2129 cards found
Thran Quarry

Thran Quarry

Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color.
Three Tree City

Three Tree City

Legendary Land
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters tapped. As it enters, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
Thriving Grove

Thriving Grove

Land
Thriving Grove enters tapped. As it enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
Related card: Boseiju Pathlighter
Thriving Heath

Thriving Heath

Land
Thriving Heath enters tapped. As it enters, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
Thriving Isle

Thriving Isle

Land
Thriving Isle enters tapped. As it enters, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
Thriving Moor

Thriving Moor

Land
Thriving Moor enters tapped. As it enters, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
Throne of Makindi

Throne of Makindi

Land
{T}: Add {C}.
{1}, {T}: Put a charge counter on Throne of Makindi.
{T}, Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Throne of the High City

Throne of the High City

Land
{T}: Add {C}.
{4}, {T}, Sacrifice Throne of the High City: You become the monarch.
A shining symbol of Paliano's true ruler—ambition.
Thud-for-Duds

Thud-for-Duds

Artifact - Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
  • Unstable
Thundering Falls

Thundering Falls

Land - Island Mountain
({T}: Add {U} or {R}.)
Thundering Falls enters tapped.
When Thundering Falls enters, surveil 1.
  • Murders at Karlov Manor Promos 269p 269s
  • Murders at Karlov Manor 269 331
Tidechannel Pathway
Barkchannel Pathway

Tidechannel Pathway

Land
{T}: Add {U}.
"Trust in the path, and it will bear you to safety."
—Inga Rune-Eyes
Card has other part: Barkchannel Pathway
Timber Gorge

Timber Gorge

Land
Timber Gorge enters tapped.
{T}: Add {R} or {G}.
Tazeem's embrace is harsh, but for those that call it home, nothing else will do.
Timber Shredder
Hinterland Logger

Timber Shredder

Creature - Werewolf
(Color indicator: Timber Shredder is green)
Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
"She even had the audacity to criticize my wares as inferior."
—Old Rutstein
4/2
Card has other part: Hinterland Logger
Timbercrown Pathway
Cragcrown Pathway

Timbercrown Pathway

Land
{T}: Add {G}.
"Walk quickly and ignore any roars from the undergrowth."
—Enwor, Sea Gate Expeditionary House
Card has other part: Cragcrown Pathway
Timberland Ruins

Timberland Ruins

Land
Timberland Ruins enters tapped.
{T}: Add {G}.
{T}, Sacrifice Timberland Ruins: Add one mana of any color.
  • Odyssey
Timberline Ridge

Timberline Ridge

Land
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G}. Put a depletion counter on Timberline Ridge.
  • Ice Age
Time Bends to My Will

Time Bends to My Will

Scheme
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
"I can stretch a single moment of agony into centuries."
  • Duskmourn: House of Horror Commander
Time Distortion

Time Distortion

Phenomenon
When you encounter Time Distortion, reverse the game's turn order.
Tinder Farm

Tinder Farm

Land
Tinder Farm enters tapped.
{T}: Add {G}.
{T}, Sacrifice Tinder Farm: Add {R}{W}.
  • Invasion
Titania

Titania

Vanguard
You may play an additional land on each of your turns.
Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself. Her power and her very existence are linked to the land: when the forest is healthy, Titania is ascendant. When Argoth suffers, Titania also bleeds.
Hand size bonus: +2
Life bonus: -5
  • Vanguard Series
Titania, Gaea Incarnate
Titania, Voice of Gaea
Argoth, Sanctum of Nature

Titania, Gaea Incarnate

Legendary Creature - Elemental Avatar
(Color indicator: Titania, Gaea Incarnate is green)
Vigilance, reach, trample, haste
Titania, Gaea Incarnate's power and toughness are each equal to the number of lands you control.
When Titania enters, return all land cards from your graveyard to the battlefield tapped.
{3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
*/*
Card has other parts: Titania, Voice of Gaea Argoth, Sanctum of Nature
Tocasia's Dig Site

Tocasia's Dig Site

Land
{T}: Add {C}.
{3}, {T}: Surveil 1.
Sent by their noble parents to toughen up and learn something of the world's past, Urza and Mishra instead uncovered Terisiare's future.
Tolaria

Tolaria

Legendary Land
{T}: Add {U}.
{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
"Fairest Isle, all isles excelling,/ Seat of Pleasures, and of loves . . ."
—John Dryden
  • Legends
Tolaria West

Tolaria West

Land
Tolaria West enters tapped.
{T}: Add {U}.
Transmute {1}{U}{U}