}

Creature - Goblin Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.
More, more, more!
2/2
  • Morningtide
Sentinel Sarah Lyons

Sentinel Sarah Lyons {3}{R}{W}

Legendary Creature - Human Knight
Haste
As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.
Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
4/4
Sentinel of Lost Lore

Sentinel of Lost Lore {1}{G}{G}

Creature - Elf Knight
When Sentinel of Lost Lore enters, choose one or more —
• Return target card you own in exile that has an Adventure to your hand.
• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.
• Exile target player's graveyard.
3/4
  • Wilds of Eldraine 184 358
  • Wilds of Eldraine Promos 184p 184s
Sentinel's Eyes

Sentinel's Eyes {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape — {W}, Exile two other cards from your graveyard.
  • Theros Beyond Death
Sentinel's Mark

Sentinel's Mark {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
  • Ravnica Allegiance
Sergeant John Benton

Sergeant John Benton {1}{G}{W}

Legendary Creature - Human Soldier
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
"Anyway, nothing to do with you surprises me anymore, Doctor."
2/4
Serpentine

Serpentine

Creature - Wurm
(Color indicator: Serpentine is green)
Landfall — Whenever a land you control enters,
Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
Servant of Tymaret

Servant of Tymaret {2}{B}

Creature - Zombie
Inspired — Whenever Servant of Tymaret becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way.
{2}{B}: Regenerate Servant of Tymaret.
Life is most precious to those who have already lost it.
1/3
  • Born of the Gods
Setessan Battle Priest

Setessan Battle Priest {1}{W}

Creature - Human Cleric
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
"Your god teaches you only how to kill. Karametra teaches me to defend what I hold dear. That is why I will prevail."
1/3
  • Theros
Setessan Champion

Setessan Champion {2}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.
"A blessing is not a gift. It is a duty."
1/3
Setessan Oathsworn

Setessan Oathsworn {1}{G}{G}

Creature - Satyr Warrior
Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.
"Setessa is not the city of my birth, but it is the place I fight for, and the place I'm willing to die for. Does that not make it my home?"
1/1
  • Born of the Gods
Setessan Skirmisher

Setessan Skirmisher {1}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment you control enters, Setessan Skirmisher gets +1/+1 until end of turn.
Bassara, the tower of the fox, houses the elite skirmishers who guard the Nessian Wood against trespassers.
2/1
  • Theros Beyond Death
Setessan Tactics

Setessan Tactics {1}{G}

Instant
Strive — This spell costs {G} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
  • Journey into Nyx
Seton's Desire

Seton's Desire {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Seton's Scout

Seton's Scout {1}{G}

Creature - Centaur Druid Scout Archer
Reach
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.
2/1
Settle Beyond Reality

Settle Beyond Reality {4}{W}

Sorcery
Choose one or both —
• Exile target creature you don't control.
• Exile target creature you control, then return it to the battlefield under its owner's control.
Two taken, two judged, one returned.
Shade of Trokair

Shade of Trokair {3}{W}

Creature - Shade
{W}: Shade of Trokair gets +1/+1 until end of turn.
Suspend 3—{W}
1/2
Shadow Prophecy

Shadow Prophecy {2}{B}

Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
"Lord Windgrace, grant me wisdom."
  • Dominaria United
Shadowgrange Archfiend

Shadowgrange Archfiend {6}{B}

Creature - Demon
When Shadowgrange Archfiend enters, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—{2}{B}, Pay 8 life.
8/4
Shaman of Forgotten Ways

Shaman of Forgotten Ways {2}{G}

Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable{9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2/3
  • Dragons of Tarkir
Shaman of the Great Hunt

Shaman of the Great Hunt {3}{R}

Creature - Orc Shaman
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious{2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4/2
Shamanic Revelation

Shamanic Revelation {3}{G}{G}

Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
Shambling Ghast

Shambling Ghast {B}

Creature - Zombie
When Shambling Ghast dies, choose one —
• Brave the Stench — Target creature an opponent controls gets -1/-1 until end of turn.
• Search the Body — Create a Treasure token.
1/1
Shao Jun

Shao Jun {1}{U}{R}

Legendary Creature - Human Assassin
Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
"I shall walk in the darkness and strike swiftly. No one will stop me in my hunt."
3/3