4956 cards found
Hazduhr the Abbot

Hazduhr the Abbot {3}{W}{W}

Legendary Creature - Human Cleric
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
"Soon, Serra will return and choose the Abbot's successor, else we are lost."
—Gulsen, Abbey Matron
2/5
Related card: Apocalypse Chime
  • Homelands
Hazerider Drake

Hazerider Drake {2}{W}{U}

Creature - Drake
Flying, protection from red
"The hazerider danced in the thunderstorm and sang to its music."
—Afari, Tales
2/3
  • Mirage
Hazy Homunculus

Hazy Homunculus {1}{U}

Creature - Homunculus Illusion
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
They hide in dreams and whispers and faraway thoughts.
1/1
  • Prophecy
He Who Hungers

He Who Hungers {4}{B}

Legendary Creature - Spirit
Flying
{1}, Sacrifice a Spirit: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Soulshift 4
3/2
  • Champions of Kamigawa
Head Games

Head Games {3}{B}{B}

Sorcery
Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles.
Head to Head

Head to Head {W}

Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)
  • Unhinged
Headhunter

Headhunter {1}{B}

Creature - Human Cleric
Whenever Headhunter deals combat damage to a player, that player discards a card.
Morph {B}
1/1
Related card: Riptide Pilferer
  • Onslaught
Headlong Rush

Headlong Rush {1}{R}

Instant
Attacking creatures gain first strike until end of turn.
A landslide of goblins poured toward the defenders—tumbling, rolling, and bouncing their way down the steep hillside.
  • Urza's Saga
Headstone

Headstone {1}{B}

Instant
Exile target card from a graveyard.
Draw a card at the beginning of the next turn's upkeep.
"Your headstone is the last page in the book of your life."
—Murat, Death Speaker
Related card: Apocalypse Chime
  • Homelands
Healer's Headdress

Healer's Headdress {2}

Artifact - Equipment
Equipped creature gets +0/+2 and has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
{W}{W}: Attach Healer's Headdress to target creature you control.
Equip {1}
  • Fifth Dawn
Healing Leaves

Healing Leaves {G}

Instant
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
The elves of Llanowar don't trust in alchemy. They rely instead on pure herbs harvested from the forest's sacred heart.
Related card: Healing Salve
  • Planar Chaos
Heart Wolf

Heart Wolf {3}{R}

Creature - Wolf
First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
2/2
Related card: Apocalypse Chime
  • Homelands
Heart of Bogardan

Heart of Bogardan {2}{R}{R}

Enchantment
Cumulative upkeep {2}
When a player doesn't pay Heart of Bogardan's cumulative upkeep, Heart of Bogardan deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on Heart of Bogardan minus 2.
  • Weatherlight
Heart of Light

Heart of Light {2}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature.
Heart of Ramos

Heart of Ramos {3}

Artifact
{T}: Add {R}.
Sacrifice Heart of Ramos: Add {R}.
Ramos bled, and there was fire.
Hearth Charm

Hearth Charm {R}

Instant
Choose one —
• Destroy target artifact creature.
• Attacking creatures get +1/+0 until end of turn.
• Target creature with power 2 or less can't be blocked this turn.
  • Visions
Hearth Kami

Hearth Kami {1}{R}

Creature - Spirit
{X}, Sacrifice Hearth Kami: Destroy target artifact with mana value X.
"Every treachery, great or small, begets a spirit that rages at the injustice. Given the opportunity, each will return that treachery to its owner tenfold."
—Sensei Hisoka
2/1
  • Champions of Kamigawa
Heartseeker

Heartseeker {4}

Artifact - Equipment
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5}
  • Darksteel
Heartwood Shard

Heartwood Shard {3}

Artifact
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.
  • Mirrodin
Heartwood Storyteller Avatar

Heartwood Storyteller Avatar

Vanguard
The first creature spell you cast each turn costs {1} less to cast.
The first noncreature spell each opponent casts each turn costs {1} more to cast.
Hand size bonus: -1
Life bonus: +4
  • Magic Online Avatars
Heartwood Treefolk

Heartwood Treefolk {2}{G}{G}

Creature - Treefolk
Forestwalk
"In all my years in Llanowar I never understood where trees fit in. They are revered by elves and watered on by dogs."
—Mirri of the Weatherlight
3/4
  • Tempest
Heat Stroke

Heat Stroke {2}{R}

Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
"Stroke of heat or stroke of blade. Choose your fate, traitor."
—Maraxus of Keld, to Starke
  • Weatherlight
Heat Wave

Heat Wave {2}{R}

Enchantment
Cumulative upkeep {R}
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
  • Visions
Heat of Battle

Heat of Battle {1}{R}

Enchantment
Whenever a creature blocks, Heat of Battle deals 1 damage to that creature's controller.
"Takara, it's me!" shouted Starke. It was no use—she obeyed Volrath.
  • Stronghold
Heaven's Gate

Heaven's Gate {W}

Instant
One or more target creatures become white until end of turn.
  • Legends