30141 cards found
Shivan Emissary

Shivan Emissary {2}{R}

Creature - Human Wizard
Kicker {1}{B}
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
1/1
  • Invasion
Shivan Harvest

Shivan Harvest {1}{R}

Enchantment
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.
"The blood of your ancestors ran heavy on this soil. Now it's your turn to sacrifice for the glory of Shiv."
—Viashino heretic
Shivan Meteor

Shivan Meteor {3}{R}{R}

Sorcery
Shivan Meteor deals 13 damage to target creature.
Suspend 2—{1}{R}{R}
Shivan Oasis

Shivan Oasis

Land
Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G}.
Only the hardiest explorers survive to eat the fruit.
Shivan Raptor

Shivan Raptor {2}{R}

Creature - Dinosaur
First strike, haste
Echo {2}{R}
3/1
  • Urza's Saga
Shivan Sand-Mage

Shivan Sand-Mage {2}{R}{R}

Creature - Lizard Shaman
When Shivan Sand-Mage enters the battlefield, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—{R}
3/2
Shoal Kraken

Shoal Kraken {4}{U}

Creature - Kraken
Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card.
It eats the things that eat the things that are drawn to the light.
3/5
  • Theros Beyond Death
Shockmaw Dragon

Shockmaw Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life.
4/4
  • Fate Reforged
Shoot the Sheriff

Shoot the Sheriff {1}{B}

Instant
Destroy target non-outlaw creature.
"Now, where is that deputy?"
—Jana, Hellspur thunderslinger
  • Outlaws of Thunder Junction
Shoreline Salvager

Shoreline Salvager {3}{B}

Creature - Surrakar
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
"They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles."
—Javad Nasrin, Ondu relic hunter
3/3
  • Worldwake
Shoreline Scout

Shoreline Scout {U}

Creature - Merfolk Scout
When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.
As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.
1/1
Related card: Tropical Island
  • Jumpstart: Historic Horizons
Shortcut to Mushrooms

Shortcut to Mushrooms {1}{G}

Enchantment
When Shortcut to Mushrooms enters the battlefield, the Ring tempts you.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 187 638
Shove Aside

Shove Aside {R}

Sorcery
If you aren't the starting player, you may cast Shove Aside as though it had flash.
Shove Aside deals 3 damage to target creature or planeswalker.
  • Alchemy: Murders at Karlov Manor
Shoving Match

Shoving Match {2}{U}

Instant
Until end of turn, all creatures gain "{T}: Tap target creature."
Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.
  • Mercadian Masques
Show of Confidence

Show of Confidence {1}{W}

Instant
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
  • Strixhaven: School of Mages
Shower of Coals

Shower of Coals {3}{R}{R}

Sorcery
Shower of Coals deals 2 damage to each of up to three targets.
Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
  • Odyssey
Showstopper

Showstopper {1}{B}{R}

Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes.
  • Dragon's Maze
Shreds of Sanity

Shreds of Sanity {2}{R}

Sorcery
Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.
A few gnawing thoughts can eat at the mind until nothing else remains.
Shrewd Hatchling

Shrewd Hatchling {3}{U/R}

Creature - Elemental
Shrewd Hatchling enters the battlefield with four -1/-1 counters on it.
{U/R}: Target creature can't block Shrewd Hatchling this turn.
Whenever you cast a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you cast a red spell, remove a -1/-1 counter from Shrewd Hatchling.
6/6
Shrewd Negotiation

Shrewd Negotiation {4}{U}

Sorcery
Exchange control of target artifact you control and target artifact or creature you don't control.
"Pleasure doing business with you."
Shrieking Affliction

Shrieking Affliction {B}

Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
A gargoyle's voice reaches pitches that will shatter glass and warp bone.
  • Return to Ravnica
Shrieking Drake

Shrieking Drake {U}

Creature - Drake
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
"Kaervek believes the drakes' cries herald his victory; in truth, they mourn aloud for his impending demise."
—Teferi
1/1
Shrieking Specter

Shrieking Specter {5}{B}

Creature - Specter
Flying
Whenever Shrieking Specter attacks, defending player discards a card.
2/2
  • Starter 1999
Shrike Harpy

Shrike Harpy {3}{B}{B}

Creature - Harpy
Flying
Tribute 2
When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature.
2/2
  • Born of the Gods
Shrill Howler
Howling Chorus

Shrill Howler {2}{G}

Creature - Werewolf Horror
Creatures with power less than Shrill Howler's power can't block it.
{5}{G}: Transform Shrill Howler.
"A werewolf's howl is terrifying, to be sure. But this . . . this was a chilling sound I somehow felt. I fear what will reply to it."
—Alena, trapper of Kessig
3/1
Card has other part: Howling Chorus