At the beginning of your end step, target opponent gains control of Jinxed Choker and puts a charge counter on it. At the beginning of your upkeep, Jinxed Choker deals damage to you equal to the number of charge counters on it. {3}: Put a charge counter on Jinxed Choker or remove one from it.
Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. Sacrifice a creature: Target opponent gains control of Jinxed Ring.
Whenever equipped creature deals combat damage, put 2 charge counters on Jitte and Divining Top. Remove a charge counter from Jitte and Divining Top: Choose one — • You gain 2 life. • Look at the top 3 cards of your library, then put them back in any order. • Tap Jitte and Divining Top. If you do, draw a card, then put Jitte and Divining Top on top of its owner's library. Equip {1}
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"From the clouds, you can see as far as the distant horizon. It's a reminder of the infinite possibilities of everyday life." —Noboru, master kitemaker
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
{T}: Add {C}. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
The sky is the dragon's throne, the seat from which it issues its fiery decrees.
Jungle Basin enters tapped. When Jungle Basin enters, sacrifice it unless you return an untapped Forest you control to its owner's hand. {T}: Add {C}{G}.
Junk Golem enters with three +1/+1 counters on it. At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it. {1}, Discard a card: Put a +1/+1 counter on Junk Golem.
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. {T}: Add {G} for each Dinosaur you control.