25558 cards found
Searing Spear

Searing Spear {1}{R}

Instant
Searing Spear deals 3 damage to any target.
Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.
Searing Spear Askari

Searing Spear Askari {2}{R}

Creature - Human Knight
Flanking
{1}{R}: This creature gains menace until end of turn.
When the other soldiers of Zhalfir fall, the askaris will yet stand.
2/2
  • Mirage
Searing Touch

Searing Touch {R}

Instant
Buyback {4}
Searing Touch deals 1 damage to any target.
Searing Wind

Searing Wind {8}{R}

Instant
Searing Wind deals 10 damage to any target.
"The first wind of ascension is Forger, burning away impurity."
—Keld Triumphant
Searstep Pathway
Blightstep Pathway

Searstep Pathway

Land
{T}: Add {R}.
"Our brave Tuskeri brethren blaze new trails, and we follow, mapping the routes of those who survive."
—Solrun, Beskir warrior
Card has other part: Blightstep Pathway
Seascape Aerialist

Seascape Aerialist {4}{U}

Creature - Merfolk Wizard Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
"The sky is like another sea. It teems with currents, life, and endless possibility."
2/3
  • Zendikar
Seashell Cameo

Seashell Cameo {3}

Artifact
{T}: Add {W} or {U}.
"Today a seashell fell from the empty sky here in Kinymu, a hundred leagues from the sea. I'm torn—shall I carve a woman or a bird?"
—Isel, master carver
  • Invasion
Seaside Citadel

Seaside Citadel

Land
This land enters tapped.
{T}: Add {G}, {W}, or {U}.
For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.
Seaside Haven

Seaside Haven

Land
{T}: Add {C}.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.
  • Onslaught
Season of Gathering

Season of Gathering {4}{G}{G}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Season of Growth

Season of Growth {1}{G}

Enchantment
Whenever a creature you control enters, scry 1.
Whenever you cast a spell that targets a creature you control, draw a card.
"Awake, and lift your faces to the sun."
Season of Loss

Season of Loss {3}{B}{B}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Each player sacrifices a creature of their choice.
{P}{P} — Draw a card for each creature that died under your control this turn.
{P}{P}{P} — Each opponent loses X life, where X is the number of creature cards in your graveyard.
Season of Renewal

Season of Renewal {2}{G}

Instant
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
Pavement ripped like paper as the ancient kami awoke from her long slumber beneath the city.
  • Kamigawa: Neon Dynasty
Season of Weaving

Season of Weaving {4}{U}{U}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Draw a card.
{P}{P} — Choose an artifact or creature you control. Create a token that's a copy of it.
{P}{P}{P} — Return each nonland, nontoken permanent to its owner's hand.
Season of the Bold

Season of the Bold {3}{R}{R}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a tapped Treasure token.
{P}{P} — Exile the top two cards of your library. Until the end of your next turn, you may play them.
{P}{P}{P} — Until the end of your next turn, whenever you cast a spell, Season of the Bold deals 2 damage to up to one target creature.
Season of the Burrow

Season of the Burrow {3}{W}{W}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a 1/1 white Rabbit creature token.
{P}{P} — Exile target nonland permanent. Its controller draws a card.
{P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Seasonal Ritual

Seasonal Ritual {G}

Sorcery - Adventure
Add one mana of any color.
"Old battlefields make great gardens. So rich from the blood of the fallen."
Card has other part: Rosethorn Acolyte
Seasoned Cathar
Ambitious Farmhand

Seasoned Cathar

Creature - Human Knight
(Color indicator: Seasoned Cathar is white)
Lifelink
"The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands."
3/3
Card has other part: Ambitious Farmhand
Seasoned Consultant

Seasoned Consultant {1}{W}

Creature - Human Detective
Whenever you attack with three or more creatures, this creature gets +2/+0 until end of turn.
"I appreciate working with associates whose greatest loyalty is to the job at hand."
—Skurad of the Foundway Associates
1/3
  • Murders at Karlov Manor
Seasoned Dungeoneer

Seasoned Dungeoneer {3}{W}

Creature - Human Warrior
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.
3/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate 610 660
Seasoned Hallowblade

Seasoned Hallowblade {1}{W}

Creature - Human Warrior
Discard a card: Tap this creature. It gains indestructible until end of turn.
"I don't know that I'll win every fight. But I have faith, and that's carried me this far."
3/1
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever this creature attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
2/2
Seasoned Warrenguard

Seasoned Warrenguard {W}

Creature - Rabbit Warrior
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.
Never underestimate what a rabbit can do with a root vegetable and some moxie.
1/2
  • Bloomburrow
Seasons Past

Seasons Past {4}{G}{G}

Sorcery
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
The seeds of new life take root in the soil of old.
Seat of the Synod

Seat of the Synod

Artifact Land
{T}: Add {U}.
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.