4600 cards found
Heliod's Pilgrim

Heliod's Pilgrim {2}{W}

Creature - Human Cleric
When Heliod's Pilgrim enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
1/2
Heliod's Punishment

Heliod's Punishment {1}{W}

Enchantment - Aura
Enchant creature
Heliod's Punishment enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Heliod, God of the Sun

Heliod, God of the Sun {3}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5/6
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Heliod, the Radiant Dawn
Heliod, the Warped Eclipse

Heliod, the Radiant Dawn {2}{W}{W}

Legendary Enchantment Creature - God
When Heliod, the Radiant Dawn enters, return target enchantment card that isn't a God from your graveyard to your hand.
{3}{U/P}: Transform Heliod, the Radiant Dawn. Activate only as a sorcery.
"Compleat the faith, compleat the god."
—Ajani Goldmane
4/4
Card has other part: Heliod, the Warped Eclipse
Helionaut

Helionaut {2}{W}

Creature - Human Soldier
Flying
{1}, {T}: Add one mana of any color.
Hope kept the defenders aloft, but only courage kept them in the fight.
1/2
  • Apocalypse
Helping Hand

Helping Hand {W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.
Itzmin walked away from the collapse with a new friend—and an enduring fear of heights.
  • The Lost Caverns of Ixalan
Herald of Anafenza

Herald of Anafenza {W}

Creature - Human Soldier
Outlast {2}{W}
Whenever you activate Herald of Anafenza's outlast ability, create a 1/1 white Warrior creature token.
1/2
Herald of Dromoka

Herald of Dromoka {1}{W}

Creature - Human Warrior
Vigilance
Other Warrior creatures you control have vigilance.
The trumpeters of Arashin are ever alert in their watch over the Great Aerie.
2/2
  • Dragons of Tarkir
Herald of Faith

Herald of Faith {3}{W}{W}

Creature - Angel
Flying
Whenever Herald of Faith attacks, you gain 2 life.
The clerics prayed for salvation. The soldiers prayed for victory. Both prayers were answered.
4/3
  • Core Set 2019
Herald of Serra

Herald of Serra {2}{W}{W}

Creature - Angel
Flying, vigilance
Echo {2}{W}{W}
3/4
  • Urza's Saga
Herald of Vengeance

Herald of Vengeance {3}{W}{W}

Creature - Angel
Flying
When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
4/5
  • Alchemy: New Capenna
Herald of War

Herald of War {3}{W}{W}

Creature - Angel
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
3/3
Herald of the Fair

Herald of the Fair {2}{W}

Creature - Human
When Herald of the Fair enters, target creature you control gets +1/+1 until end of turn.
"Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors' Fair!"
3/2
Herald of the Forgotten

Herald of the Forgotten {6}{W}{W}

Creature - Cat Beast
Flying
When Herald of the Forgotten enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
6/6
  • Commander 2020
Herald of the Host

Herald of the Host {3}{W}{W}

Creature - Angel
Flying, vigilance
Myriad
4/4
Herald of the Sun

Herald of the Sun {4}{W}{W}

Creature - Angel
Flying
{3}{W}: Put a +1/+1 counter on another target creature with flying.
"Fear neither clouds nor darkness. The light shall overcome them all."
4/4
  • Core Set 2020
Hero of Bladehold

Hero of Bladehold {2}{W}{W}

Creature - Human Knight
Battle cry
Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
3/4
Related card: Bladehold Cleaver
Hero of Bretagard

Hero of Bretagard {2}{W}

Creature - Human Warrior
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard.
As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.
1/1
  • Kaldheim Commander
Hero of Goma Fada

Hero of Goma Fada {4}{W}

Creature - Human Knight Ally
Rally — Whenever Hero of Goma Fada or another Ally you control enters, creatures you control gain indestructible until end of turn.
"They seek to break us. Let us show them our strength!"
4/3
Hero of Iroas

Hero of Iroas {1}{W}

Creature - Human Soldier
Aura spells you cast cost {1} less to cast.
Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
"My left has felled a cyclops. My right has slain a giant. I bring both to every fight."
2/2
Hero of Precinct One

Hero of Precinct One {1}{W}

Creature - Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
When the established order falters, what remains are ordinary people and their struggle to survive.
2/2
Hero of the Pride

Hero of the Pride {1}{W}

Creature - Cat Soldier
Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.
Leonin fight for neither god nor polis; their loyalty is to their pride.
2/2
  • Theros Beyond Death
Hero of the Winds

Hero of the Winds {3}{W}

Creature - Human Soldier
Flying
Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
To tame a griffin is to ride into legend.
1/4
  • Theros Beyond Death
Hero's Resolve

Hero's Resolve {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+5.
"Destiny, chance, fate, fortune—they're all just ways of claiming your successes without claiming your failures."
—Gerrard of the Weatherlight