3475 cards found
Merfolk Branchwalker

Merfolk Branchwalker {1}{G}

Creature - Merfolk Scout
When this creature enters, it explores.
2/1
Merfolk Observer

Merfolk Observer {1}{U}

Creature - Merfolk Rogue
When this creature enters, look at the top card of target player's library.
"The structure gets bigger every hour, with hedrons coalescing even deep under the surface. If I could only get inside . . . ."
2/1
  • Rise of the Eldrazi
Merfolk Surveyor

Merfolk Surveyor {3}{G}

Creature - Merfolk Scout
When Merfolk Surveyor enters the battlfield, explore-clash. If you win the explore-clash, gain 3 life. (To explore-clash, you and an opponent each reveal the top card of your respective libraries. Put any lands revealed this way into their owner's hands. Put a +1/+1 counter on this creature for each nonland card revealed this way. Then, each player who didn't get a nonland puts the card back or into their graveyard. You win the explore-clash if the mana value of your revealed card was higher.)
4/3
  • Unknown Event
Merfolk of the Depths

Merfolk of the Depths {4}{G/U}{G/U}

Creature - Merfolk Soldier
Flash
When giant sinkholes opened across Ravnica, they revealed buried oceans and the merfolk, once thought to be extinct.
4/2
Merry Bards

Merry Bards {2}{R}

Creature - Human Bard
When this creature enters, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control.
3/2
  • Wilds of Eldraine
Mesa Cavalier

Mesa Cavalier {2}{W}

Creature - Human Knight
Flying
When this creature enters, you gain 2 life.
In the fight to defeat Phyrexia, the courage of Benalish knights is matched only by that of their pegasus steeds.
2/1
  • Dominaria United
Mesa Lynx

Mesa Lynx {1}{W}

Creature - Cat
During turns other than yours, this creature gets +0/+2.
Its ferocity is tempered by patience, knowing it must wait for just the right moment to strike a killing blow.
2/1
Messenger Jays

Messenger Jays {4}{U}

Creature - Bird
Flying
Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
2/1
Metallic Mimic

Metallic Mimic {2}

Artifact Creature - Shapeshifter
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
2/1
Metastatic Evangel

Metastatic Evangel {1}{W}

Creature - Phyrexian Human Cleric
Whenever another nontoken creature you control enters, proliferate.
"I am no sleeper agent. I am a liberator. It is you who are asleep."
3/1
  • Modern Horizons 3 35 393
Metropolis Angel

Metropolis Angel {2}{W}{U}

Creature - Angel Soldier
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
"Angels are living proof that power does not always lead to corruption."
—Elspeth
3/1
Related card: Metropolis Angel (Alchemy)
  • Streets of New Capenna
Miasma Demon

Miasma Demon {4}{B}{B}

Creature - Demon
Flying
When this creature enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.
"Hush, little ants. I can rid you of your troubles with a breath. All I ask in return is a drop of blood... and a promise."
5/4
  • Duskmourn: House of Horror
Midnight Arsonist

Midnight Arsonist {3}{R}

Creature - Vampire
When this creature enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Killing the slayers was self-preservation. The fire was just for fun.
3/2
  • Crimson Vow Commander 27 65
Midnight Reaper

Midnight Reaper {2}{B}

Creature - Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
3/2
Related card: Raddic, Tal Zealot
Might Weaver

Might Weaver {1}{G}

Creature - Human Wizard
{2}: Target red or white creature gains trample until end of turn.
"Let my strength harden your resolve."
2/1
Mijae Djinn

Mijae Djinn {R}{R}{R}

Creature - Djinn
Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.
6/3
Related card: City in a Bottle
Militant Monk

Militant Monk {1}{W}{W}

Creature - Human Monk Cleric
Vigilance
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2/1
  • Torment
Mindlink Mech

Mindlink Mech {2}{U}

Artifact - Vehicle
Flying
Whenever this Vehicle becomes crewed for the first time each turn, until end of turn, this Vehicle becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
4/3
Related card: Experimental Pilot
Mindreaver

Mindreaver {U}{U}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets this creature, exile the top three cards of target player's library.
{U}{U}, Sacrifice this creature: Counter target spell with the same name as a card exiled with this creature.
2/1
  • Born of the Gods
Mindslicer

Mindslicer {2}{B}{B}

Creature - Horror
When this creature dies, each player discards their hand.
It is the thing that goes bump in the night.
4/3
Mindsparker

Mindsparker {1}{R}{R}

Creature - Elemental
First strike
Whenever an opponent casts a white or blue instant or sorcery spell, this creature deals 2 damage to that player.
3/2
Mindwhisker

Mindwhisker {2}{U}

Creature - Rat Wizard
At the beginning of your upkeep, surveil 1.
Threshold — As long as seven or more cards are in your graveyard, creatures your opponents control get -1/-0.
3/2
  • Bloomburrow
Mindwrack Harpy

Mindwrack Harpy {3}{B}

Enchantment Creature - Harpy
Flying
At the beginning of combat on your turn, each player mills three cards.
Harpies are among the most detested creatures in all of Theros... and they thoroughly deserve it.
3/2
Related card: Glimmer Hoarder
Mine Raider

Mine Raider {2}{R}

Creature - Human Rogue
Trample
When this creature enters, if you control another outlaw, create a Treasure token.
3/2
  • Outlaws of Thunder Junction
Mine Worker

Mine Worker {2}

Artifact Creature - Assembly-Worker
{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.
Following his hunger for knowledge and power from the past, Urza starved Dominaria's future.
2/1
Related cards: Power Plant Worker Tower Worker
  • The Brothers' War