3444 cards found
Mindlink Mech

Mindlink Mech {2}{U}

Artifact - Vehicle
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
4/3
Related card: Experimental Pilot
Mindreaver

Mindreaver {U}{U}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.
{U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.
2/1
  • Born of the Gods
Mindslicer

Mindslicer {2}{B}{B}

Creature - Horror
When Mindslicer dies, each player discards their hand.
It is the thing that goes bump in the night.
4/3
Mindsparker

Mindsparker {1}{R}{R}

Creature - Elemental
First strike
Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
3/2
Mindwhisker

Mindwhisker {2}{U}

Creature - Rat Wizard
At the beginning of your upkeep, surveil 1.
Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
3/2
  • Bloomburrow
Mindwrack Harpy

Mindwrack Harpy {3}{B}

Enchantment Creature - Harpy
Flying
At the beginning of combat on your turn, each player mills three cards.
Harpies are among the most detested creatures in all of Theros... and they thoroughly deserve it.
3/2
Related card: Glimmer Hoarder
Mine Raider

Mine Raider {2}{R}

Creature - Human Rogue
Trample
When Mine Raider enters, if you control another outlaw, create a Treasure token.
3/2
  • Outlaws of Thunder Junction
Mine Worker

Mine Worker {2}

Artifact Creature - Assembly-Worker
{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.
Following his hunger for knowledge and power from the past, Urza starved Dominaria's future.
2/1
Related cards: Power Plant Worker Tower Worker
  • The Brothers' War
Minecart Daredevil

Minecart Daredevil {2}{R}

Creature - Dwarf Knight
Mines that once rang with the strikes of pickaxes now echo with shouts of reckless glee.
4/2
Card has other part: Ride the Rails
  • Wilds of Eldraine
Miner's Bane

Miner's Bane {4}{R}{R}

Creature - Elemental
{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn.
There are certain stones even dwarves know to leave in the earth.
6/3
Ministrant of Obligation

Ministrant of Obligation {2}{W}

Creature - Human Cleric
Afterlife 2
When the price of your sins comes due, the Church of Deals is there to collect.
2/1
Minotaur Aggressor

Minotaur Aggressor {6}{R}

Creature - Minotaur Berserker
First strike, haste
The smelting district is home to many who see the guilds as not for them.
6/2
  • Return to Ravnica
Minotaur de Force

Minotaur de Force {1}{R}

Creature - Minotaur Performer
Haste
When Minotaur de Force enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
"If I ever need a haircut, I just fall a little to the left."
2/1
  • Unfinity 114 400
Mintstrosity

Mintstrosity {1}{B}

Creature - Horror
When Mintstrosity dies, create a Food token.
If the sugary abominations of Sweettooth Village were ever under someone's control, that time is long past.
3/1
  • Wilds of Eldraine
Mire Boa

Mire Boa {1}{G}

Creature - Snake
Swampwalk
{G}: Regenerate Mire Boa.
Mire slime courses through its veins in place of blood. No sooner does it bleed than it opens its mouth to replace the loss.
2/1
Mire Kavu

Mire Kavu {3}{R}

Creature - Kavu
Mire Kavu gets +1/+1 as long as you control a Swamp.
"At this rate," said Sisay, "the next kavu we see will have wings."
3/2
  • Planeshift
Mire Triton

Mire Triton {1}{B}

Creature - Zombie Merfolk
Deathtouch
When Mire Triton enters, mill two cards and you gain 2 life.
Caught between life and death, between land and sea, between thought and oblivion.
2/1
Miriam, Herd Whisperer

Miriam, Herd Whisperer {G}{W}

Legendary Creature - Human Druid
During your turn, Mounts and Vehicles you control have hexproof.
Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.
"Anything willing to bear your weight and save your feet a trip across the hot sands deserves respect. Show some."
3/2
  • Outlaws of Thunder Junction
Mirri the Cursed

Mirri the Cursed {2}{B}{B}

Legendary Creature - Vampire Cat
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
A hero fails, a martyr falls. Time twists and destinies interchange.
3/2
Mirri, Weatherlight Duelist

Mirri, Weatherlight Duelist {1}{G}{W}

Legendary Creature - Cat Warrior
First strike
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
3/2
Mirror-Mad Phantasm

Mirror-Mad Phantasm {3}{U}{U}

Creature - Spirit
Flying
{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
5/1
  • Innistrad
Mirrormere Guardian

Mirrormere Guardian {2}{G}

Creature - Dwarf Soldier
When Mirrormere Guardian dies, the Ring tempts you.
"But still the sunken stars appear
In dark and windless Mirrormere;
There lies his crown in water deep,
Till Durin wakes again from sleep."
—Gimli's song
4/2
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 179 630
Mischievous Lookout

Mischievous Lookout {W}{B}

Enchantment Creature - Rat Glimmer
Once during each of your turns, you may cast a noncreature, non-Aura permanent spell from your graveyard. If you do, it perpetually becomes a 2/1 Rat creature in addition to its other types.
2/1
  • Alchemy: Duskmourn
Mischievous Mystic

Mischievous Mystic {1}{U}

Creature - Human Wizard
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
"Don't worry about where they're taking me. The more pressing question is, why aren't they taking you?"
2/1
  • Foundations
Mischievous Pup

Mischievous Pup {2}{W}

Creature - Dog
Flash
When this creature enters, return up to one other target permanent you control to its owner's hand.
As far as the dog was concerned, anything that fit in its mouth was a toy.
3/1