4064 cards found
Learned Learner

Learned Learner {U}

Creature - Cephalid Wizard
As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card."
0/3
Leech Medic

Leech Medic {3}{W}

Creature - Leech Cleric
When Leech Medic enters the battlefield, create a Leeches token card and put it into your hand. (Leeches is a {1}{W}{W} sorcery from Homelands that reads, "Target player loses all poison counters. Leeches deals that much damage to that player.")
3/4
  • Unknown Event
Leela, Sevateem Warrior

Leela, Sevateem Warrior {3}{G}

Legendary Creature - Human Warrior
Whenever an opponent draws a card except the first one they draw in each of their draw steps, put a +1/+1 counter on Leela, Sevateem Warrior.
Doctor's companion
"Look, Doctor, good marksmanship is not a matter of luck."
3/3
Legion Reconsecrator

Legion Reconsecrator {2}{B}

Creature - Vampire Soldier
Whenever Legion Reconsecrator attacks, exile up to one target creature card from a graveyard. If you do, conjure a duplicate of it into your graveyard. The duplicate perpetually becomes a black Skeleton with base power and toughness 3/1 in addition to its other colors and types.
When Legion Reconsecrator dies, return another target creature card with power or toughness 1 from your graveyard to the battlefield.
3/2
  • Alchemy: Ixalan
Legion of Clay

Legion of Clay {3}{G}

Enchantment
Creatures you control have trample.
Whenever one or more nontoken artifacts enter under your control, creatures you control perpetually get +1/+1.
  • Alchemy: The Brothers' War
Legion's Chant

Legion's Chant {2}{W}

Sorcery - Chorus
Starting intensity 3
Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion's Chant's intensity.
All Chorus cards you own intensify by 1.
  • Alchemy: Ixalan
Leisure Bicycle

Leisure Bicycle {2}

Artifact - Vehicle
Whenever Leisure Bicycle attacks, target creature that crewed it this turn explores.
Crew 1
Cycling {2}
2/1
  • Unknown Event
Lend a Ham

Lend a Ham {2}{B}

Instant - Adventure
Exile target creature. You gain 1 life for each Boar you control.
Card has other part: Porcine Portent
Related cards: First Little Pig Second Little Pig Third Little Pig
  • Alchemy: Wilds of Eldraine
Leonin Sanctifier

Leonin Sanctifier {1}{W}

Creature - Cat Cleric
Lifelink
When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.
2/1
  • Jumpstart: Historic Horizons
Leovold's Operative

Leovold's Operative {2}{G}

Creature - Elf Rogue
Draft Leovold's Operative face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it.
3/2
  • Conspiracy: Take the Crown
Leshrac's Sigil

Leshrac's Sigil {B}{B}
(Post's Sigil)

Enchantment
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{B}{B}: Return Leshrac's Sigil to its owner's hand.
Lethe Lake

Lethe Lake

Plane - Arkhos
At the beginning of your upkeep, mill ten cards.
Whenever chaos ensues, target player mills ten cards.
Letter Bomb

Letter Bomb {6}

Artifact
When Letter Bomb enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw Letter Bomb. When that player draws Letter Bomb, it deals 19½ damage to them.
"Dear Magic R&D, . . ."
Lexivore

Lexivore {3}{W}

Creature - Beast
Whenever Lexivore deals damage to a player, destroy target permanent other than Lexivore with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)
Plucking the chicken
—Elvish expression meaning "flinging the monkey"
2/3
  • Unglued
Leyline of Resonance (Alchemy)

Leyline of Resonance (Alchemy) {2}{R}{R}

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast an instant or sorcery spell that targets only a single creature you control, you may pay {1}. If you do, copy that spell. You may choose new targets for the copy.
Related card: Leyline of Resonance
  • Duskmourn: House of Horror
Liara of the Flaming Fist

Liara of the Flaming Fist {R}{W}

Legendary Creature - Human Soldier
At the beginning of each combat, each creature you control gets +1/+1 until end of turn if it has the same name as another creature you control or a creature card in your graveyard.
{1}{R}{W}: Another target nontoken creature you control gains first strike and double team until end of turn. Activate only as a sorcery and only once.
2/2
  • Alchemy Horizons: Baldur's Gate
Liberate (CMB1)

Liberate (CMB1) {1}{W}

Instant
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Card has other part: Bind (CMB1)
Library of Lat-Nam

Library of Lat-Nam {4}{U}

Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Lich's Duel Mastery

Lich's Duel Mastery {3}{B}{B}{B}

Legendary Enchantment
Hexproof
When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields.
If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery.
When Lich's Duel Mastery leaves the battlefield, you lose the game.
  • Mystery Booster 2
Lier, Disciple of the Drowned (Alchemy)

Lier, Disciple of the Drowned (Alchemy) {3}{U}{U}

Legendary Creature - Human Wizard
Spells can't be countered.
As long as it's your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Beneath the waves, lost gods stir in their slumber.
3/4
Related card: Lier, Disciple of the Drowned
  • Innistrad: Midnight Hunt
Lieutenants of the Guard

Lieutenants of the Guard {4}{W}

Creature - Human Soldier
Council's dilemma — When Lieutenants of the Guard enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
2/2
Life Cloud

Life Cloud {X}{W}{W}{W}

Sorcery
Each player gains X life, draws X cards, returns X creatures from their graveyard to the battlefield, then returns X lands from their graveyard to the battlefield.
  • Unknown Event
Life Matrix

Life Matrix {4}

Artifact
{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Activate only during your upkeep.
  • Legends
Life at Stake

Life at Stake {B}

Instant
You and target creature's controller each secretly choose a number 0 or greater. Then, reveal the chosen numbers. If your number was highest or tied for the highest, exile that creature. Each player who chose the highest number loses that much life.
  • Unknown Event
Life of the Party

Life of the Party {3}{R}

Creature - Elemental
First strike, trample, haste
Whenever Life of the Party attacks, it gets +X/+0 until end of turn, where X is the number of creatures you control.
When Life of the Party enters, if it's not a token, each opponent creates a token that's a copy of it. The tokens are goaded for the rest of the game.
0/1