22028 cards found
Tajuru Blightblade

Tajuru Blightblade {G}

Creature - Elf Rogue
Deathtouch
Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life . . . and speedy death.
1/1
  • Zendikar Rising
Tajuru Paragon

Tajuru Paragon {1}{G}

Creature - Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard.
Kicker {3}
When Tajuru Paragon enters the battlefield, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
3/2
Tajuru Pathwarden

Tajuru Pathwarden {4}{G}

Creature - Elf Warrior Ally
Vigilance, trample
"My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone."
5/4
Tajuru Preserver

Tajuru Preserver {1}{G}

Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
"No more blood shall be spilled to satisfy another's deluded lust for power."
2/1
  • Rise of the Eldrazi
Tajuru Snarecaster

Tajuru Snarecaster {2}{G}

Creature - Elf Rogue
Reach
Elves of the Tajuru Nation spend their lives in the ancient jaddi trees' expansive canopy, some living and dying without ever touching the ground.
1/4
  • Zendikar Rising
Tajuru Stalwart

Tajuru Stalwart {2}{G}

Creature - Elf Scout Ally
Converge — Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
"In its time of hardship, all of Zendikar cries out in pain. Are you listening?"
0/1
  • Battle for Zendikar
Tajuru Warcaller

Tajuru Warcaller {3}{G}{G}

Creature - Elf Warrior Ally
Rally — Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.
Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.
2/1
Take

Take {2}{U}

Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse
Card has other part: Give
  • Dragon's Maze
Take Down

Take Down {G}

Sorcery
Choose one —
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying.
The drake flew true. The arrow flew truer.
Take Flight

Take Flight {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
Though neither brother cared to admit it, flying the ancient thopter was their last happy moment together.
Related cards: Giant Secrets Stormkeld Curator
  • The Brothers' War
Take Heart

Take Heart {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
In the quiet before a battle, Boros soldiers whisper prayers that steady their nerves and focus their minds.
Take Inventory

Take Inventory {1}{U}

Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
A place for everything, and everything in its place.
Take It Back

Take It Back {2}{U}

Instant - Adventure
Return target spell to its owner's hand.
Card has other part: Spellscorn Coven
  • Wilds of Eldraine
Take Possession

Take Possession {5}{U}{U}

Enchantment - Aura
Split second
Enchant permanent
You control enchanted permanent.
Take Up Arms

Take Up Arms {4}{W}

Instant
Create three 1/1 white Warrior creature tokens.
"Many scales make the skin of a dragon."
—Abzan wisdom
Take Up the Shield

Take Up the Shield {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn.
The frontier was an anvil on which many an unlikely hero would be forged.
Take for a Ride

Take for a Ride {2}{R}

Sorcery
Take for a Ride has flash as long as you've committed a crime this turn.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"Your horse deserves a braver rider!"
  • Outlaws of Thunder Junction
Take into Custody

Take into Custody {U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
"You can tell me what I want to know, or you can talk to the Chief of Compliance. Why don't you make it easy on yourself?"
  • Aether Revolt
Take the Fall

Take the Fall {U}

Instant
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw.
Draw a card.
Dewey had been briefed on every aspect of the plan... except the bit where he was left holding the bag.
  • Outlaws of Thunder Junction
Take to the Streets

Take to the Streets {4}{G}

Sorcery
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
No institution, however grand, can withstand the collective will of the people.
  • Streets of New Capenna
Taken by Nightmares

Taken by Nightmares {2}{B}{B}

Instant
Exile target creature. If you control an enchantment, scry 2.
Dying in your sleep is never peaceful when Ashiok is involved.
  • Wilds of Eldraine
Takeno's Cavalry

Takeno's Cavalry {3}{W}

Creature - Human Samurai Archer
Bushido 1
{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
At night he perfected his aim, shooting spiderwebs by starlight.
1/1
  • Betrayers of Kamigawa
Takeno, Samurai General

Takeno, Samurai General {5}{W}

Legendary Creature - Human Samurai
Bushido 2
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
3/3
  • Champions of Kamigawa
Takenuma Bleeder

Takenuma Bleeder {2}{B}

Creature - Ogre Shaman
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
"I prefer to weave my magic through oni blood, but yours will do in a pinch."
3/3
Takenuma, Abandoned Mire

Takenuma, Abandoned Mire

Legendary Land
{T}: Add {B}.
Channel{3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.