31282 cards found
Choking Fumes

Choking Fumes {2}{W}

Instant
Put a -1/-1 counter on each attacking creature.
"Fall to your knees and welcome our embrace."
—Qal-Sha, Priest of Norn
  • Mirrodin Besieged
Choking Miasma

Choking Miasma {1}{B}{B}

Sorcery
Kicker {G}
If this spell was kicked, put a +1/+1 counter on a creature you control.
All creatures get -2/-2 until end of turn.
The Phyrexians were as surprised as anyone to discover they still needed to breathe.
  • Dominaria United
Choking Restraints

Choking Restraints {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.
  • Eldritch Moon
Choking Sands

Choking Sands {1}{B}{B}

Sorcery
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller.
"The people wiped the sand from their eyes and cursed—and left the barren land to the hyenas and vipers."
—Afari, Tales
Choking Tethers

Choking Tethers {3}{U}

Instant
Tap up to four target creatures.
Cycling {1}{U}
When you cycle Choking Tethers, you may tap target creature.
A wizard can be outnumbered but never outsmarted.
Related card: Skywriter Djinn
Choking Vines

Choking Vines {X}{G}

Instant
Cast this spell only during the declare blockers step.
X target attacking creatures become blocked. Choking Vines deals 1 damage to each of those creatures.
  • Weatherlight
Choose Your Champion

Choose Your Champion

Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
"I am nothing if not fair. I've chosen my champion. Now you must choose yours."
Choose Your Demise

Choose Your Demise

Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
"There is no way out—only a choice of final agonies."
Choose Your Weapon

Choose Your Weapon {2}{G}

Instant
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.
"Move it, Varis, or I'll pick one for you!"
—Ellywick Tumblestrum
Chop Down

Chop Down {2}{W}

Instant - Adventure
Destroy target creature with power 4 or greater.
"What size advantage? They never even see me coming."
Card has other part: Giant Killer
Chord of Calling

Chord of Calling {X}{G}{G}{G}

Instant
Convoke
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Chorus of Might

Chorus of Might {3}{G}

Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
"In each of us is the strength of all of us."
—Trostani
  • Return to Ravnica
Chorus of Woe

Chorus of Woe {B}

Sorcery
Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.
Chosen by Heliod

Chosen by Heliod {1}{W}

Enchantment - Aura
Enchant creature
When Chosen by Heliod enters, draw a card.
Enchanted creature gets +0/+2.
"Training and studies aid a soldier in meager amounts. The gods do the rest."
—Brigone, soldier of Meletis
  • Theros
Chromatic Armor

Chromatic Armor {1}{W}{U}

Enchantment - Aura
Enchant creature
As Chromatic Armor enters, choose a color.
Chromatic Armor enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
  • Ice Age
Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground.
Chromatic Orrery

Chromatic Orrery {7}

Legendary Artifact
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Visitors marvel at its design, unaware of the other world that inspired it.
Chromatic Sphere

Chromatic Sphere {1}

Artifact
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
"As expected, this sphere's design reflects the colors of the four moons . . . plus another?"
—Pontifex, elder researcher
Chromatic Star

Chromatic Star {1}

Artifact
{1}, {T}, Sacrifice Chromatic Star: Add one mana of any color.
When Chromatic Star is put into a graveyard from the battlefield, draw a card.
Chrome Mox

Chrome Mox {0}

Artifact
Imprint — When Chrome Mox enters, you may exile a nonartifact, nonland card from your hand.
{T}: Add one mana of any of the exiled card's colors.
Chronatog Avatar

Chronatog Avatar

Vanguard
You have no maximum hand size.
{0}: Draw three cards. You skip your next turn. Activate only once each turn.
Hand size bonus: -1
Life bonus: +1
  • Magic Online Avatars
Chronatog Totem

Chronatog Totem {3}

Artifact
{T}: Add {U}.
{1}{U}: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn.
{0}: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn and only if Chronatog Totem is a creature.
  • Time Spiral
Chronic Flooding

Chronic Flooding {1}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, its controller mills three cards.
With the Izzet occupied elsewhere, many of their public works fell into disrepair.
  • Return to Ravnica
Chronomantic Escape

Chronomantic Escape {4}{W}{W}

Sorcery
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.
Suspend 3—{2}{W}
  • Future Sight
Chronostutter

Chronostutter {5}{U}

Instant
Put target creature into its owner's library second from the top.
Timing is everything.