3012 cards found
Prowl, Pursuit Vehicle
Prowl, Stoic Strategist

Prowl, Pursuit Vehicle

Legendary Artifact - Vehicle
(Color indicator: Prowl, Pursuit Vehicle is white)
Living metal
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
2/3
Card has other part: Prowl, Stoic Strategist
  • Transformers 1b 16b
Prowl, Stoic Strategist
Prowl, Pursuit Vehicle

Prowl, Stoic Strategist {3}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {2}{W}
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
3/3
Card has other part: Prowl, Pursuit Vehicle
  • Transformers 1a 16a
Psemilla, Meletian Poet

Psemilla, Meletian Poet {2}{W}

Legendary Creature - Human Bard
Whenever you cast your first enchantment spell each turn, create a 2/2 white Nymph enchantment creature token.
At the beginning of each combat, if you control five or more enchantments, Psemilla, Meletian Poet gets +4/+4 and gains lifelink until end of turn.
1/1
  • Foundations Jumpstart
Pseudodragon Familiar (Alchemy)

Pseudodragon Familiar (Alchemy) {2}{U}

Creature - Dragon
Flying
{2}{U}: Target creature gains flying until end of turn.
2/2
Related card: Pseudodragon Familiar
  • Alchemy Horizons: Baldur's Gate
Psionic Snoop (Alchemy)

Psionic Snoop (Alchemy) {2}{U}

Creature - Human Rogue
Flash
When Psionic Snoop enters, it connives.
She knows your next move before you do.
0/4
Related card: Psionic Snoop
  • Streets of New Capenna
Psychic Network

Psychic Network {U}

Enchantment
Each player plays with the top card of their library held against their forehead, revealed to each other player.
  • Unglued
Psychic Paper

Psychic Paper {2}

Artifact - Equipment
As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.
Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.
Equip {2}
  • Doctor Who 181 786
Public Enemy (Alchemy)

Public Enemy (Alchemy) {2}{U}

Enchantment - Aura
Enchant creature
All creatures attack enchanted creature's controller each combat if able.
When enchanted creature dies, draw two cards.
Every Halo smuggler walks a razor's edge between untold riches and sudden disaster.
Related card: Public Enemy
  • Streets of New Capenna
Pull of the Mist Moon

Pull of the Mist Moon {1}{W}{W}

Enchantment
Kicker {1}{U}
When Pull of the Mist Moon enters, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield.
When Pull of the Mist Moon enters, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
  • Alchemy: Dominaria
Pulse of the Hunter Maze

Pulse of the Hunter Maze {1}{G}{G}

Instant
Target opponent gets a poison counter. Then, if you have more poison counters than that player, return Pulse of the Hunter Maze to its owner's hand.
  • Unknown Event
Punctuate

Punctuate {3}{R}

Instant
Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)
"Ooh—right in the colon."
  • Unhinged
Puppet Raiser

Puppet Raiser {3}{B}

Creature - Zombie Wizard
At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace.
3/4
Related card: Glimmer Hoarder
  • Alchemy: Innistrad
Puresteel Angel

Puresteel Angel {8}

Artifact Creature - Angel
Flying, indestructible
When Puresteel Angel enters, exile all artifacts that aren't colorless.
Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
4/4
Pursued by Something

Pursued by Something

Plane - Duskmourn
At the beginning of your second main phase, if you control a tapped creature, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Whenever Chaos ensues, exile target creature. If it's an instant or sorcery, cast it without paying its mana cost. Otherwise put it onto the battlefield under its owner's control.
  • Unknown Event
Push Your Luck

Push Your Luck

Artifact - Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.
Attraction Lights: 2, 3, 6
Putrefying Rotboar

Putrefying Rotboar {2}{B}{B}

Creature - Elemental Boar
Lifelink
Whenever a Boar you control attacks, each nonland card in defending player's hand perpetually gains "When you cast this spell, you lose 1 life."
4/5
  • Alchemy: Bloomburrow
Pygmy Giant

Pygmy Giant {1}{R}{R}

Creature - Giant
{R}, {T}, Sacrifice a creature: Pygmy Giant deals X damage to target creature, where X is a number in the sacrificed creature's text box.
"487. You're welcome."
—Bucky, flavor text writer
0/2
  • Unhinged
Pyre-Sledge Arsonist (Alchemy)

Pyre-Sledge Arsonist (Alchemy) {2}{R}

Creature - Lizard Shaman
{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
2/3
Related card: Pyre-Sledge Arsonist
  • Streets of New Capenna
Pyretic Hunter

Pyretic Hunter {4}{R}

Creature - Elemental Cat
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter.
Menace
Pyretic Hunter enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
0/0
  • Conspiracy: Take the Crown
Pyromancy 101

Pyromancy 101 {R}

Sorcery - Lesson
Pyromancy 101 deals 1 damage to any target.
Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")
  • Mystery Booster 2
Quag Feast

Quag Feast {1}{B}

Sorcery
Choose target creature, planeswalker, or Vehicle. Mill two cards, then destroy the chosen permanent if its mana value is less than or equal to the number of cards in your graveyard.
Speedbrood racers are gregarious while not racing, but everyone must eat.
Quarum Trench Gnomes

Quarum Trench Gnomes {3}{R}

Creature - Gnome
{T}: If target Plains is tapped for mana, it produces colorless mana instead of white mana.
"O Great Captain, all is lost. They tunneled, they burrowed, they trenched. They sapped the strength of our defenses."
—Sorgus, Chronicles of the Quarum Plains
1/1
  • Legends
Quest Compleated Beast

Quest Compleated Beast {2}{B}{B}

Legendary Creature - Phyrexian Beast
Menace, Lifelink, Toxic 2
Quest Compleated Beast can't be blocked by tokens.
Your opponent can't gain life or remove poison counters.
Whenever Quest Compleated Beast deals combat damage to an opponent, it deals that much damage to target battle that player is protecting.
4/4
  • Unknown Event
Questing Cosplayer

Questing Cosplayer {1}{G}

Creature - Human Bard
When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)
1/1
Question Elemental?

Question Elemental? {2}{U}{U}

Creature - Elemental?
Did you know this creature has flying?
Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental?
"What the . . . ?"
3/4