24895 cards found
Shinechaser

Shinechaser {1}{W}{U}

Creature - Faerie
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
1/1
  • Throne of Eldraine
Shinen of Fear's Chill

Shinen of Fear's Chill {4}{B}

Creature - Spirit
Shinen of Fear's Chill can't block.
Channel{1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn.
3/2
  • Saviors of Kamigawa
Shinen of Flight's Wings

Shinen of Flight's Wings {4}{U}

Creature - Spirit
Flying
Channel{U}, Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
3/3
  • Saviors of Kamigawa
Shinen of Fury's Fire

Shinen of Fury's Fire {2}{R}

Creature - Spirit
Haste
Channel{R}, Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
2/1
  • Saviors of Kamigawa
Shinen of Life's Roar

Shinen of Life's Roar {1}{G}

Creature - Spirit
All creatures able to block Shinen of Life's Roar do so.
Channel{2}{G}{G}, Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
1/2
Shinen of Stars' Light

Shinen of Stars' Light {2}{W}

Creature - Spirit
First strike
Channel{1}{W}, Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
2/1
  • Saviors of Kamigawa
Shineshadow Snarl

Shineshadow Snarl

Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped.
{T}: Add {W} or {B}.
A flickering beacon of righteous corruption.
Shinewend

Shinewend {1}{W}

Creature - Elemental
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0/0
  • Morningtide
Shining Aerosaur

Shining Aerosaur {4}{W}

Creature - Dinosaur
Flying
"The invaders cloak themselves in the shadows of dusk. Aerosaurs hide in the brilliance of the noonday sun."
—Caparocti Sunborn
3/4
Shining Armor

Shining Armor {1}{W}

Artifact - Equipment
Flash
When Shining Armor enters the battlefield, attach it to target Knight you control.
Equipped creature gets +0/+2 and has vigilance.
Equip {3}
Shining Shoal

Shining Shoal {X}{W}{W}

Instant - Arcane
You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
  • Betrayers of Kamigawa
Shinka Gatekeeper

Shinka Gatekeeper {2}{R}

Creature - Ogre Warrior
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
"Understanding is not a virtue of the ogre. Do not seek to reason your way into Shinka Keep."
—Kiku, Night's Flower
3/2
  • Betrayers of Kamigawa
Shinka, the Bloodsoaked Keep

Shinka, the Bloodsoaked Keep

Legendary Land
{T}: Add {R}.
{R}, {T}: Target legendary creature gains first strike until end of turn.
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot.
Shiny Impetus

Shiny Impetus {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, you create a Treasure token.
Shipbreaker Kraken

Shipbreaker Kraken {4}{U}{U}

Creature - Kraken
{6}{U}{U}: Monstrosity 4.
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
6/6
Shipwreck Dowser

Shipwreck Dowser {3}{U}{U}

Creature - Merfolk Wizard
Prowess
When Shipwreck Dowser enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Lost at sea doesn't have to mean lost forever.
3/3
Shipwreck Looter

Shipwreck Looter {1}{U}

Creature - Human Pirate
Raid — When Shipwreck Looter enters the battlefield, if you attacked this turn, you may draw a card. If you do, discard a card.
One pirate's wreck is another's reward.
2/1
Shipwreck Marsh

Shipwreck Marsh

Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands.
{T}: Add {U} or {B}.
The bones of doomed ships jut out from the muck while the bones of their sailors molder below.
Shipwreck Moray

Shipwreck Moray {3}{U}

Creature - Fish
When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E}.
Pay {E}: Shipwreck Moray gets +2/-2 until end of turn.
Shipwrecks do wonders for the local fauna, providing both shelter and aether.
0/5
Shipwreck Sentry

Shipwreck Sentry {1}{U}

Creature - Human Pirate
Defender
As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn't have defender.
"That's close enough, stranger."
3/3
  • The Lost Caverns of Ixalan
Shipwreck Sifters

Shipwreck Sifters {1}{U}

Creature - Spirit
When Shipwreck Sifters enters the battlefield, draw a card, then discard a card.
Whenever you discard a Spirit card or a card with disturb, put a +1/+1 counter on Shipwreck Sifters.
A loyal crew sticks together, even after death.
1/2
Related cards: Ominous Traveler Shipwreck Sifters (Alchemy)
Shipwreck Singer

Shipwreck Singer {U}{B}

Creature - Siren
Flying
{1}{U}: Target creature an opponent controls attacks this turn if able.
{1}{B}, {T}: Attacking creatures get -1/-1 until end of turn.
Her melody melds death and beauty with such artistry that even the gods weep to hear it.
1/2
Shire Scarecrow

Shire Scarecrow {2}

Artifact Creature - Scarecrow
Defender
{1}: Add one mana of any color. Activate only once each turn.
"How bright your garden looks!"
—Gandalf
0/3
  • The Lord of the Rings: Tales of Middle-earth 249 700
Shire Shirriff

Shire Shirriff {1}{W}

Creature - Halfling Soldier
Vigilance
When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
"You're arrested for Gate-breaking, and Tearing up of Rules, and Trespassing, and Bribing Guards with Food."
2/2
  • The Lord of the Rings: Tales of Middle-earth 30 441 481
Shire Terrace

Shire Terrace

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Shire Terrace: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Everything looked fresh, and the new green of Spring was shimmering in the fields.