2067 cards found
Towering Thunderfist

Towering Thunderfist {4}{R}

Creature - Giant Soldier
{W}: Towering Thunderfist gains vigilance until end of turn.
"Nothing ruins a party like one of those big killjoys bursting through the door and setting all the guests free."
—Ruba, Rakdos cultist
4/4
Town-Razer Tyrant

Town-Razer Tyrant {2}{R}{R}

Creature - Dragon
Flying
When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
4/4
  • Alchemy: Innistrad
Toxic Nim

Toxic Nim {4}{B}{B}

Creature - Phyrexian Zombie
Infect
{B}: Regenerate Toxic Nim.
The nim have become roving killers marshaled by whichever thane holds tenuous leadership.
4/1
  • New Phyrexia
Training Drone

Training Drone {3}

Artifact Creature - Drone
Training Drone can't attack or block unless it's equipped.
"Vulshok flail, Viridian shield, loxodon blade . . . Tazzir, bring the Moriok hook and assemble the rookies."
—Vy Covalt, Neurok agent
4/4
Trazyn the Infinite

Trazyn the Infinite {4}{B}{B}

Legendary Artifact Creature - Necron
Deathtouch
Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.
4/6
  • Warhammer 40,000 Commander 65 65★
Treacherous Pit-Dweller

Treacherous Pit-Dweller {B}{B}

Creature - Demon
When Treacherous Pit-Dweller enters from a graveyard, target opponent gains control of it.
Undying
4/3
  • Avacyn Restored
Treacherous Vampire

Treacherous Vampire {4}{B}

Creature - Vampire
Flying
Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, Treacherous Vampire gets +2/+2 and has "When Treacherous Vampire dies, you lose 6 life."
4/4
  • Judgment
Treasury Thrull

Treasury Thrull {4}{W}{B}

Creature - Thrull
Extort
Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
4/4
Trench Stalker

Trench Stalker {4}{B}

Creature - Beast Horror
As long as you've drawn two or more cards this turn, Trench Stalker has deathtouch and lifelink.
It can hear a panicked heartbeat from a thousand paces away.
4/5
  • The Brothers' War
Triarch Stalker

Triarch Stalker {3}{B}{B}

Artifact Creature - Necron
Targeting Relay — At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player have menace.
"Scour this world of these impudent trespassers!"
—Lord Traedrekkh of the Sekemtar Dynasty
4/5
  • Warhammer 40,000 Commander 67 67★
Tribal Golem

Tribal Golem {6}

Artifact Creature - Golem
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
4/4
  • Onslaught
Tributary Instructor

Tributary Instructor {3}{G}

Creature - Merfolk Shaman
Mentor
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
"Like water between rivers, wisdom must flow freely from one generation to the next."
4/4
  • The Lost Caverns of Ixalan Commander 64 96
Trostani, Three Whispers

Trostani, Three Whispers {G}{G/W}{W}

Legendary Creature - Dryad
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears.
4/4
Truefire Captain

Truefire Captain {R}{R}{W}{W}

Creature - Human Knight
Mentor
Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
4/3
Trueheart Twins

Trueheart Twins {4}{R}

Creature - Jackal Warrior
You may exert Trueheart Twins as it attacks.
Whenever you exert a creature, creatures you control get +1/+0 until end of turn.
Shoulder to shoulder until blade must turn against blade.
4/4
Try-My-Deck Elemental

Try-My-Deck Elemental {3}{W}

Creature - Elemental
Flying
Commander spells you cast have demonstrate. (When you cast a commander spell, you may copy it. If you do, choose an opponent to also copy it. The copies become tokens.)
The "legend rule" doesn't apply to commanders you control.
4/3
  • Unknown Event
Trygon Prime

Trygon Prime {2}{G}{U}

Creature - Tyranid
Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
The walls of the Necron tomb were unbreakable. The ground beneath it was not.
4/4
  • Warhammer 40,000 Commander 143 143★
Turret Ogre

Turret Ogre {3}{R}

Creature - Ogre Warrior
Reach
When Turret Ogre enters, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Common Gruul career aspirations: berserker, shaman, catapult.
4/3
Tusk and Whiskers

Tusk and Whiskers {3}{G}{W}

Legendary Creature - Elephant Mouse Performer
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.
{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
Weighing in at a combined thirteen thousand pounds and two ounces.
4/4
Twining Twins

Twining Twins {2}{U}{U}

Creature - Faerie Wizard
Flying, vigilance, ward {1}
"We spin and spin to keep us busy, but somehow you're the one who's dizzy."
4/4
Card has other part: Swift Spiral
Two-Headed Dragon

Two-Headed Dragon {4}{R}{R}

Creature - Dragon
Flying
Menace
Two-Headed Dragon can block an additional creature each combat.
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
4/4
Two-Headed Giant

Two-Headed Giant {2}{R}{R}

Creature - Giant Warrior
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
He watches the pass in both directions, and all must pay his toll.
4/4
Two-Headed Giant of Foriys

Two-Headed Giant of Foriys {4}{R}

Creature - Giant
Trample
Two-Headed Giant of Foriys can block an additional creature each combat.
None know if this Giant is the result of aberrant magics, Siamese twins, or a mentalist's schizophrenia.
4/4
Two-Headed Zombie

Two-Headed Zombie {3}{B}

Creature - Zombie
Menace
"Thread the torsos together with angel hair to ensure they will cooperate in battle."
—The Stitcher's Tome
4/2
  • Core Set 2019
Tyranid Harridan

Tyranid Harridan {4}{G}{U}

Creature - Tyranid
Flying, ward {4}
Shrieking Gargoyles — Whenever Tyranid Harridan or another Tyranid you control deals combat damage to a player, create a 1/1 blue Tyranid Gargoyle creature token with flying.
4/4
  • Warhammer 40,000 Commander 144 144★