22525 cards found
Blast of Genius

Blast of Genius {4}{U}{R}

Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Ral Zarek's brainstorms bring actual thunder and lightning.
Blast-Furnace Hellkite

Blast-Furnace Hellkite {7}{R}{R}

Creature - Dragon
Artifact offering
Flying, double strike
Creatures attacking your opponents have double strike.
5/5
Blasted Landscape

Blasted Landscape

Land
{T}: Add {C}.
Cycling {2}
Blaster Hulk

Blaster Hulk {6}{R}{R}

Artifact Creature - Pirate
This spell costs {1} less to cast for each {E} you've paid or lost this turn.
Haste
Whenever Blaster Hulk attacks, you get {E}{E}, then you may pay eight {E}. When you do, Blaster Hulk deals 8 damage divided as you choose among up to eight targets.
8/8
  • Modern Horizons 3 Commander 55 107
Blaster, Combat DJ
Blaster, Morale Booster

Blaster, Combat DJ {3}{R}{G}

Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{R}{G}
Other nontoken artifact creatures and Vehicles you control have modular 1.
Whenever you put one or more +1/+1 counters on Blaster, convert it.
3/3
Card has other part: Blaster, Morale Booster
  • Transformers 8a 22a
Blaster, Morale Booster
Blaster, Combat DJ

Blaster, Morale Booster

Legendary Artifact
(Color indicator: Blaster, Morale Booster is red and green)
Modular 3
{X}, {T}: Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
Card has other part: Blaster, Combat DJ
  • Transformers 8b 22b
Blastfire Bolt

Blastfire Bolt {5}{R}

Instant
Blastfire Bolt deals 5 damage to target creature. Destroy all Equipment attached to that creature.
"Encase yourself in the most elaborate armor, and cower behind the heaviest shield. I would hate for you to feel helpless."
—Korig the Ruiner
Blasting Station

Blasting Station {3}

Artifact
{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.
Whenever a creature enters, you may untap Blasting Station.
Blastoderm

Blastoderm {2}{G}{G}

Creature - Beast
Shroud
Fading 3
5/5
Related card: Calciderm
Blatant Thievery

Blatant Thievery {4}{U}{U}{U}

Sorcery
For each opponent, gain control of target permanent that player controls.
Centuries of association with the Sun Empire have taught the dinosaurs that shiny things are important.
Blaze

Blaze {X}{R}

Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
Blaze of Glory

Blaze of Glory {W}

Instant
Cast this spell only during combat before blockers are declared.
Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.
Blazemire Verge

Blazemire Verge

Land
{T}: Add {B}.
{T}: Add {R}. Activate only if you control a Swamp or a Mountain.
Here, the Balemurk spits and boils, the oppressive darkness pierced by scorching spears of fire.
  • Duskmourn: House of Horror Promos 256p 256s
  • Duskmourn: House of Horror 256 329
Blazing Archon

Blazing Archon {6}{W}{W}{W}

Creature - Archon
Flying
Creatures can't attack you.
"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."
—Dravin, Gruul deserter
5/6
Blazing Crescendo

Blazing Crescendo {1}{R}

Instant
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
"They call themselves the Quiet Furnace? Ironic."
—Tyvar
Blazing Hellhound

Blazing Hellhound {2}{B}{R}

Creature - Elemental Dog
{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.
It tears the flesh from your bones and then swallows the ash with its fiery maw.
4/3
Blazing Hope

Blazing Hope {W}

Instant
Exile target creature with power greater than or equal to your life total.
"No shadow remains for you to hide in."
—Caparocti Sunborn
  • Rivals of Ixalan
Blazing Rootwalla

Blazing Rootwalla {R}

Creature - Lizard
{R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn.
Madness {0}
1/1
Blazing Specter

Blazing Specter {2}{B}{R}

Creature - Specter
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.
2/2
Blazing Sunsteel

Blazing Sunsteel {1}{R}

Artifact - Equipment
Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip {4}
Wyleth emerged from the crater unscathed with the sun's fury trapped in his hands.
  • Commander Legends
Blazing Torch

Blazing Torch {1}

Artifact - Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip {1}
Blazing Volley

Blazing Volley {R}

Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
"Don't ask me what to do if you miss. They're stingdrakes. Don't miss."
—Orthion, Lavabrink captain
Bleed Dry

Bleed Dry {2}{B}{B}

Instant
Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
"Wipe your chin, child. We can't have Olivia thinking we're uncivilized."
—Anje Falkenrath
Bleeding Edge

Bleeding Edge {1}{B}{B}

Sorcery
Up to one target creature gets -2/-2 until end of turn. Amass Zombies 2.
  • War of the Spark
Bleeding Effect

Bleeding Effect {2}{W}{B}

Enchantment
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
"What is a man but the sum of his memories? We are the stories we live! The tales we tell ourselves!"
—Clay Kaczmarek
  • Assassin's Creed 51 232