25220 cards found
Serpent's Gift

Serpent's Gift {2}{G}

Instant
Target creature gains deathtouch until end of turn.
Venom is nature's way of redressing the imbalance between weak and mighty.
  • Magic 2013
Serpent-Blade Assailant

Serpent-Blade Assailant {2}{G}

Creature - Elf Warrior
Backup 1
Deathtouch
"Kaldheim's cosmos was never yours to corrupt."
2/1
  • March of the Machine
Serpentine

Serpentine

Creature - Wurm
(Color indicator: Serpentine is green)
Landfall — Whenever a land enters the battlefield under your control,
Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
Serpentine Ambush

Serpentine Ambush {1}{U}

Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
The merchant did guarantee the new bait would bring in something big.
Serpentine Basilisk

Serpentine Basilisk {2}{G}{G}

Creature - Basilisk
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph {1}{G}{G}
2/3
  • Onslaught
Serpentine Curve

Serpentine Curve {3}{U}

Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
"Math bites."
—Bim, Lorehold mage-student
  • Strixhaven: School of Mages
Serpentine Kavu

Serpentine Kavu {4}{G}

Creature - Kavu
{R}: Serpentine Kavu gains haste until end of turn.
Under Yavimaya's peaceful facade beat the hearts of many savage beasts.
4/4
  • Invasion
Serpentine Spike

Serpentine Spike {5}{R}{R}

Sorcery
Devoid
Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.
Serra Advocate

Serra Advocate {3}{W}

Creature - Angel
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's touch can prepare a soldier for battle more than a thousand military drills.
2/2
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
The angel remembers her past lives like dreams. Her song held up meadows. Her blade drove back darkness. Her wings carried her across the ages.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Angel Avatar

Serra Angel Avatar

Vanguard
Whenever you cast a spell, you gain 2 life.
Hand size bonus: +0
Life bonus: -1
  • Magic Online Avatars 1 2
Serra Ascendant

Serra Ascendant {W}

Creature - Human Monk
Lifelink
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
1/1
Serra Avatar

Serra Avatar {4}{W}{W}{W}

Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
"Serra isn't dead. She lives on through me."
*/*
Serra Avenger

Serra Avenger {W}{W}

Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
3/3
Serra Aviary

Serra Aviary {3}{W}

World Enchantment
Creatures with flying get +1/+1.
"Serra, like Feroz, is long since dead. But remember, Daria: her spirit shall survive so long as the Homelands do."
—Taysir
Related card: Apocalypse Chime
Serra Bestiary

Serra Bestiary {W}{W}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}.
Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
Related card: Apocalypse Chime
Serra Disciple

Serra Disciple {1}{W}

Creature - Bird Cleric
Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn.
Theologians now believe the Ancestor was another divine form of Serra.
1/1
Serra Faithkeeper
Invasion of Dominaria

Serra Faithkeeper

Creature - Angel
(Color indicator: Serra Faithkeeper is white)
Flying, vigilance
"I was there when Phyrexia doomed Serra's realm with a single touch. I was there when Yawgmoth tried and failed to conquer Dominaria. And I will still be here when Elesh Norn lies dead."
4/4
Card has other part: Invasion of Dominaria
  • March of the Machine
Serra Paragon

Serra Paragon {2}{W}{W}

Creature - Angel
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3/4
Related card: Protean War Engine
Serra Redeemer

Serra Redeemer {3}{W}{W}

Creature - Angel Soldier
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, put two +1/+1 counters on that creature.
"Heroism is neither a strong arm nor a divine destiny. It is the choice to stand unbowed against impossible odds."
2/4
Serra Sphinx

Serra Sphinx {3}{U}{U}

Creature - Sphinx
Flying, vigilance
Sphinxes drink from the mystic meres of Serra's realm, where their keen eyes watch reflections of what is and what is yet to come.
4/4
Related card: Serra Angel
Serra the Benevolent

Serra the Benevolent {2}{W}{W}

Legendary Planeswalker - Serra
[+2]: Creatures you control with flying get +1/+1 until end of turn.
[–3]: Create a 4/4 white Angel creature token with flying and vigilance.
[–6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Loyalty:
4
Serra's Boon

Serra's Boon {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."
—Calexis, deacon of the New Order of Serra
Serra's Emissary

Serra's Emissary {4}{W}{W}{W}

Creature - Angel
Flying
As Serra's Emissary enters the battlefield, choose a card type.
You and creatures you control have protection from the chosen card type.
Where swords fail, faith transcends.
7/7
Serrated Arrows

Serrated Arrows {4}

Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Related card: Apocalypse Chime